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<blockquote data-quote="Garthanos" data-source="post: 7312731" data-attributes="member: 82504"><p>I flip flop a bit about that one myself sometimes I like the feeling there is a mechanic behind what we do but I may just handwave how I use it.</p><p></p><p></p><p>Just cannot imagine feeling the mechanics reflect my character without something akin to them. </p><p></p><p>Aspects from Fate might go a long way towards personalization with simpler character definitions.</p><p></p><p></p><p>definitely i like when the degree of a characters ability is personal vs otherwise is a defined choice.</p><p></p><p></p><p></p><p>Level span to me is mostly cosmetic... more levels can allow that faster rewards for the players effect which is something to consider I guess.</p><p>(of course back in the day there were fewer levels and massively slower advancement too this is not a tight bound thing) </p><p></p><p>I have definitely heard positive things about 13A.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7312731, member: 82504"] I flip flop a bit about that one myself sometimes I like the feeling there is a mechanic behind what we do but I may just handwave how I use it. Just cannot imagine feeling the mechanics reflect my character without something akin to them. Aspects from Fate might go a long way towards personalization with simpler character definitions. definitely i like when the degree of a characters ability is personal vs otherwise is a defined choice. Level span to me is mostly cosmetic... more levels can allow that faster rewards for the players effect which is something to consider I guess. (of course back in the day there were fewer levels and massively slower advancement too this is not a tight bound thing) I have definitely heard positive things about 13A. [/QUOTE]
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