I'm getting ready to run "The Misgivings" from Pathfinder #2. I like the haunted house, and think my group would get a kick out of it, except I have one problem: my party is too high of level for the adventure, so I need to scale it up.
The adventure as it stands is probably a 6th level adventure, and I need to bring it up to around 9th. I'm going to add a group of attic whisperers from Pathfinder #1, and I was given the suggestion to have the house radiate an unhallow affect. I thought about changing the ghouls to ghasts, or increasing their numbers, and Aldern Foxglove will need to have a few levels added.
The party consists of a paladin, rogue/sorcerer, scout/wizard/loremaster, cleric (spontaneous spell caster from unearthed arcana), and a soulknife/soulbow.
If anyone has some suggestions....
Skaven13
The adventure as it stands is probably a 6th level adventure, and I need to bring it up to around 9th. I'm going to add a group of attic whisperers from Pathfinder #1, and I was given the suggestion to have the house radiate an unhallow affect. I thought about changing the ghouls to ghasts, or increasing their numbers, and Aldern Foxglove will need to have a few levels added.
The party consists of a paladin, rogue/sorcerer, scout/wizard/loremaster, cleric (spontaneous spell caster from unearthed arcana), and a soulknife/soulbow.
If anyone has some suggestions....
Skaven13