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[FR] Forgotten Realms Setting products discussion
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<blockquote data-quote="Shadowlord" data-source="post: 937474" data-attributes="member: 10445"><p>To answer how I use it: I have Magic of Faerun and the only parts really useful to me were the first chapters on the creation of magic and the magical sites. THIS stuff gives me ideas, not the 200 new spells which aren't more than a rules chart (primary for combat.)</p><p></p><p></p><p></p><p></p><p>Ever thought D&D might be limited & outdated? Maybe D&D has too many basic classes that don't make much sense anymore but take up precious space. </p><p>Ever looked into other RPG corebooks? Many come in only 1 single big book, and they combine all the info you need: spells, GM section, monsters and campaign so you can put more time in playing and more fun in inventing than feeling the urge to buy a predone work! These aren't bad RPGs, in fact they are superior as roleplaying games than D&D. </p><p>Ever thought of making up your own spells without worrying maniacally of the "holy balance" instead of buying a spell tome that does the job for you? These "other" RPGs often present a simple yet flexible rules set.</p><p></p><p>If the 500+ spells in the PHB (which is much more than many other RPG corebooks) aren't enough for you, there's either something wrong with your gaming needs (no disrespect) or with the game system.</p></blockquote><p></p>
[QUOTE="Shadowlord, post: 937474, member: 10445"] To answer how I use it: I have Magic of Faerun and the only parts really useful to me were the first chapters on the creation of magic and the magical sites. THIS stuff gives me ideas, not the 200 new spells which aren't more than a rules chart (primary for combat.) Ever thought D&D might be limited & outdated? Maybe D&D has too many basic classes that don't make much sense anymore but take up precious space. Ever looked into other RPG corebooks? Many come in only 1 single big book, and they combine all the info you need: spells, GM section, monsters and campaign so you can put more time in playing and more fun in inventing than feeling the urge to buy a predone work! These aren't bad RPGs, in fact they are superior as roleplaying games than D&D. Ever thought of making up your own spells without worrying maniacally of the "holy balance" instead of buying a spell tome that does the job for you? These "other" RPGs often present a simple yet flexible rules set. If the 500+ spells in the PHB (which is much more than many other RPG corebooks) aren't enough for you, there's either something wrong with your gaming needs (no disrespect) or with the game system. [/QUOTE]
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