Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FR: Dead Magic Areas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 1568460" data-attributes="member: 8461"><p>Most of your questions seem to be answered under the "Effects of Dead Magic" on page 56 of the FRCS.</p><p></p><p></p><p></p><p>For the most part, a dead magic zone is like an <em>antimagic field</em>. A <em>fireball</em> that has its center designated at any point within the dead magic zone will simply not go off. Likewise, if the <em>fireball</em> had its point of explosion set outside of the antimagic zone, any part of the radius of flames that would be in the dead magic zone simply don't appear.</p><p></p><p></p><p></p><p>Yes to both. <em>Antimagic field</em>'s fourth paragraph talks about this.</p><p></p><p></p><p></p><p>This is covered in <em>Player's Guide to Faerun</em>, page 172, second paragraph under the "Psionics and the Weave" header:</p><p></p><p></p><p></p><p></p><p></p><p>A few specific things to remember about dead magic zones: </p><p></p><p>A spellcaster or creature with spell-like or supernatural abilities (Shadow Weave user notwithstanding) immediately knows when it enters (and probably exits) a dead magic zone. They can take a move action to note the exact boundary of it.</p><p></p><p>When outside one, a Weave user (as defined above) can use <em>detect magic</em> to "delineate the extent" of a dead magic zone.</p><p></p><p>Divinations can't detect subjects within such a zone.</p><p></p><p>You can't teleport into or out of a dead magic zone.</p><p></p><p>A <em>wish</em> or <em>miracle</em> permanently repairs all dead magic zones within a 30 ft. radius of the caster (or that much of a larger zone).</p><p></p><p>Unlike an <em>antimagic field</em>, a dead magic zone doesn't stop the spells, spell-like abilities, and supernatural abilities of a being with the Shadow Weave Magic feat (nor would it stop the psionic powers, psi-like abilities, and supernatural abilities of a psionic creature with the <a href="http://wizards.com/default.asp?x=dnd/pse/20021025a" target="_blank">Conjunctive Mind</a> feat), because dead magic zones are Weave-specific. There could be Shadow Weave dead (or wild) magic zones, which wouldn't affect Weave users, but so far no such things exist.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1568460, member: 8461"] Most of your questions seem to be answered under the "Effects of Dead Magic" on page 56 of the FRCS. For the most part, a dead magic zone is like an [I]antimagic field[/I]. A [I]fireball[/I] that has its center designated at any point within the dead magic zone will simply not go off. Likewise, if the [I]fireball[/I] had its point of explosion set outside of the antimagic zone, any part of the radius of flames that would be in the dead magic zone simply don't appear. Yes to both. [I]Antimagic field[/I]'s fourth paragraph talks about this. This is covered in [I]Player's Guide to Faerun[/I], page 172, second paragraph under the "Psionics and the Weave" header: A few specific things to remember about dead magic zones: A spellcaster or creature with spell-like or supernatural abilities (Shadow Weave user notwithstanding) immediately knows when it enters (and probably exits) a dead magic zone. They can take a move action to note the exact boundary of it. When outside one, a Weave user (as defined above) can use [I]detect magic[/I] to "delineate the extent" of a dead magic zone. Divinations can't detect subjects within such a zone. You can't teleport into or out of a dead magic zone. A [I]wish[/I] or [I]miracle[/I] permanently repairs all dead magic zones within a 30 ft. radius of the caster (or that much of a larger zone). Unlike an [I]antimagic field[/I], a dead magic zone doesn't stop the spells, spell-like abilities, and supernatural abilities of a being with the Shadow Weave Magic feat (nor would it stop the psionic powers, psi-like abilities, and supernatural abilities of a psionic creature with the [URL=http://wizards.com/default.asp?x=dnd/pse/20021025a]Conjunctive Mind[/URL] feat), because dead magic zones are Weave-specific. There could be Shadow Weave dead (or wild) magic zones, which wouldn't affect Weave users, but so far no such things exist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FR: Dead Magic Areas
Top