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<blockquote data-quote="Neil Bishop" data-source="post: 4502978" data-attributes="member: 55494"><p>OK, I keep asking about what the overall plot is because I thought you were looking for suggestions for adventures that tie into the plot and make it feel like you're in the Forgotten Realms as opposed to a generic campaign world.</p><p></p><p>So, how about something like this:</p><p></p><p><u><strong>Introductory Encounter: Caravan Raid</strong></u></p><p><u><strong></strong></u> </p><p>This is simple as you have outlined.</p><p></p><p><u><strong>Adventure One: The Bandit Lair</strong></u></p><p><u><strong></strong></u> </p><p>I note on the map of Cormyr from the <em>Dragon</em> article that there is a place identified as Mage Keep about which there is no extant lore in 2E, 3.5E or 4E so there is nothing to tie your hands.</p><p></p><p>A couple of choices: run <em>Keep on the Shadowfell</em> updated for the Realms or design your own bandit lair in a ruined keep that was once the lair of a mage of some means. Whatever you choose, I would throw in some Purple Dragons and/or War Wizards to rescue to provide a nice segue to your plans to have them get an adventuring charter in Suzail. This will give them the contacts and ensure that they start with favour from the powers-that-be.</p><p></p><p>I expect that the combination of wilderness and dungeon encounters should be enough for your party to hit level 5. </p><p></p><p><u><strong>Adventure Two: Assassins</strong></u></p><p><u><strong></strong></u> </p><p>Why not have the party targetted by assassins who are agents of the rather browned-off powers behind Mage Keep in the previous adventure? This allows you to run an urban adventure including a skill challenge to find the assassins' lair in the sewers of Suzail (I would include as consequences of failure in the skill challenge that the party attracts the attention of the assassins if not outright assassination attempts).</p><p></p><p>The successful uncovering of these assassins by the party should endear them even further to the War Wizards etc... of Cormyr. I would suggest that the assassins' lair should include clues that tie them into the Paragon tier adventures when they strike into Sembia but first I would have the War Wizards send them on an unrelated adventure to test their loyalty to Cormyr (just for a change of pace and to allow things to develop further)....</p><p></p><p><u><strong>Adventure: On His Majesty's Secret Service</strong></u></p><p><u><strong></strong></u> </p><p>OK, it's a crappy title... but at least I got the king's title right (His Majesty = King; His Royal Highness = Crown Prince... the <em>Dragon</em> author and editors got it wrong).</p><p></p><p>I would have the War Wizards or other agents of the Crown send the party off on a mission outside of Cormyr ostensibly because of their successes so far but, in reality, to test their loyalty to the Crown before they are sent on the Paragon tier adventures in Sembia (assuming you still plan to go that route).</p><p></p><p>Personally, I love the idea of infiltrating Darkhold to the west because hitting the Zhentarim is very much part of playing in the Forgotten Realms. Other options including surgical strikes into the Stonelands. Whatever you choose, I would make it a major quest to rescue someone or recover an item. Something with purpose and throw in at least one encounter where their loyalty to Cormyr is tested by an undercover agent of the Crown.</p><p></p><p>After all of this, you're ready for your Paragon tier adventures where they go as agents of the Crown to Sembia.</p></blockquote><p></p>
[QUOTE="Neil Bishop, post: 4502978, member: 55494"] OK, I keep asking about what the overall plot is because I thought you were looking for suggestions for adventures that tie into the plot and make it feel like you're in the Forgotten Realms as opposed to a generic campaign world. So, how about something like this: [U][B]Introductory Encounter: Caravan Raid [/B][/U] This is simple as you have outlined. [U][B]Adventure One: The Bandit Lair [/B][/U] I note on the map of Cormyr from the [I]Dragon[/I] article that there is a place identified as Mage Keep about which there is no extant lore in 2E, 3.5E or 4E so there is nothing to tie your hands. A couple of choices: run [I]Keep on the Shadowfell[/I] updated for the Realms or design your own bandit lair in a ruined keep that was once the lair of a mage of some means. Whatever you choose, I would throw in some Purple Dragons and/or War Wizards to rescue to provide a nice segue to your plans to have them get an adventuring charter in Suzail. This will give them the contacts and ensure that they start with favour from the powers-that-be. I expect that the combination of wilderness and dungeon encounters should be enough for your party to hit level 5. [U][B]Adventure Two: Assassins [/B][/U] Why not have the party targetted by assassins who are agents of the rather browned-off powers behind Mage Keep in the previous adventure? This allows you to run an urban adventure including a skill challenge to find the assassins' lair in the sewers of Suzail (I would include as consequences of failure in the skill challenge that the party attracts the attention of the assassins if not outright assassination attempts). The successful uncovering of these assassins by the party should endear them even further to the War Wizards etc... of Cormyr. I would suggest that the assassins' lair should include clues that tie them into the Paragon tier adventures when they strike into Sembia but first I would have the War Wizards send them on an unrelated adventure to test their loyalty to Cormyr (just for a change of pace and to allow things to develop further).... [U][B]Adventure: On His Majesty's Secret Service [/B][/U] OK, it's a crappy title... but at least I got the king's title right (His Majesty = King; His Royal Highness = Crown Prince... the [I]Dragon[/I] author and editors got it wrong). I would have the War Wizards or other agents of the Crown send the party off on a mission outside of Cormyr ostensibly because of their successes so far but, in reality, to test their loyalty to the Crown before they are sent on the Paragon tier adventures in Sembia (assuming you still plan to go that route). Personally, I love the idea of infiltrating Darkhold to the west because hitting the Zhentarim is very much part of playing in the Forgotten Realms. Other options including surgical strikes into the Stonelands. Whatever you choose, I would make it a major quest to rescue someone or recover an item. Something with purpose and throw in at least one encounter where their loyalty to Cormyr is tested by an undercover agent of the Crown. After all of this, you're ready for your Paragon tier adventures where they go as agents of the Crown to Sembia. [/QUOTE]
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