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<blockquote data-quote="AbdulAlhazred" data-source="post: 6056855" data-attributes="member: 82106"><p>While it is true that in terms of 'method of action' non-magical traps are more constrained to 'make sense' there is a whole other level of making sense. That is the one at which you would consider what you would do in terms of making a trap who's RESULT makes sense. </p><p></p><p>In other words why would someone create some bizarre magical trap which challenges adventurers when they could simply make one that obliterates anyone who doesn't avoid it and has no way around it. The goal of the trap maker being to do away with the target this is the sensible RESULT. Now, maybe sometimes there's a different goal. Maybe sometimes there are insufficient means to accomplish the most drastic effect, etc. Still, the sort of 'puzzle-trap' that is so much beloved of dungeon builders the multiverse around is pretty close to always nonsensical in any way shape or form. I think this is the sense in which Joshua Randall was referring to 'logic'. </p><p></p><p>Fourthcore in general doesn't do logical traps. It does bizarro-world mad wizard this makes no kind of sense at all traps. The truth is a really good trap made by a cunning high level caster would just not be all that fun.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6056855, member: 82106"] While it is true that in terms of 'method of action' non-magical traps are more constrained to 'make sense' there is a whole other level of making sense. That is the one at which you would consider what you would do in terms of making a trap who's RESULT makes sense. In other words why would someone create some bizarre magical trap which challenges adventurers when they could simply make one that obliterates anyone who doesn't avoid it and has no way around it. The goal of the trap maker being to do away with the target this is the sensible RESULT. Now, maybe sometimes there's a different goal. Maybe sometimes there are insufficient means to accomplish the most drastic effect, etc. Still, the sort of 'puzzle-trap' that is so much beloved of dungeon builders the multiverse around is pretty close to always nonsensical in any way shape or form. I think this is the sense in which Joshua Randall was referring to 'logic'. Fourthcore in general doesn't do logical traps. It does bizarro-world mad wizard this makes no kind of sense at all traps. The truth is a really good trap made by a cunning high level caster would just not be all that fun. [/QUOTE]
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