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<blockquote data-quote="Garthanos" data-source="post: 7312543" data-attributes="member: 82504"><p>This reminded me of getting special bonuses when you spend an action point within sight of a leader type ... </p><p></p><p>(I have been wondering what to do with skill challenges)</p><p>I am sure you will remember</p><p></p><p>Back in olden times I remember one of those complaints about D&D was advancement felt bumpy as hell .. you went what felt a long time then huge burst bump at level 2 you were suddenly twice as good in several ways. This might relate to where the fiddliness came from. Huge jumps sometimes makes you feel incompetent so if the advancement is related to what you already do? then this becomes a demo of how bad you were.</p><p></p><p>Variable character complexity can be a tricky thing to do well and keep the balance sane.</p><p></p><p></p><p> I do like role flexibility arguably the 1e fighter could have done the minion cleaning job that wizards have in 4e</p><p></p><p></p><p>Yeah companions are very popular concepts to not be managed well. Arguably the very first Hero story Gilgamesh was Batman and Robin.</p><p></p><p></p><p></p><p>Rituals being time and money/materia are arguably the most realistic/legendarily conformant magic system D&D has ever done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Elric and Arthur need to be flanked by Lancelots and Beowulfs need support not just Perseus and the Atlantean super soldiers.</p><p>Players need explicit say in the relationship with them and there items and the amount their power is centered around them.</p><p></p><p></p><p>That could be very intriguing.</p><p></p><p></p><p> </p><p>Yup most def</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7312543, member: 82504"] This reminded me of getting special bonuses when you spend an action point within sight of a leader type ... (I have been wondering what to do with skill challenges) I am sure you will remember Back in olden times I remember one of those complaints about D&D was advancement felt bumpy as hell .. you went what felt a long time then huge burst bump at level 2 you were suddenly twice as good in several ways. This might relate to where the fiddliness came from. Huge jumps sometimes makes you feel incompetent so if the advancement is related to what you already do? then this becomes a demo of how bad you were. Variable character complexity can be a tricky thing to do well and keep the balance sane. I do like role flexibility arguably the 1e fighter could have done the minion cleaning job that wizards have in 4e Yeah companions are very popular concepts to not be managed well. Arguably the very first Hero story Gilgamesh was Batman and Robin. Rituals being time and money/materia are arguably the most realistic/legendarily conformant magic system D&D has ever done ;) Elric and Arthur need to be flanked by Lancelots and Beowulfs need support not just Perseus and the Atlantean super soldiers. Players need explicit say in the relationship with them and there items and the amount their power is centered around them. That could be very intriguing. Yup most def [/QUOTE]
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