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Community
General Tabletop Discussion
*Pathfinder & Starfinder
FR Circle War Spell Rituals - How can it be improved?
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<blockquote data-quote="Nivenus" data-source="post: 4441490" data-attributes="member: 71756"><p>Hmm... on a second look it's true that circle spells don't quite as cool anymore.</p><p></p><p>I like the idea of only the "lead" caster needing to know the spell and the others simply knowing a ritual. Here's a possible alternative.</p><p></p><p><strong>Circle Spell</strong></p><p><em>You and you fellow casters gather in a circle, chanting words of power and focusing your efforts into a united burst of energy</em></p><p></p><p><strong>Level:</strong> 8 - <strong>Component Cost:</strong> Special</p><p><strong>Category:</strong> Creation - <strong>Market Price:</strong> 680 gp</p><p><strong>Time:</strong> Special - <strong>Key Skill:</strong> Arcana or Religion (no check)</p><p><strong>Duration:</strong> Special</p><p></p><p>You and at least two other casters stand in a circle and cast a power known as a "circle spell" (this may use arcane or divine as its power source). This circle spell is a charged up and more powerful version of a regular power. The base power must be known by at least one of the casters and be a ranged or area effect power. Once used the casters who know the power lose that spell as if they had spent it normally and casters who do not know the power lose a healing surge.</p><p></p><p>The time needed to cast the spell is a number of minutes equal to the number of casters. The range is increased by a number of squares equal to the number of casters and the radius of the area of effect (if any) is increased by half the number of casters (rounded down).</p></blockquote><p></p>
[QUOTE="Nivenus, post: 4441490, member: 71756"] Hmm... on a second look it's true that circle spells don't quite as cool anymore. I like the idea of only the "lead" caster needing to know the spell and the others simply knowing a ritual. Here's a possible alternative. [b]Circle Spell[/b] [i]You and you fellow casters gather in a circle, chanting words of power and focusing your efforts into a united burst of energy[/i] [b]Level:[/b] 8 - [b]Component Cost:[/b] Special [b]Category:[/b] Creation - [b]Market Price:[/b] 680 gp [b]Time:[/b] Special - [b]Key Skill:[/b] Arcana or Religion (no check) [b]Duration:[/b] Special You and at least two other casters stand in a circle and cast a power known as a "circle spell" (this may use arcane or divine as its power source). This circle spell is a charged up and more powerful version of a regular power. The base power must be known by at least one of the casters and be a ranged or area effect power. Once used the casters who know the power lose that spell as if they had spent it normally and casters who do not know the power lose a healing surge. The time needed to cast the spell is a number of minutes equal to the number of casters. The range is increased by a number of squares equal to the number of casters and the radius of the area of effect (if any) is increased by half the number of casters (rounded down). [/QUOTE]
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FR Circle War Spell Rituals - How can it be improved?
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