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FR - details on the spellplague
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<blockquote data-quote="Echohawk" data-source="post: 3989362" data-attributes="member: 9849"><p>I agree with the Mouse (and welcome back to the boards Ari!). I have every Forgotten Realms product from the grey boxed set right through to <em>A Grand History of the Realms</em> sitting on my shelves, but the sheer weight of all that information has held me back from ever running a campaign there. While I understand the reaction of many fans, for me the 94 year leap is a great opportunity to finally explore the Realms in a game, and I'm very likely to set my first 4th Edition campaign there.</p><p></p><p>Devyn's point about it being possible to place a campaign in one corner of the Realms and use just some of the information out there is a good one, but I'm the sort of DM who likes to get truly immersed in a setting if I'm staging a campaign there. I like to know the world's "big picture", I like to know the history of the region I'm using for the adventures and I like to know the detail and minutia of the inns, town, villages and other locations the characters are going to visit.</p><p></p><p>It is also only really feasible to limit a campaign to one corner of the Realms for certain levels of play. As soon as characters have access to teleport spells and other ways of covering large distances, as a DM, I need to be open to the possibility that my players might decide that their characters should pay a visit to legendary Waterdeep, perhaps because they need information about a plot-critical magic item. So even if, by design, I've limited my campaign to a small corner of the world, if I really want to allow my players to explore the world, I feel a need to be familiar with a lot more of it than just that corner.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 3989362, member: 9849"] I agree with the Mouse (and welcome back to the boards Ari!). I have every Forgotten Realms product from the grey boxed set right through to [I]A Grand History of the Realms[/I] sitting on my shelves, but the sheer weight of all that information has held me back from ever running a campaign there. While I understand the reaction of many fans, for me the 94 year leap is a great opportunity to finally explore the Realms in a game, and I'm very likely to set my first 4th Edition campaign there. Devyn's point about it being possible to place a campaign in one corner of the Realms and use just some of the information out there is a good one, but I'm the sort of DM who likes to get truly immersed in a setting if I'm staging a campaign there. I like to know the world's "big picture", I like to know the history of the region I'm using for the adventures and I like to know the detail and minutia of the inns, town, villages and other locations the characters are going to visit. It is also only really feasible to limit a campaign to one corner of the Realms for certain levels of play. As soon as characters have access to teleport spells and other ways of covering large distances, as a DM, I need to be open to the possibility that my players might decide that their characters should pay a visit to legendary Waterdeep, perhaps because they need information about a plot-critical magic item. So even if, by design, I've limited my campaign to a small corner of the world, if I really want to allow my players to explore the world, I feel a need to be familiar with a lot more of it than just that corner. [/QUOTE]
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