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<blockquote data-quote="Banshee16" data-source="post: 3774669" data-attributes="member: 7883"><p>As much as anything, I think the whole idea of wizards going insane is to try and explain the changes to magic in the new edition.</p><p></p><p>It's probably mentioned, rather than "fighters going insane", because magic will change significantly, in very immediate, and visible ways, with the new edition. Even if they start adding maneouvers and "fighter spells", because they're rules allowing special "moves" in combat, they can be more easily glossed over. I figure fighters in 3E will have maneouvers they can use in combat, like "dance of the crane", or "reaping blow" and stuff like that....and it's really going to be just fancy words for some kind of attack that does something special....be it extra damage, disarming a foe, or whatever. This can easily by retconned, whereas the changes to magic might not be able to be.</p><p></p><p>That's what I suspect we'll see...</p><p></p><p>I don't like the idea of the elimination of most nonhuman racial dieties. It sounds like someone in game design said "it's too confusing to have a dwarven god of battle, and a dwarven god of forging, and a dwarven god of hearths. Let's just have one dwarven god. The others are kind of unnecessary". I find that a little simplistic, and I'm not a big fan of the approach (*if* that's what they do). The end result would be that demihumans share the human dieties.......maybe having their own names for them. Something similar was done in Dragonlance....where different gods had completely different names and identities, depending upon which race was worshipping them....ie. Paladine was worshipped by humans, and is considered the leader of the good pantheon, but he's known as E'li to the elves, and to the elves, the god Astarin (Branchala??) was actually considered more important. That kind of thing..</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3774669, member: 7883"] As much as anything, I think the whole idea of wizards going insane is to try and explain the changes to magic in the new edition. It's probably mentioned, rather than "fighters going insane", because magic will change significantly, in very immediate, and visible ways, with the new edition. Even if they start adding maneouvers and "fighter spells", because they're rules allowing special "moves" in combat, they can be more easily glossed over. I figure fighters in 3E will have maneouvers they can use in combat, like "dance of the crane", or "reaping blow" and stuff like that....and it's really going to be just fancy words for some kind of attack that does something special....be it extra damage, disarming a foe, or whatever. This can easily by retconned, whereas the changes to magic might not be able to be. That's what I suspect we'll see... I don't like the idea of the elimination of most nonhuman racial dieties. It sounds like someone in game design said "it's too confusing to have a dwarven god of battle, and a dwarven god of forging, and a dwarven god of hearths. Let's just have one dwarven god. The others are kind of unnecessary". I find that a little simplistic, and I'm not a big fan of the approach (*if* that's what they do). The end result would be that demihumans share the human dieties.......maybe having their own names for them. Something similar was done in Dragonlance....where different gods had completely different names and identities, depending upon which race was worshipping them....ie. Paladine was worshipped by humans, and is considered the leader of the good pantheon, but he's known as E'li to the elves, and to the elves, the god Astarin (Branchala??) was actually considered more important. That kind of thing.. Banshee [/QUOTE]
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