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<blockquote data-quote="darkbard" data-source="post: 7316437" data-attributes="member: 1282"><p>I remember that you and I had a brief exchange about the beginning of your comment above around a year ago, wherein you expressed the same doubts. At the time, I didn't entirely understand the concern because 4E right from the beginning made a big point of stressing the separation between the mechanics and the fluff, or, to be more precise, the flexibility with which the fluff could be reworked to achieve the fictional desiderata while maintaining the mechanical structure.</p><p></p><p>But I've never played at Epic tier, and, to be honest, have only cursorily looked at Epic Destinies. So there very well may be key components of play at that tier that invalidate what I am about to suggest, but couldn't the cosmological implications of Epic game elements be tweaked to give them a more "mundane" focus? And by "mundane" here I mean limited to a single world cut off from any divine or planar influence.</p><p></p><p>Or couldn't those planar elements be tweaked to correspond to Athas's two moons or the planar structures that do exist in the setting, the Gray and the Black?</p><p></p><p>Nevertheless, I do agree that much of the appeal of a Dark Sun game lends itself to challenges that are most easily engaged and defined by PCs at the Heroic tier. I look forward, eventually, to finding out how these can hold their charm and develop further for PCs at higher tiers of play.</p><p></p><p>I too would like to hear [MENTION=6696971]Manbearcat[/MENTION] 's ideas about skill challenges for Paragon or Epic tier play on Athas, but I fear he is no longer posting these days....</p></blockquote><p></p>
[QUOTE="darkbard, post: 7316437, member: 1282"] I remember that you and I had a brief exchange about the beginning of your comment above around a year ago, wherein you expressed the same doubts. At the time, I didn't entirely understand the concern because 4E right from the beginning made a big point of stressing the separation between the mechanics and the fluff, or, to be more precise, the flexibility with which the fluff could be reworked to achieve the fictional desiderata while maintaining the mechanical structure. But I've never played at Epic tier, and, to be honest, have only cursorily looked at Epic Destinies. So there very well may be key components of play at that tier that invalidate what I am about to suggest, but couldn't the cosmological implications of Epic game elements be tweaked to give them a more "mundane" focus? And by "mundane" here I mean limited to a single world cut off from any divine or planar influence. Or couldn't those planar elements be tweaked to correspond to Athas's two moons or the planar structures that do exist in the setting, the Gray and the Black? Nevertheless, I do agree that much of the appeal of a Dark Sun game lends itself to challenges that are most easily engaged and defined by PCs at the Heroic tier. I look forward, eventually, to finding out how these can hold their charm and develop further for PCs at higher tiers of play. I too would like to hear [MENTION=6696971]Manbearcat[/MENTION] 's ideas about skill challenges for Paragon or Epic tier play on Athas, but I fear he is no longer posting these days.... [/QUOTE]
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