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[FR 3.5] Deity-specific domains
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<blockquote data-quote="the Jester" data-source="post: 1215604" data-attributes="member: 1210"><p>Well, here are my custom domains...</p><p></p><p></p><p><strong>APATHY</strong></p><p>Granted Power: 1/day you may attempt to affect a single target with a gaze of uncaring. This works like a gaze attack, except that you must use a standard action to use it. If the target fails a Will save (DC 10 + ½ your class level + your cha bonus), she will not react to actions that would normally draw its attention for 1d4 rounds as long as those actions do not harm or endanger it directly. The gaze of uncaring has a range of 60’ and is a mind-affecting compulsion.</p><p>1- Sleep</p><p>2- Undetectable Alignment</p><p>3- Slow</p><p>4- Confusion</p><p>5- Mind Fog</p><p>6- Symbol of Apathy</p><p>7- Repulsion</p><p>8- Mind Blank</p><p>9- Temporal Stasis</p><p></p><p><strong>ASTRAL</strong></p><p>Granted Power: 1/day you may peer into any of the transitive planes (that is, the astral, ethereal or shadow plane) for two minutes per cleric level. You must concentrate to see into one of the transitive planes and can look at only one of them at a time. However, once you activate the power you may switch your perceptions from the transitive planes to the Material Plane and back for the duration.</p><p>1- Speak With Planar Traveler</p><p>2- Attune Form</p><p>3- Dimensional Anchor</p><p>4- Plane Shift</p><p>5- Scramble Portal</p><p>6- Etherealness</p><p>7- Greater Planar Ally</p><p>8- Astral Spell</p><p>9- Gate</p><p></p><p><strong>AUTHORITY</strong></p><p>Granted Power: The save DC of all your Compulsion subschool spells increases by one.</p><p>1- Command</p><p>2- Hold Person</p><p>3- Suggestion</p><p>4- Charm Monster</p><p>5- Impeding Permission</p><p>6- Geas/Quest</p><p>7- Thought Bind</p><p>8- Demand</p><p>9- Dominate Monster</p><p></p><p><strong>BALANCE</strong></p><p>Granted Power: Your Balance domain spells have their caster level increased by one.</p><p>1- Analyze Balance</p><p>2- Protection from Extremism</p><p>3- Magic Circle vs. Extremism</p><p>4- Dismissal</p><p>5- Atonement</p><p>6- Dispel Extremism</p><p>7- Refuge</p><p>8- Aura of Balance</p><p>9- Summon Nature’s Ally IX</p><p></p><p><strong>CHARM</strong></p><p>Granted Power: The save DC of all your Charm domain and subschool spells increases by one.</p><p>1- Charm Person</p><p>2- Enthrall</p><p>3- Charm Monster</p><p>4- Confusion</p><p>5- Dominate Person</p><p>6- Mass Suggestion</p><p>7- Insanity</p><p>8- Mass Charm Monster</p><p>9- Dominate Monster</p><p></p><p><strong>CREATION</strong> <em>Prolly should be called Crafting, given the Creation prestige domain in DotF...</em></p><p>Granted Power: You get a +2 competence bonus on all Craft skill checks, and a Craft check takes you half as long as normal, even when you take 20.</p><p>1- Make Whole</p><p>2- Create Food & Drink</p><p>3- Leomund’s Tiny Hut</p><p>4- Fabricate</p><p>5- Leomund’s Secret Chest</p><p>6- Heroes’ Feast</p><p>7- Spellstaff</p><p>8- Clone</p><p>9- Genesis</p><p></p><p><strong>DARKNESS</strong></p><p>Granted Power: You can see in any sort of darkness, even magical darkness. This is color vision and extends to 60’.</p><p>1- Darkness</p><p>2- Deeper Darkness</p><p>3- Inky Attacker</p><p>4- Distill Darkness</p><p>5- Utter Darkness</p><p>6- Blackmantle </p><p>7- Shadow Walk</p><p>8- Shadow Form</p><p>9- Sphere of Ultimate Destruction</p><p></p><p><strong>FEAR</strong></p><p>Granted Power: The save DC of fear effects you produce increases by one.