[FR] Campaign Setting interpretation diatribe

jester47

First Post
All factors considered, the Forgotten Realms in my mind seem to be a pretty wild and dangerous place. When you consider more intelligent lifeforms than you can shake a stick at, Evil and Good orgs fighting all sorts of different kinds of wars, the near direct involvement of gods, huge cataclysms, terrain that is weird and erie for all its miles, Gaurded and armored caravans as a matter of principle, HUGE mountains, vast forests, endless planes, locations that seem other worldly. If all of this were emphasised I think the place would get a different reception. However, it seems to me that what is presented as the forgotten realms is not what all the facts indicate.

Is this true or just my imagination at work. I mean you can't travel 10 miles in this place without tripping over some ruin, natural marvel or historic site. Maybe it is my tendency to go to extremes in description.

I find that I can drop most darker grittier supplements into the realms with little or no modification. Hollowfaust dropped right in, The Hornsaw fits too. Most anything by necromancer works too.

It baffles me how the place gets sort of sterilized. There seems to be an underlying assumption by people that assumes that travel is not really dangerous and the places are not really interesting. And I dont mean that this out of familiarity, but rather it seems that it is expected not to be interesting. Maybe its the descriptions of the places and the people. I don't know where thatattitude seems to come from. But when I look at locations in the realms, they seem really really interesting. I mean look at hills edge and all the stuff going on around it. Granted it is not described too much but a little looking around and extrapolation and you can come up with a pretty interesting place. I find that most real life cities are interesting to look at from almost any vista. Add magic and fantasy and I can't imagine Hills Edge not offering some sort of spectacle.

And I think that is what it comes down to. Spectacle. How much spectacle does the setting offer? And how frequent is the spectacle? And I think that is why FR gets a bad reputation as being kind of droll. The spectacle that is there is not presented as such.

But thats not all of it either. There seems to be a layer of weirdness that is there but does not come accross easily. Think about it. with all thedifferent forms of life, and all the different peoples and intelligent beings (ancient, alive and dead) that almost always somthing is going on and that somthing has a 75% chance of being darned strange. Reading of the areas around Secomber would prove this. You have Zhents from the black road, wererat bandits, strangeness from the highmoor, lizard people, and the high forest. Think of everything that could be going on there... Five things could be happening in the high forest, bandits and zhentsusing whatever was handy in attempts to control trade, hostile intelligent ecology! Things in the river, town politics again involving interesting locations and things on the outskirts. Yuan-ti. remains of dead civilizations all over. Remains of dead people all over (you know they have to be there!) In a place as unstable and uncertain as the realms, most everyplace probably has the remains of somthing ot someone nearby. Throw in magic, and strange creatures and well, the place becomes really active and starts to look more like Swords and Sorcery rather than Heroic Fantasy or high fantasy (whatever these terms might mean). I get the impression that it is a world where you have to be very well guarded, very brave, very stupid or very nuts to travel beyond a settlement.

It is stated in the materials that "Faerun's city-states and kingdoms are small islands of civilisation in a vast hostile world, held together by tenuous lines of contact." So, the way I deal with this is that typically if it is a village or smaller and on the map, that village is the only settlement in the area. If it is a city or town, there is a network of lesser settlements around it that have the protection of the town or city. See my other thread for a system to figure this out. It is stated that for every 1 person living in a city there are 9 in the countryside. This in my opinion should be the extent of civilisation in FR. A thin tenuous latticework streached over miles of the unknown, savage and magical spectacle so dangerous that civilisation becomes a spectacle itself. But even then civilisation is only about 50% civilized. It seems to me to be a place where nature is brutal, swords are used as often as words, magic is everywhere and rarely completely beneficial (ones man gain is another's loss).

So what I see here is this setting that when I give it a good look has as much grit and is as S&S as the next, but somehow when people remember it it turns into vanilla...

well I think I am done.


Aaron.
 

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Well, Jester it seems like you've put a lot of thought into this so all I'll do is applaud because I like it when DMs get into any setting for any reason.
 

I think FR is droll because Cormyr has restaurants, home service, et al.

And Aurora's Emproium (though the catalogue was great, the magical shipping company is more or less... droll).

Berandor
 

Jester, you have put into words something which has bothered me and attracted me to the Realms. Something I could never quite put my finger on.I'm going to be starting my First Ever Realms campaign in the near future, and in doing the prep work I have this growing feeling that a lot of characters are going to die.

At first glance, the realms don't seem gritty or dark, or even particuarly dangerous (compared to any other CS), however when you start looking at all the different power groups and races and their interrelationships, the realms are in fact that. to me it comes accross like a candy apple with a razor blade in it. The realms look nice and sweet but if you take a bite, you're going to get hurt.

