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<blockquote data-quote="AbdulAlhazred" data-source="post: 7314321" data-attributes="member: 82106"><p>Yeah, but one of the things that I saw with less hardcore players in 4e was a difficulty focusing in on the thematic elements needed to make their character be 'who I want to be'. 5e CLEARLY recognizes that, in spades! In 5e it is incredibly easy to be 'Big Axe Dwarf!' You can do it with one selection of a class and subclass (and race, but that part is chrome) at chargen. 4e makes you constantly keep making choices so you CONTINUE to be 'big axe dwarf'. I mean, there's an argument for thematic flexibility, but I also think there's an argument for just being what you are in the most simple terms. So you want to be 'Big Axe Dwarf' in HoML you put +4 in STR, probably crank up your CON as much as you can/want, don some heavy armor, pick up an axe, select the 'Axe Master' boon for first level, and you're on your way. You could do nothing about your Axe forever more in HoML from that day and you will plainly want to hack things with that nasty hunk of iron for the rest of your career. You are plainly Big Axe Dwarf. When you solve problems, by gosh you use your muscley muscles and your dwarfy axe. </p><p></p><p>Its just moving the focus a little to create tighter thematics, but without restricting your options in other respects (IE you can generate a TON of ways to make 'hack it with my axe' into a favorable proposition). You can obviously have more than one dimension to your character as well. I don't think you'd play a HoML character 20 levels without some further development. You just probably wouldn't develop into a rapier fencer...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7314321, member: 82106"] Yeah, but one of the things that I saw with less hardcore players in 4e was a difficulty focusing in on the thematic elements needed to make their character be 'who I want to be'. 5e CLEARLY recognizes that, in spades! In 5e it is incredibly easy to be 'Big Axe Dwarf!' You can do it with one selection of a class and subclass (and race, but that part is chrome) at chargen. 4e makes you constantly keep making choices so you CONTINUE to be 'big axe dwarf'. I mean, there's an argument for thematic flexibility, but I also think there's an argument for just being what you are in the most simple terms. So you want to be 'Big Axe Dwarf' in HoML you put +4 in STR, probably crank up your CON as much as you can/want, don some heavy armor, pick up an axe, select the 'Axe Master' boon for first level, and you're on your way. You could do nothing about your Axe forever more in HoML from that day and you will plainly want to hack things with that nasty hunk of iron for the rest of your career. You are plainly Big Axe Dwarf. When you solve problems, by gosh you use your muscley muscles and your dwarfy axe. Its just moving the focus a little to create tighter thematics, but without restricting your options in other respects (IE you can generate a TON of ways to make 'hack it with my axe' into a favorable proposition). You can obviously have more than one dimension to your character as well. I don't think you'd play a HoML character 20 levels without some further development. You just probably wouldn't develop into a rapier fencer... [/QUOTE]
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