Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[FR] Campaign Setting interpretation diatribe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 754652" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p></p><p></p><p>Point 1 is false. There is no opposite reaction to every magical act. Where you derive such a false statement from I cannot imagine.</p><p></p><p>Point 2 is also false, especially so in the realms. </p><p></p><p>Analogy: Electricity can be used to power a computer, a car, a lighting system, etc.</p><p></p><p>The Weave can be used to power a fireball spell, a teleport spell, a warding spell (Long-term spell), etc.</p><p></p><p>Very simple analogy, especially true in the FR. Magic is a force that has reshaped the development of many socieites, as it should be.</p><p></p><p></p><p></p><p>It is true that not every culture would be comfortable with magic, but for large cities like Waterdeep, Calimport, the various cities in Sembia, Suzail, Silverymoon, all of Thay and other such places, magic would be fairly common. </p><p></p><p>Yes, only the upper middle class and above would be able to afford potent magic. Still, there are many stores in real life that cater to the Upper Middle Class and above, and I am sure in places like Thay even minor magical items exist in the homes of less affluent people. </p><p></p><p>The FR is one of the few worlds that has actually built into their economies magic shops and they even have one economy (Thay's) built upon the magic item industry. I find it "realistic" in the imaginary sense to see a strong magical component in FR economies. Wizards are more prevalent in the FR than any other game world I know of.</p><p></p><p>They also have a strong magical component invested in the various militaries as well, and I feel that would occur in any world where magic was prevalent. Balance of power would leave leaders of nations little other choice than to acquire equal magical power for dealing with enemy armies.</p><p></p><p>The Realms has its own feel. I like that it has tied a great deal of its feel to magic. The Realms deals with magical power in ways that many other worlds I have seen shy away from.</p><p></p><p>Most worlds either try for the "magic is very unique" feel such as is often seen in literature, where magic is practiced by a rare few eccentrics who just happen to join up with the heroes. Or the "magic is very evil" feel, where wizards have fought massive battles leaving vast areas of the world destroyed and the inhabitants wary and distrustful of magic.</p><p></p><p>FR went for the "magic is technology" feel for the majority of the world. They have many prominent wizards and priests who have created all kinds of magic items for uses for magic besides battle. </p><p></p><p>You have magic for traveling, magic for cleaning, magic for communication, magic for defense, magic for delivering. Basically, magic is involved in many aspects of the various cultures and wizards are viewed as a part of society save in the less civilized parts of Faerun. </p><p></p><p>I like this aspect of the Realms. I don't see why wizards wouldn't use magical power to obtain wealth and power in a society or be just as loyal to a given nation as a warrior type. The Realms is a magic-based world and it is different from many other worlds for this reason alone.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 754652, member: 5834"] [b]Re[/b] Point 1 is false. There is no opposite reaction to every magical act. Where you derive such a false statement from I cannot imagine. Point 2 is also false, especially so in the realms. Analogy: Electricity can be used to power a computer, a car, a lighting system, etc. The Weave can be used to power a fireball spell, a teleport spell, a warding spell (Long-term spell), etc. Very simple analogy, especially true in the FR. Magic is a force that has reshaped the development of many socieites, as it should be. It is true that not every culture would be comfortable with magic, but for large cities like Waterdeep, Calimport, the various cities in Sembia, Suzail, Silverymoon, all of Thay and other such places, magic would be fairly common. Yes, only the upper middle class and above would be able to afford potent magic. Still, there are many stores in real life that cater to the Upper Middle Class and above, and I am sure in places like Thay even minor magical items exist in the homes of less affluent people. The FR is one of the few worlds that has actually built into their economies magic shops and they even have one economy (Thay's) built upon the magic item industry. I find it "realistic" in the imaginary sense to see a strong magical component in FR economies. Wizards are more prevalent in the FR than any other game world I know of. They also have a strong magical component invested in the various militaries as well, and I feel that would occur in any world where magic was prevalent. Balance of power would leave leaders of nations little other choice than to acquire equal magical power for dealing with enemy armies. The Realms has its own feel. I like that it has tied a great deal of its feel to magic. The Realms deals with magical power in ways that many other worlds I have seen shy away from. Most worlds either try for the "magic is very unique" feel such as is often seen in literature, where magic is practiced by a rare few eccentrics who just happen to join up with the heroes. Or the "magic is very evil" feel, where wizards have fought massive battles leaving vast areas of the world destroyed and the inhabitants wary and distrustful of magic. FR went for the "magic is technology" feel for the majority of the world. They have many prominent wizards and priests who have created all kinds of magic items for uses for magic besides battle. You have magic for traveling, magic for cleaning, magic for communication, magic for defense, magic for delivering. Basically, magic is involved in many aspects of the various cultures and wizards are viewed as a part of society save in the less civilized parts of Faerun. I like this aspect of the Realms. I don't see why wizards wouldn't use magical power to obtain wealth and power in a society or be just as loyal to a given nation as a warrior type. The Realms is a magic-based world and it is different from many other worlds for this reason alone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[FR] Campaign Setting interpretation diatribe
Top