</p><p>1- Cause Fear</p><p>2- Scare</p><p>3- Fear</p><p>4- Phantasmal Killer</p><p>5- Nightmare</p><p>6- Symbol of Fear</p><p>7- Insanity</p><p>8- Fear Made Flesh</p><p>9- Weird</p><p></p><p><strong>HATE</strong></p><p>Granted Power: The DC of saves vs. spells in the Hate domain increases by one.</p><p>1- Cause Fear</p><p>2- Rage</p><p>3- Bestow Curse</p><p>4- Phantasmal Killer</p><p>5- Nightmare</p><p>6- Feeblemind</p><p>7- Insanity</p><p>8- Antipathy</p><p>9- Power Word Kill</p><p></p><p><strong>LIGHT</strong></p><p>Granted Power: You gain a +2 sacred bonus to all turning attempts.</p><p>1- Flare</p><p>2- Radiance of Galador</p><p>3- Armor of Light</p><p>4- Distill Sunlight</p><p>5- The Light of Truth</p><p>6- Searing Orb</p><p>7- Sunbeam</p><p>8- Holy Aura</p><p>9- Sunburst</p><p></p><p><strong>LOVE</strong></p><p>Granted Power: You gain a +3 bonus on all Diplomacy checks.</p><p>1- Charm Person</p><p>2- Calm Emotions</p><p>3- Good Hope</p><p>4- Death Ward</p><p>5- Dream</p><p>6- Mass Suggestion</p><p>7- Resurrection</p><p>8- Sympathy</p><p>9- Refuge</p><p></p><p><strong>PERVERSION</strong></p><p>Granted Power: The caster level of your Perversion domain spells increases by one.</p><p>1- Desire</p><p>2- Moans of Ecstasy</p><p>3- Golden Shower</p><p>4- Charm Monster</p><p>5- Wall of Vice</p><p>6- Den of Sin</p><p>7- Power Word Orgasm</p><p>8- Slave</p><p>9- Buggery</p><p></p><p><strong>THOUGHT</strong></p><p>Granted Power: The caster level of your Thought domain spells increases by one.</p><p>1- Thought Capture</p><p>2- Detect Thoughts</p><p>3- Telepathy</p><p>4- Dominate Person</p><p>5- Solipsism</p><p>6- Disbelief</p><p>7- Feeblemind</p><p>8- Mass Charm Monster</p><p>9- Programmed Amnesia</p><p></p><p><strong>TIME</strong></p><p>Granted Power: 1/day you can use a special know age ability. You may use this on any creature or object within 30’, and you learn its age (to the year, or if it’s less than a year old, to the month). An unwilling creature or magical object receives a Will save, DC 10 + ½ your caster level + your wis bonus.</p><p>1- Timeslip</p><p>2- Nap</p><p>3- Choose Future</p><p>4- Body Clock</p><p>5- Time Pool</p><p>6- Skip Day</p><p>7- Reverse Time</p><p>8- Temporal Stasis</p><p>9- Time Stop</p><p></p><p>Hope these at least provoke some thoughts!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1215604, member: 1210"] Well, here are my custom domains... [b]APATHY[/b] Granted Power: 1/day you may attempt to affect a single target with a gaze of uncaring. This works like a gaze attack, except that you must use a standard action to use it. If the target fails a Will save (DC 10 + ½ your class level + your cha bonus), she will not react to actions that would normally draw its attention for 1d4 rounds as long as those actions do not harm or endanger it directly. The gaze of uncaring has a range of 60’ and is a mind-affecting compulsion. 1- Sleep 2- Undetectable Alignment 3- Slow 4- Confusion 5- Mind Fog 6- Symbol of Apathy 7- Repulsion 8- Mind Blank 9- Temporal Stasis [b]ASTRAL[/b] Granted Power: 1/day you may peer into any of the transitive planes (that is, the astral, ethereal or shadow plane) for two minutes per cleric level. You must concentrate to see into one of the transitive planes and can look at only one of them at a time. However, once you activate the power you may switch your perceptions from the transitive planes to the Material Plane and back for the duration. 