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<blockquote data-quote="the Jester" data-source="post: 1216600" data-attributes="member: 1210"><p>Most are converted from 2ed, here ya go...</p><p></p><p><strong>NAP</strong></p><p>Transmutation</p><p>Level: Time 2</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: Up to one willing creature/level</p><p>Duration: 1 hour</p><p></p><p>You put willing creatures into a deep, restful sleep. After the nap the creatures are as refreshed as if they’d slept for 8 hours, recovering hit points and ability points, spells (if an arcane caster), power points, etc.</p><p></p><p>Nap will only work on a given creature once per day.</p><p></p><p><strong>BODY CLOCK</strong></p><p>Transmutation</p><p>Level: Time 4</p><p>Components: V, S, M, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: 1 creature</p><p>Duration: 1 hour/level</p><p>Saving Throw: Fortitude negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>Body Clock gives the subject great control over the interaction between its body and time. This has the following effects:</p><p></p><p>-Every hour of sleep counts as ten</p><p>-The subject’s breathing slows, allowing her to hold her breath for ten times as long as normal before making Con checks. This also gives the subject a +4 circumstance bonus to saves against inhaled attacks.</p><p>-The subject can set internal alarm clocks to wake her up at any time within the duration.</p><p>-The subject becomes immune to slow spells for the duration.</p><p></p><p>Material component: A kernel of corn, a drop of water and a stoppered glass bottle.</p><p></p><p><strong>CHOOSE FUTURE</strong></p><p>Divination</p><p>Level: Time 3</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 1 round</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>In the round after which you cast this spell the subject is allowed to roll twice for any attacks, saves or checks and take the roll she prefers.</p><p></p><p>Material Component: Two grains of sand and a rose petal.</p><p></p><p><strong>TIME POOL</strong></p><p>Divination</p><p>Level: Time 5</p><p>Components: V, S, M, F</p><p>Casting Time: 1 round</p><p>Range: Touch</p><p>Effect: Special (see text)</p><p>Duration: 1 round/level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You cause a flat reflective surface, such as a mirror or pool of water, to act as a divining agent, showing you a brief glimpse of a specific event in the past. The time pool provides images and sounds that you would have seen and heard had you been at the event observed.</p><p></p><p>You must name an event (“the death of Fuligin”), then make a level check, modified as follows: </p><p></p><p>-Successfully used this spell to view this even previously: +4</p><p>-Present at event: +4</p><p>-Well-informed of event: +2</p><p></p><p>The DC is dependant on the time since the event: up to one day, DC15; up to 1 month, DC20; up to 1 year, DC25; up to 1 century, DC30; up to 1000 years, DC35; up to 10,000 years, DC40; and up to 100,000 years, DC50. Anything beyond that is also beyond the power of this spell.</p><p></p><p>Material component: a pinch of powdered quartz. Focus: the reflective surface.</p><p></p><p><strong>SKIP DAY</strong></p><p>Transmutation</p><p>Level: Time 6</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: 0</p><p>Targets: All creatures within 10’</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>All creatures in a 10’ radius around you, including yourself, are instantly teleported one day into the future. Unwilling creatures are allowed a saving throw.</p><p></p><p><strong>REVERSE TIME</strong></p><p>Transmutation</p><p>Level: Time 7</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Medium (100’+10’/level)</p><p>Target: 1 creature</p><p>Duration: 1d4+1 rounds (see text)</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>You force a creature to relive the last several rounds in reverse. All actions that creature took during those rounds are negated, but actions of other creatures are not affected (so if you cast this spell on a dragon you’re fighting and made it reverse the last 3 rounds, all the damage it dealt is undone while the damage you have done to it is not).</p><p></p><p><strong>TIMESLIP</strong></p><p>Transmutation</p><p>Level: Time 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1d3 rounds</p><p></p><p>When you cast timeslip, you appear to vanish into thin air. In actuality you slip 1d3 rounds into the future. To you, everything instantly freezes into the position it will be in when time catches up with you. You may act normally for the 1d3 rounds until time catches up to you, but you cannot affect anything other than yourself until you are resynchronized with the time stream.