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(FR) Aboleth of the Ebonsea
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<blockquote data-quote="Derulbaskul" data-source="post: 876360" data-attributes="member: 1581"><p><strong>CR 22 PARAGON ABOLETH</strong></p><p></p><p>Paragon aboleth: CR 22; Huge Aberration (Aquatic); HD 8d8+96 plus 96; hp 288; Init +12 (+8 Dex, +4 Improved Initiative); Spd 30 ft, swim 180 ft; AC 47 (-2 size, +8 Dex, +7 natural, +12 insight, +12 luck); BAB: +4 (+25 luck); Atk: +44/+44/+44/+44 melee (1d6+15 plus 20 [luck]/20/x2 and transformation, tentacles [x4]); Face/Reach: 10 ft by 20 ft/10 ft; SA: Enslave, Psionics, Spell-Like Abilities, Transformation; SQ: cold resistance 20, damage reduction 20/+6, fast healing 20, fire resistance 20, Mucus Cloud; SR 32; AL: LE; SV: Fort +24, Ref +20, Will +29 (+10 insight bonus on all saving throws); Str 41, Dex 27, Con 35, Int 30, Wis 32, Cha 32. </p><p>Skills: Bluff (4cc+10 competence), Concentration +33 (11+10 competence), Craft (alchemy) +25 (5cc+10 competence), Diplomacy +26 (5cc+10 competence), Heal +26 (5cc+10 competence), Knowledge (psionics) +31 (11+10 competence), Knowledge (religion) +25 (5cc+10 competence), Listen +32 (11+10 competence), Psicraft +31 (11+10 competence), Remote View +25 (5cc+10 competence), Sense Motive +26 (5cc+10 competence), Spellcraft +25 (5cc+10 competence), Spot +32 (11+10 competence).</p><p>Languages: Aboleth, Aquan, Undercommon.</p><p>Feats: Iron Will, Mental Adversary, Overwhelm Buffer. Paragon Bonus Feats: Graft Flesh, Improved Initiative.</p><p>Psionic Combat Resting Mode: Mind Insurgency +0 (Int). Mode Check Bonus: +9 (base +6). NB: The aboleth’s Overwhelm Buffer feat allows it to draw a single non-psionic opponent each round into the mindscape.</p><p>Enslave (Su): Three times a day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed at a Will save (DC 38) or be affected as though by a dominate person spell cast by a 31st-level sorcerer. An enslaved creature obeys the aboleth’s telepathic commands (but will not fight on its behalf) until freed by remove curse or dispel magic, and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than one mile from its slave.</p><p>Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed at a Fortitude save (DC 39) or lose the ability to breathe air for the next 3 hours. The affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours.</p><p>Psionics (Sp): At will: hypnotic pattern, illusory wall, mirage arcana, persistent image, programmed image, project image, and veil. These effects are as the spells cast by a 31st level sorcerer (save DCs, where applicable, are 34 + spell level).</p><p>Spell-like Abilities (Sp): 3/day- greater dispelling, haste and see invisibility, as a 15th level sorcerer.</p><p>Transformation (Ex): A blow from an aboleth’s tentacle can cause a terrible transformation. Affected creatures must succeed at a Fortitude save (DC 39) or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. A transformed creature must remain moistened with cool, fresh water or suffer 1d12 points of damage every 10 minutes. A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the change.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 876360, member: 1581"] [b]CR 22 PARAGON ABOLETH[/b] Paragon aboleth: CR 22; Huge Aberration (Aquatic); HD 8d8+96 plus 96; hp 288; Init +12 (+8 Dex, +4 Improved Initiative); Spd 30 ft, swim 180 ft; AC 47 (-2 size, +8 Dex, +7 natural, +12 insight, +12 luck); BAB: +4 (+25 luck); Atk: +44/+44/+44/+44 melee (1d6+15 plus 20 [luck]/20/x2 and transformation, tentacles [x4]); Face/Reach: 10 ft by 20 ft/10 ft; SA: Enslave, Psionics, Spell-Like Abilities, Transformation; SQ: cold resistance 20, damage reduction 20/+6, fast healing 20, fire resistance 20, Mucus Cloud; SR 32; AL: LE; SV: Fort +24, Ref +20, Will +29 (+10 insight bonus on all saving throws); Str 41, Dex 27, Con 35, Int 30, Wis 32, Cha 32. Skills: Bluff (4cc+10 competence), Concentration +33 (11+10 competence), Craft (alchemy) +25 (5cc+10 competence), Diplomacy +26 (5cc+10 competence), Heal +26 (5cc+10 competence), Knowledge (psionics) +31 (11+10 competence), Knowledge (religion) +25 (5cc+10 competence), Listen +32 (11+10 competence), Psicraft +31 (11+10 competence), Remote View +25 (5cc+10 competence), Sense Motive +26 (5cc+10 competence), Spellcraft +25 (5cc+10 competence), Spot +32 (11+10 competence). Languages: Aboleth, Aquan, Undercommon. Feats: Iron Will, Mental Adversary, Overwhelm Buffer. Paragon Bonus Feats: Graft Flesh, Improved Initiative. Psionic Combat Resting Mode: Mind Insurgency +0 (Int). Mode Check Bonus: +9 (base +6). NB: The aboleth’s Overwhelm Buffer feat allows it to draw a single non-psionic opponent each round into the mindscape. Enslave (Su): Three times a day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed at a Will save (DC 38) or be affected as though by a dominate person spell cast by a 31st-level sorcerer. An enslaved creature obeys the aboleth’s telepathic commands (but will not fight on its behalf) until freed by remove curse or dispel magic, and can attempt a new Will save every 24 hours to break free. The control is also broken if the aboleth dies or travels more than one mile from its slave. Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed at a Fortitude save (DC 39) or lose the ability to breathe air for the next 3 hours. The affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. Psionics (Sp): At will: hypnotic pattern, illusory wall, mirage arcana, persistent image, programmed image, project image, and veil. These effects are as the spells cast by a 31st level sorcerer (save DCs, where applicable, are 34 + spell level). Spell-like Abilities (Sp): 3/day- greater dispelling, haste and see invisibility, as a 15th level sorcerer. Transformation (Ex): A blow from an aboleth’s tentacle can cause a terrible transformation. Affected creatures must succeed at a Fortitude save (DC 39) or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. A transformed creature must remain moistened with cool, fresh water or suffer 1d12 points of damage every 10 minutes. A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the change. [/QUOTE]
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