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<blockquote data-quote="AbdulAlhazred" data-source="post: 7315327" data-attributes="member: 82106"><p>Sure, I recently found a printout of the BASIC program I wrote in something like 1983 to run on a C64 (also ported it to Amiga) that did 1e characters. I also did a Traveller PC generator of the same basic sort, also in BASIC. None of these systems is SUPER hard to handle, as long as you're willing to go in and add more 'DATA' statements whenever you need another spell or whatever, or just leave some of the more onerous subsystems to the players to do by hand. I think mostly I used mine to handle NPCs anyway. I still have a big thick notebook full of the ones for my big 2e campaign I ran in the early 90's. </p><p></p><p></p><p></p><p>Sorry if it wasn't said exactly right? lol. Unified resolution system was an innovation of Traveller (though maybe present in some other earlier game, not sure) and RQ/BRP has this as well. So, yes, it WAS an innovation. All I mean is it isn't an innovation of the COMBAT system, specifically. I'd note that even BRP and Traveller have a few 'extra options' that apply in combat that aren't normally present with non-combat, like dodge/parry checks and such. These still follow the normal check rules though, and I'm sure you could say that they could be extrapolated to other analogous situations in either game (IE some sort of opposed actions).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7315327, member: 82106"] Sure, I recently found a printout of the BASIC program I wrote in something like 1983 to run on a C64 (also ported it to Amiga) that did 1e characters. I also did a Traveller PC generator of the same basic sort, also in BASIC. None of these systems is SUPER hard to handle, as long as you're willing to go in and add more 'DATA' statements whenever you need another spell or whatever, or just leave some of the more onerous subsystems to the players to do by hand. I think mostly I used mine to handle NPCs anyway. I still have a big thick notebook full of the ones for my big 2e campaign I ran in the early 90's. Sorry if it wasn't said exactly right? lol. Unified resolution system was an innovation of Traveller (though maybe present in some other earlier game, not sure) and RQ/BRP has this as well. So, yes, it WAS an innovation. All I mean is it isn't an innovation of the COMBAT system, specifically. I'd note that even BRP and Traveller have a few 'extra options' that apply in combat that aren't normally present with non-combat, like dodge/parry checks and such. These still follow the normal check rules though, and I'm sure you could say that they could be extrapolated to other analogous situations in either game (IE some sort of opposed actions). [/QUOTE]
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