1- Speak With Planar Traveler 2- Attune Form 3- Dimensional Anchor 4- Plane Shift 5- Scramble Portal 6- Etherealness 7- Greater Planar Ally 8- Astral Spell 9- Gate [b]AUTHORITY[/b] Granted Power: The save DC of all your Compulsion subschool spells increases by one. 1- Command 2- Hold Person 3- Suggestion 4- Charm Monster 5- Impeding Permission 6- Geas/Quest 7- Thought Bind 8- Demand 9- Dominate Monster [b]BALANCE[/b] Granted Power: Your Balance domain spells have their caster level increased by one. 1- Analyze Balance 2- Protection from Extremism 3- Magic Circle vs. Extremism 4- Dismissal 5- Atonement 6- Dispel Extremism 7- Refuge 8- Aura of Balance 9- Summon Nature’s Ally IX [b]CHARM[/b] Granted Power: The save DC of all your Charm domain and subschool spells increases by one. 1- Charm Person 2- Enthrall 3- Charm Monster 4- Confusion 5- Dominate Person 6- Mass Suggestion 7- Insanity 8- Mass Charm Monster 9- Dominate Monster [b]CREATION[/b] [i]Prolly should be called Crafting, given the Creation prestige domain in DotF...[/i] Granted Power: You get a +2 competence bonus on all Craft skill checks, and a Craft check takes you half as long as normal, even when you take 20. 1- Make Whole 2- Create Food & Drink 3- Leomund’s Tiny Hut 4- Fabricate 5- Leomund’s Secret Chest 6- Heroes’ Feast 7- Spellstaff 8- Clone 9- Genesis [b]DARKNESS[/b] Granted Power: You can see in any sort of darkness, even magical darkness. This is color vision and extends to 60’. 1- Darkness 2- Deeper Darkness 3- Inky Attacker 4- Distill Darkness 5- Utter Darkness 6- Blackmantle 7- Shadow Walk 8- Shadow Form 9- Sphere of Ultimate Destruction [b]FEAR[/b] Granted Power: The save DC of fear effects you produce increases by one. 1- Cause Fear 2- Scare 3- Fear 4- Phantasmal Killer 5- Nightmare 6- Symbol of Fear 7- Insanity 8- Fear Made Flesh 9- Weird [b]HATE[/b] Granted Power: The DC of saves vs. spells in the Hate domain increases by one. 1- Cause Fear 2- Rage 3- Bestow Curse 4- Phantasmal Killer 5- Nightmare 6- Feeblemind 7- Insanity 8- Antipathy 9- Power Word Kill [b]LIGHT[/b] Granted Power: You gain a +2 sacred bonus to all turning attempts. 1- Flare 2- Radiance of Galador 3- Armor of Light 4- Distill Sunlight 5- The Light of Truth 6- Searing Orb 7- Sunbeam 8- Holy Aura 9- Sunburst [b]LOVE[/b] Granted Power: You gain a +3 bonus on all Diplomacy checks. 1- Charm Person 2- Calm Emotions 3- Good Hope 4- Death Ward 5- Dream 6- Mass Suggestion 7- Resurrection 8- Sympathy 9- Refuge [b]PERVERSION[/b] Granted Power: The caster level of your Perversion domain spells increases by one. 1- Desire 2- Moans of Ecstasy 3- Golden Shower 4- Charm Monster 5- Wall of Vice 6- Den of Sin 7- Power Word Orgasm 8- Slave 9- Buggery [b]THOUGHT[/b] Granted Power: The caster level of your Thought domain spells increases by one. 1- Thought Capture 2- Detect Thoughts 3- Telepathy 4- Dominate Person 5- Solipsism 6- Disbelief 7- Feeblemind 8- Mass Charm Monster 9- Programmed Amnesia [b]TIME[/b] Granted Power: 1/day you can use a special know age ability. You may use this on any creature or object within 30’, and you learn its age (to the year, or if it’s less than a year old, to the month). An unwilling creature or magical object receives a Will save, DC 10 + ½ your caster level + your wis bonus. 1- Timeslip 2- Nap 3- Choose Future 4- Body Clock 5- Time Pool 6- Skip Day 7- Reverse Time 8- Temporal Stasis 9- Time Stop Hope these at least provoke some thoughts! [/QUOTE]
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