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[FR] Campaign Setting interpretation diatribe
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<blockquote data-quote="Celtavian" data-source="post: 753009" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Good to hear others enjoy the Realms. Some folks have bashed the Realms constantly, and I cannot understand why save to think they took the time to read the novels.</p><p></p><p>The novels make the Realms appear more like superhero comics or bad pulp novels than any of the actual Source material. That could be why the Realms has such a bad reputation.</p><p></p><p>Personally, I enjoy the Realms. They have taken snippets of historical human civilizations and blended them with magic to create a rich, detailed, fantastic world with its own mythology and feel.</p><p></p><p>It is one of the few worlds to take into account how much magic would change the historical development of the world. If magic truly existed, it would be like the discovery of electricity in our own world.</p><p></p><p>Magic would shape the technological development of the world in ways that many campaign worlds fail to develop. The Realms truly develops this idea with prevalent magic shops and magic items that make life easier such as Travel Cloaks and magical water distribution systems in major cities. I see nothing wrong with powerful magic reshaping fantasy economies. That is what it would do if it really existed.</p><p></p><p>The Realms also has a plethora of cultures, some alike to real world cultures and some unique to the realms. Third edition did a good job of working in regional dialects for languages, which make it so two people from a certain culture can converse without everyone knowing what they are saying. The regional dialects help give the feel of the PC's being in a different region along with dress and customs.</p><p></p><p>Overall, the Realms is probably the best RPG fantasy world created to date. I very much enjoy playing in the Realms. I also feel as long as you ignore the novels, the Realms can support any kind of campaign, low or high powered.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 753009, member: 5834"] [b]Re[/b] Good to hear others enjoy the Realms. Some folks have bashed the Realms constantly, and I cannot understand why save to think they took the time to read the novels. The novels make the Realms appear more like superhero comics or bad pulp novels than any of the actual Source material. That could be why the Realms has such a bad reputation. Personally, I enjoy the Realms. They have taken snippets of historical human civilizations and blended them with magic to create a rich, detailed, fantastic world with its own mythology and feel. It is one of the few worlds to take into account how much magic would change the historical development of the world. If magic truly existed, it would be like the discovery of electricity in our own world. Magic would shape the technological development of the world in ways that many campaign worlds fail to develop. The Realms truly develops this idea with prevalent magic shops and magic items that make life easier such as Travel Cloaks and magical water distribution systems in major cities. I see nothing wrong with powerful magic reshaping fantasy economies. That is what it would do if it really existed. The Realms also has a plethora of cultures, some alike to real world cultures and some unique to the realms. Third edition did a good job of working in regional dialects for languages, which make it so two people from a certain culture can converse without everyone knowing what they are saying. The regional dialects help give the feel of the PC's being in a different region along with dress and customs. Overall, the Realms is probably the best RPG fantasy world created to date. I very much enjoy playing in the Realms. I also feel as long as you ignore the novels, the Realms can support any kind of campaign, low or high powered. [/QUOTE]
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