See my other thread for a system to figure this out.
Could you post a link to this please
 

The single reason I won't run a campaign in the Realms is because two of my players have read all the novels. I'm not interested in running a game in a setting where the players know that much about it. They're all great people, but it would take almost inhuman self control on their parts to avoid meta-game knowledge.

I think the 3E realms stuff has been beautifully done, and if I had a group of novices, I would gladly run it.
 

Sort of my feeling too, Buttercup. Maybe also because while there are massive stuff to run...I feel a lot of it has been done to death in 2nd. (Though 3rd certainly improved a good bit of stuff with the return of Bane and the Shadovar.) Still too much of the realms relies on the novels.

(Btw for those of you that do like Scarred Lands and have read the first SL trilogy, just know that I have it from good authority (aka Joseph Carriker) that the SLCS:Termana WILL not have stuff pertaining to the events in that series, but Faithful and Faithless (a suppliment for Charduni and Forsaken Elves) will. So makes it a little easy to say "well this did happen but not in my campaign." At least for me. ;) )

Just to clarify, I consider myself a jaded FR fan. I like some of it, but after having done for so long I feel burn out is inevitable. That said, I'm still thinking of FR as one of the best campaign settings out there.
 
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Fortunatly, that won't be a problem for me. My players exposure to the realms has been limited to the Baldur's gate and Icewind dale CRPGs.
 

Well, if your players have read all the novels, then just don't use any of that information. Think of the Realms as a wonderful backdrop to use for almost any adventure.

Our DM is running us through the Banewarrens whilst in Faerun. It's still Realms, but now it's Monte Cook's Realms. It's a place where almost anything can happen, from the current political turmoil (which you can switch to different parts of the country to keep metagamers on their toes), to organizational conflict, or different things like the Sunless Citadel or Demon God's Fane.

I was kinda rambling, I hope that made sense.
 

jester47 said:
So what I see here is this setting that when I give it a good look has as much grit and is as S&S as the next, but somehow when people remember it it turns into vanilla...

Aaron.

I think most Realms-bashing comes from several sources:

1. People that hate Drizzt and project that on the setting. (An aside: I've never really understood the intense dislike that some people feel towards the character. Aside from being a Drow, he's really no different than a large number of PC's I've seen.) (I'd never allow such a character in my game! The setting must be broken.)

2. People that have had the setting described to them by someone who dislikes that setting, and bases all their own dislike upon that.

3. People who have a special dislike for high-level characters and project that dislike upon the setting, as if having a couple handfulls of really powerful people means that great a deal in the everyday functioning of the Realms. (Elminster is the lover of a goddess and is 42nd level? Why doesn't he rule the world!? If I were 42nd level, I would! The setting must be terrible.)

4. People who dislike the novels or game-related fiction in general and project that dislike upon the setting. (I heard on the 'Net that Book XYZ sucked. The setting must suck as well).

5. People who dislike others who show a great deal of enthusiasm for a setting, and so project that dislike upon the setting itself. (Ew, those people like it? It must not be any good.)

6. And some people - a smaller number than anyone would suspect! - who have read the setting book and found it not to their taste for various reasons.

The sheer size and depth of detail that the Realms has accumulated over what? 15 years? is astounding. Probably no other game setting has such detail attached to it (The possible exception being the Traveller universe, but much of that is fan-created - not that that's a Bad Thing). (Ooops. OK. Glorantha has tons more material, I suspect, but much of it is unpublished)

That sheer level of detail will turn people off of a product, especially if playing with others who (1) know far more about the setting than they do and (2) those people aren't willing to give an inch about a 'point of law'. (This despite that after passing through all three editions of the game and numerous design decisions for better or for ill [coughTime of Troublescough] it's remarkable that is makes as much sense as it does).

An aside: I'm a big comics fan. I'm used to source material that regularly contradicts itself because it's been written by diverse hands over a long period of time. I've been told that some FR novels introduce enourmous continuity problems. That's the kind of thing I've been trained to ignore. :)

Those are the major reasons I can think of.
 

Buttercup said:
The single reason I won't run a campaign in the Realms is because two of my players have read all the novels. I'm not interested in running a game in a setting where the players know that much about it. They're all great people, but it would take almost inhuman self control on their parts to avoid meta-game knowledge.

I think the 3E realms stuff has been beautifully done, and if I had a group of novices, I would gladly run it.

I have read some of the novels, (the Drizzt stuff, somtimes Salvatore pulls it off, hes battin 500 right now IMO) and as I become more familiar with the setting and read more of the novels, I have started to notice that many of the authors get thier facts wrong. I find myself going "noooo thats not how that location is..." "when did that get put there?" "No the forest of undeath is not ruled by kind druids! What are you thinking!"

In all truth I realised what this is. There is FR the campaign setting, and FR the novel setting. While they share names of places and characters, everything (even the places and those characters) is a very different animal in the campaign setting.

Aaron.
 
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