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[FR]Age of Darkness
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<blockquote data-quote="Paradisio" data-source="post: 4501970" data-attributes="member: 35369"><p>As far as impact goes, I don't imagine widespread rules changes in the lifetime of the campaign, if Netheril has control over the (shadow)weave they will probably only grant it to people they deem appropriate. And people will need to learn to reuse the weave again unless they were alive previously.</p><p></p><p>Why Cormyr? Close to Symbia and Netheril, and I like the classic Medieval feel of it. There are some sites related to Netheril as well nearby or that could be related (destroyed Tilverton). Symbia has the site of the previously failed experiments at the Shadow Weave and is a place where they can work in relative peace and let the Symbians suffer the effects of any failed experiments. When the game starts, Netheril probably doesn't have the gall to invade the Silver Marches to perform an experiment on what could be a guarded item. </p><p></p><p>In theory, the stone is basically lost before the game really starts or soon thereafter by Netherese spies/thieves/bandits. I'm really trying to think of ways the whole game doesn't turn into 'fetch a stone' though. </p><p></p><p>In general, stopping Netheril is only the main plot. I have other side plots in my head; mostly involving the players using the stone for good if they obtain it. I would imagine some of the Netherese ancients probably don't want to see the return of Karsus, since he is the one that basically destroyed their civilization, even if it was done in good intentions. The stone isn't a priority for Netheril in the beginning either, the stone has been lost for over a thousand years, at this point, they may think it doesn't even exist. The Netheril trying to gain the stone at the beginning of the game are Karsus worshippers and Bedine Nomads who have been cast out from Netherese society and are using the stone to gain power. Shar may also be opposed to the return of Karsus (and potentially a new true god of magic). </p><p></p><p>As far as Defeating Netheril goes, thats a bit too far ahead right now. I would imagine that bringing the flying cities to earth will be part of that. </p><p></p><p>I'm also trying to avoid using modules and stuff, and do something original.</p></blockquote><p></p>
[QUOTE="Paradisio, post: 4501970, member: 35369"] As far as impact goes, I don't imagine widespread rules changes in the lifetime of the campaign, if Netheril has control over the (shadow)weave they will probably only grant it to people they deem appropriate. And people will need to learn to reuse the weave again unless they were alive previously. Why Cormyr? Close to Symbia and Netheril, and I like the classic Medieval feel of it. There are some sites related to Netheril as well nearby or that could be related (destroyed Tilverton). Symbia has the site of the previously failed experiments at the Shadow Weave and is a place where they can work in relative peace and let the Symbians suffer the effects of any failed experiments. When the game starts, Netheril probably doesn't have the gall to invade the Silver Marches to perform an experiment on what could be a guarded item. In theory, the stone is basically lost before the game really starts or soon thereafter by Netherese spies/thieves/bandits. I'm really trying to think of ways the whole game doesn't turn into 'fetch a stone' though. In general, stopping Netheril is only the main plot. I have other side plots in my head; mostly involving the players using the stone for good if they obtain it. I would imagine some of the Netherese ancients probably don't want to see the return of Karsus, since he is the one that basically destroyed their civilization, even if it was done in good intentions. The stone isn't a priority for Netheril in the beginning either, the stone has been lost for over a thousand years, at this point, they may think it doesn't even exist. The Netheril trying to gain the stone at the beginning of the game are Karsus worshippers and Bedine Nomads who have been cast out from Netherese society and are using the stone to gain power. Shar may also be opposed to the return of Karsus (and potentially a new true god of magic). As far as Defeating Netheril goes, thats a bit too far ahead right now. I would imagine that bringing the flying cities to earth will be part of that. I'm also trying to avoid using modules and stuff, and do something original. [/QUOTE]
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