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<blockquote data-quote="Manbearcat" data-source="post: 7318119" data-attributes="member: 6696971"><p>[MENTION=82504]Garthanos[/MENTION]</p><p></p><p></p><p></p><p>I don't think that 4e was ever going to be given a shot to progress forward into 5e. I think the point of 5e (from the outset) was to put an end to D&D tribalism by burning (the heretical) 4e at the stake as an offering of peace...and the playtest was an effort to solicit instruction (by those hell bent on that outcome) on how best to perpetuate that end while maintaining a pretense of objectivity.</p><p></p><p>Brilliantly conceived and brilliantly executed.</p><p></p><p>As far as how I would have liked to have seen 4e evolve?</p><p></p><p>I would like to have seen a 4e evolution along the lines of Blades in the Dark:</p><p></p><p>- Sub in Progress Clocks (or opposing Clocks when applicable) for Skill Challenges. Scaled success and failure depending on evaluating codified circumstances of each action. Once a PC clock is filled, the outcome is a success (with all the failure accrued and the story/mechanical fallout/trajectory). If the opposing clock fills first, then something big and bad happens.</p><p></p><p>- Use Healing Surges like Blades uses Stress (luck and special reserve of fortitude). You can spend it to avoid/mitigate bad results or to push yourself to augment Action rolls.</p><p></p><p>- Marking your last Stress box leads to Trauma (eg Haunted, Unstable, etc..which is a permanent condition). 4 Trauma conditions and you're toast. </p><p></p><p>- Use Harm. Every time you go unconscious, you get fill in a Harm box (level 1-4 depending on things) and suffer some kind of debility until its resolved. If Harm 1 is filled up, you have to fill up Harm 2. If you fill up Harm 4...you're toast. </p><p></p><p>- Rejigger the 4e powers to interface with the above.</p><p></p><p>- Streamline the system massively but cutting a lot of the fat and just use very provocative, thematic elements which hook into setting/premise (but can be easily reskinned) in the way that Strike! does.</p><p></p><p>- Follow the Blades in the Dark scene structure of Free Play (Gather Information, Character Scenes, Choose Target/Plan, etc) > Score > Downtime</p><p></p><p>That looks good.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7318119, member: 6696971"] [MENTION=82504]Garthanos[/MENTION] I don't think that 4e was ever going to be given a shot to progress forward into 5e. I think the point of 5e (from the outset) was to put an end to D&D tribalism by burning (the heretical) 4e at the stake as an offering of peace...and the playtest was an effort to solicit instruction (by those hell bent on that outcome) on how best to perpetuate that end while maintaining a pretense of objectivity. Brilliantly conceived and brilliantly executed. As far as how I would have liked to have seen 4e evolve? I would like to have seen a 4e evolution along the lines of Blades in the Dark: - Sub in Progress Clocks (or opposing Clocks when applicable) for Skill Challenges. Scaled success and failure depending on evaluating codified circumstances of each action. Once a PC clock is filled, the outcome is a success (with all the failure accrued and the story/mechanical fallout/trajectory). If the opposing clock fills first, then something big and bad happens. - Use Healing Surges like Blades uses Stress (luck and special reserve of fortitude). You can spend it to avoid/mitigate bad results or to push yourself to augment Action rolls. - Marking your last Stress box leads to Trauma (eg Haunted, Unstable, etc..which is a permanent condition). 4 Trauma conditions and you're toast. - Use Harm. Every time you go unconscious, you get fill in a Harm box (level 1-4 depending on things) and suffer some kind of debility until its resolved. If Harm 1 is filled up, you have to fill up Harm 2. If you fill up Harm 4...you're toast. - Rejigger the 4e powers to interface with the above. - Streamline the system massively but cutting a lot of the fat and just use very provocative, thematic elements which hook into setting/premise (but can be easily reskinned) in the way that Strike! does. - Follow the Blades in the Dark scene structure of Free Play (Gather Information, Character Scenes, Choose Target/Plan, etc) > Score > Downtime That looks good. [/QUOTE]
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