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1216600, member: 1210"] Most are converted from 2ed, here ya go... [b]NAP[/b] Transmutation Level: Time 2 Components: V, S, DF Casting Time: 1 action Range: Touch Targets: Up to one willing creature/level Duration: 1 hour You put willing creatures into a deep, restful sleep. After the nap the creatures are as refreshed as if they’d slept for 8 hours, recovering hit points and ability points, spells (if an arcane caster), power points, etc. Nap will only work on a given creature once per day. [b]BODY CLOCK[/b] Transmutation Level: Time 4 Components: V, S, M, DF Casting Time: 1 action Range: Touch Target: 1 creature Duration: 1 hour/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) Body Clock gives the subject great control over the interaction between its body and time. This has the following effects: -Every hour of sleep counts as ten -The subject’s breathing slows, allowing her to hold her breath for ten times as long as normal before making Con checks. This also gives the subject a +4 circumstance bonus to saves against inhaled attacks. -The subject can set internal alarm clocks to wake her up at any time within the duration. -The subject becomes immune to slow spells for the duration. Material component: A kernel of corn, a drop of water and a stoppered glass bottle. [b]CHOOSE FUTURE[/b] Divination Level: Time 3 Components: V, S, M Casting Time: 1 action Range: Touch Target: One creature Duration: 1 round Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) In the round after which you cast this spell the subject is allowed to roll twice for any attacks, saves or checks and take the roll she prefers. Material Component: Two grains of sand and a rose petal. [b]TIME POOL[/b] Divination Level: Time 5 Components: V, S, M, F Casting Time: 1 round Range: Touch Effect: Special (see text) Duration: 1 round/level Saving Throw: None Spell Resistance: No You cause a flat reflective surface, such as a mirror or pool of water, to act as a divining agent, showing you a brief glimpse of a specific event in the past. The time pool provides images and sounds that you would have seen and heard had you been at the event observed. You must name an event (“the death of Fuligin”), then make a level check, modified as follows: -Successfully used this spell to view this even previously: +4 -Present at event: +4 -Well-informed of event: +2 The DC is dependant on the time since the event: up to one day, DC15; up to 1 month, DC20; up to 1 year, DC25; up to 1 century, DC30; up to 1000 years, DC35; up to 10,000 years, DC40; and up to 100,000 years, DC50. Anything beyond that is also beyond the power of this spell. Material component: a pinch of powdered quartz. Focus: the reflective surface. [b]SKIP DAY[/b] Transmutation Level: Time 6 Components: V, S, DF Casting Time: 1 action Range: 0 Targets: All creatures within 10’ Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes All creatures in a 10’ radius around you, including yourself, are instantly teleported one day into the future. Unwilling creatures are allowed a saving throw. [b]REVERSE TIME[/b] Transmutation Level: Time 7 Components: V, S, DF Casting Time: 1 action Range: Medium (100’+10’/level) Target: 1 creature Duration: 1d4+1 rounds (see text) Saving Throw: Will negates Spell Resistance: Yes You force a creature to relive the last several rounds in reverse. All actions that creature took during those rounds are negated, but actions of other creatures are not affected (so if you cast this spell on a dragon you’re fighting and made it reverse the last 3 rounds, all the damage it dealt is undone while the damage you have done to it is not). [b]TIMESLIP[/b] Transmutation Level: Time 1 Components: V, S, DF Casting Time: 1 action Range: Personal Target: You Duration: 1d3 rounds When you cast timeslip, you appear to vanish into thin air. In actuality you slip 1d3 rounds into the future. To you, everything instantly freezes into the position it will be in when time catches up with you. You may act normally for the 1d3 rounds until time catches up to you, but you cannot affect anything other than yourself until you are resynchronized with the time stream. [/QUOTE]
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