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Community
General Tabletop Discussion
*Pathfinder & Starfinder
FR Cold Domain oddity
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<blockquote data-quote="The Spectrum Rider" data-source="post: 1437162" data-attributes="member: 10777"><p>In The Player's Guide To Faerûn (picked it up today!), there's a Cold domain for clerics, with granted power: turn or destroy fire creatures as a good cleric turns undead, rebuke or command cold creatures as an evil cleric rebukes undead. All good and well. Then it says: "Each use of this ability uses up one of your turn uses per day of your turn ability."</p><p></p><p>In other words, you can use your turn attempts on fire and cold creatures (as well as undead), but you don't get an extra 3 + Cha mod attempts to do that per day.</p><p></p><p>This is different from the standard Player's Handbook elemental (and plant) domains (if FR changes those, it isn't mentioned in this book), as well as FR's Moon domain (turn or destroy lycantropes 3 + Cha mod times a day), Scalykind domain (reptilian creatures), etc. Cold really stands out.</p><p></p><p>Anybody know a reason for this? Do you think it's a mistake?</p><p></p><p>Personally I always thought it was a BETTER way to handle these domain abilities - your turn ability affects a wider range of creatures, but you don't get extra turning attempts per day. This is especially true when there are feats that change turn attempts into some other benefit, although I was never sure if that applied to the elemental (et al) turn attempts, or only to undead turning attempts. But that's more in the realm of house rules.</p><p></p><p>The Spectrum Rider</p></blockquote><p></p>
[QUOTE="The Spectrum Rider, post: 1437162, member: 10777"] In The Player's Guide To Faerûn (picked it up today!), there's a Cold domain for clerics, with granted power: turn or destroy fire creatures as a good cleric turns undead, rebuke or command cold creatures as an evil cleric rebukes undead. All good and well. Then it says: "Each use of this ability uses up one of your turn uses per day of your turn ability." In other words, you can use your turn attempts on fire and cold creatures (as well as undead), but you don't get an extra 3 + Cha mod attempts to do that per day. This is different from the standard Player's Handbook elemental (and plant) domains (if FR changes those, it isn't mentioned in this book), as well as FR's Moon domain (turn or destroy lycantropes 3 + Cha mod times a day), Scalykind domain (reptilian creatures), etc. Cold really stands out. Anybody know a reason for this? Do you think it's a mistake? Personally I always thought it was a BETTER way to handle these domain abilities - your turn ability affects a wider range of creatures, but you don't get extra turning attempts per day. This is especially true when there are feats that change turn attempts into some other benefit, although I was never sure if that applied to the elemental (et al) turn attempts, or only to undead turning attempts. But that's more in the realm of house rules. The Spectrum Rider [/QUOTE]
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FR Cold Domain oddity
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