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[FR] Everyone take a deep breath...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3804039" data-attributes="member: 20805"><p>Kae'Yoss, I am confused.. which end of the argument are you on?</p><p></p><p>Upthread you stated multiple times that "Change isn't an all-or-nothing matter."</p><p></p><p>And then you draw an assumption like:</p><p></p><p>For the adventuring character, possibly. For the player whose character now used 4E rules to cast spells and per-day, per-encounter, at-will abilities.. well, can't imagine the change will be more drastic than, say starting a character who uses the Incarnum.</p><p></p><p></p><p></p><p>And according to the snippets regarding 4E and the realms, gravity still draws things to the center of the planet, the sun still rises in the east and sets in the west. Effects still follow cause. Time still goes from past to future. Wizards still cast spells. Clerics still call upon gods for 'miracles'. ...</p><p></p><p>Yes, 4E will change the Realms, and Greyhawk, and Eberron, and Ravenloft.. just like 1E, 2E, 2E skills and powers, 3e, and 3.5e did.</p><p>Will that change be so overwhelming that the setting will become something completely different? I don't think so. I think the setting will show the changes that occur as time goes by...and with the 'points of light' concept I beleive that the idea of adventuring bands like the PCs will make a lot more sense.</p><p></p><p>YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3804039, member: 20805"] Kae'Yoss, I am confused.. which end of the argument are you on? Upthread you stated multiple times that "Change isn't an all-or-nothing matter." And then you draw an assumption like: For the adventuring character, possibly. For the player whose character now used 4E rules to cast spells and per-day, per-encounter, at-will abilities.. well, can't imagine the change will be more drastic than, say starting a character who uses the Incarnum. And according to the snippets regarding 4E and the realms, gravity still draws things to the center of the planet, the sun still rises in the east and sets in the west. Effects still follow cause. Time still goes from past to future. Wizards still cast spells. Clerics still call upon gods for 'miracles'. ... Yes, 4E will change the Realms, and Greyhawk, and Eberron, and Ravenloft.. just like 1E, 2E, 2E skills and powers, 3e, and 3.5e did. Will that change be so overwhelming that the setting will become something completely different? I don't think so. I think the setting will show the changes that occur as time goes by...and with the 'points of light' concept I beleive that the idea of adventuring bands like the PCs will make a lot more sense. YMMV :) [/QUOTE]
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