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D&D Older Editions, OSR, & D&D Variants
[FR 3.5] Deity-specific domains
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<blockquote data-quote="Urbannen" data-source="post: 1219456" data-attributes="member: 7643"><p>I agree that there need to be more specific domains to some of the FR deities. I have worked on a Poison Domain for Talona. </p><p></p><p><strong>POISON DOMAIN</strong></p><p>Granted Power: You gain a +1 resistance bonus vs. poison for every level of cleric you possess. Additionally you gain a +2 competence bonus on all Craft checks related to making poisons and antitoxins and Heal checks made to treat poison.</p><p></p><p>1. Enhance Poison - increase the primary and secondary save DC of one dose of poison by +1.</p><p>2. Delay Poison</p><p>3. Poison</p><p>4. Neutralize Poison</p><p>5. Cloudkill</p><p>6. Heighten Toxicity - increase the primary and secondary save DC of one dose of poison by +4. </p><p>7. Poison's Revenge - ray robs living target of poison immunity.</p><p>8. Befoul (BoVD)</p><p>9. Rain of Poison <em>aka Tears of Talona</em> - every round a different contact poison falls within the area of effect, each poison dealing permanent damage to a specific attribute. </p><p></p><p><strong>Enhance Poison</strong></p><p>Transmutation</p><p>Level: Poison 1</p><p>Components: V, S, F</p><p>Casting Time: 1 full round</p><p>Range: 5 feet</p><p>Target: Single dose of poison or one poisonous creature</p><p>Saving Throw: Fortitude negates (harmless)</p><p>Duration: 1 hour/level or until first delivery of poison</p><p></p><p>This spell increases the primary and secondary save DCs of one dose of injury, contact, or ingested poison by +1. This bonus applies to both the primary and secondary saving throws of the poison and is considered a profane bonus. If the target of the spell is a poisonous creature, then the DC of the first dose of poison delivered by the creature is increased by +1. Any subsequent castings of <em>enhance poison</em> on a target before the expiration of the first casting have no effect. </p><p> Focus: The tooth of any venomous creature</p><p> </p><p><strong>Heighten Toxicity</strong></p><p>Transmutation</p><p>Level: Poison 6</p><p>Components: V, S, M, DF</p><p>Casting Time: 1 full round</p><p>Range: 5 feet</p><p>Target: Single dose of poison or one poisonous creature</p><p>Saving Throw: Fortitude negates (harmless)</p><p>Duration: 1 hour/level or until first delivery of poison</p><p>This spell increases the primary and secondary save DCs of one dose of injury, contact, or ingested poison by +4. This bonus applies to both the primary and secondary saving throws of the poison and is considered a profane bonus. If the target of the spell is a poisonous creature, then the DC of the first dose of poison delivered by the creature is increased by +4. Any subsequent castings of <em>heighten toxicity</em> on a target before the expiration of the first casting have no effect. </p><p> Material component: A tooth or claw from an intelligent poisonous creature</p><p></p><p><strong>Poison’s Revenge</strong></p><p>Necromancy</p><p>Level: Poison 6</p><p>Components: V, S, DF</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: 1 min./level</p><p>Saving Throw: Fortitude negates </p><p>Spell Resistance: Yes</p><p>A purple ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. If an affected target possesses a metabolism, it loses any immunity from poison that it might possess. A creature is considered to have a metabolism if it has a Constitution score. </p><p> This spell counters and dispels <em>delay poison</em> and <em>neutralize poison</em>. </p><p></p><p>The granted power is related to the role that Talonite priests serve as food tasters and makers of poison and poison antidotes. I created spells to fill spell levels 1, 6, 7, and 9. Still working out Rain of Poison spell. </p><p></p><p>Edit: added spell descriptions</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1219456, member: 7643"] I agree that there need to be more specific domains to some of the FR deities. I have worked on a Poison Domain for Talona. [b]POISON DOMAIN[/b] Granted Power: You gain a +1 resistance bonus vs. poison for every level of cleric you possess. Additionally you gain a +2 competence bonus on all Craft checks related to making poisons and antitoxins and Heal checks made to treat poison. 1. Enhance Poison - increase the primary and secondary save DC of one dose of poison by +1. 2. Delay Poison 3. Poison 4. Neutralize Poison 5. Cloudkill 6. Heighten Toxicity - increase the primary and secondary save DC of one dose of poison by +4. 7. Poison's Revenge - ray robs living target of poison immunity. 8. Befoul (BoVD) 9. Rain of Poison [i]aka Tears of Talona[/i] - every round a different contact poison falls within the area of effect, each poison dealing permanent damage to a specific attribute. [b]Enhance Poison[/b] Transmutation Level: Poison 1 Components: V, S, F Casting Time: 1 full round Range: 5 feet Target: Single dose of poison or one poisonous creature Saving Throw: Fortitude negates (harmless) Duration: 1 hour/level or until first delivery of poison This spell increases the primary and secondary save DCs of one dose of injury, contact, or ingested poison by +1. This bonus applies to both the primary and secondary saving throws of the poison and is considered a profane bonus. If the target of the spell is a poisonous creature, then the DC of the first dose of poison delivered by the creature is increased by +1. Any subsequent castings of [i]enhance poison[/i] on a target before the expiration of the first casting have no effect. Focus: The tooth of any venomous creature [b]Heighten Toxicity[/b] Transmutation Level: Poison 6 Components: V, S, M, DF Casting Time: 1 full round Range: 5 feet Target: Single dose of poison or one poisonous creature Saving Throw: Fortitude negates (harmless) Duration: 1 hour/level or until first delivery of poison This spell increases the primary and secondary save DCs of one dose of injury, contact, or ingested poison by +4. This bonus applies to both the primary and secondary saving throws of the poison and is considered a profane bonus. If the target of the spell is a poisonous creature, then the DC of the first dose of poison delivered by the creature is increased by +4. Any subsequent castings of [i]heighten toxicity[/i] on a target before the expiration of the first casting have no effect. Material component: A tooth or claw from an intelligent poisonous creature [b]Poison’s Revenge[/b] Necromancy Level: Poison 6 Components: V, S, DF Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: 1 min./level Saving Throw: Fortitude negates Spell Resistance: Yes A purple ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. If an affected target possesses a metabolism, it loses any immunity from poison that it might possess. A creature is considered to have a metabolism if it has a Constitution score. This spell counters and dispels [i]delay poison[/i] and [i]neutralize poison[/i]. The granted power is related to the role that Talonite priests serve as food tasters and makers of poison and poison antidotes. I created spells to fill spell levels 1, 6, 7, and 9. Still working out Rain of Poison spell. Edit: added spell descriptions [/QUOTE]
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