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[FR] Forgotten Realms Setting products discussion
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<blockquote data-quote="d12" data-source="post: 937063" data-attributes="member: 657"><p>A little more on how the books have been used in IMC:</p><p></p><p>Two of my players took right to the Wood Elves - mostly for powergaming puposes. Thanks to the fact that they rolled incredible stats I now have two characters on my hands with 20 Str and 20 Dex. But the great thing is that both of these players have since worked in backstories that will take us to the High Forest to battle drow and on to Baldur's Gate to fight Banites.</p><p></p><p>Here's an example of another reason why I like the realms. Slight RttToEE spoiler:</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>When the PC's found a deck of many things on an adventure, one of them drew the imprisonment card. I randomly determined that the soul of the character was imprisoned somewhere on Toril. So I got the map included in the FRCS and threw a die down to determine where. Whamo. I get a description of the place where the character's soul is and an instant plot hook. And we're adventuring again in fifteen minutes! Sure, if I were running in a homebrew I could have just made up a location and hook but then you get something like this "Uh....there's a city called...uh...Zobor.....uh....far to the ...uh...south!"</p><p></p><p>So, what I really love about the FRCS is that there's a detailed world that exists outside my imagination - and my imagination gets to steer things. The places in the Forgotten Realms "exist" before the characters get there or need them to be there.</p></blockquote><p></p>
[QUOTE="d12, post: 937063, member: 657"] A little more on how the books have been used in IMC: Two of my players took right to the Wood Elves - mostly for powergaming puposes. Thanks to the fact that they rolled incredible stats I now have two characters on my hands with 20 Str and 20 Dex. But the great thing is that both of these players have since worked in backstories that will take us to the High Forest to battle drow and on to Baldur's Gate to fight Banites. Here's an example of another reason why I like the realms. Slight RttToEE spoiler: . . . . . . . . . . When the PC's found a deck of many things on an adventure, one of them drew the imprisonment card. I randomly determined that the soul of the character was imprisoned somewhere on Toril. So I got the map included in the FRCS and threw a die down to determine where. Whamo. I get a description of the place where the character's soul is and an instant plot hook. And we're adventuring again in fifteen minutes! Sure, if I were running in a homebrew I could have just made up a location and hook but then you get something like this "Uh....there's a city called...uh...Zobor.....uh....far to the ...uh...south!" So, what I really love about the FRCS is that there's a detailed world that exists outside my imagination - and my imagination gets to steer things. The places in the Forgotten Realms "exist" before the characters get there or need them to be there. [/QUOTE]
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