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Community
General Tabletop Discussion
*TTRPGs General
FR, GH, AU - character power levels
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<blockquote data-quote="I'm A Banana" data-source="post: 1171223" data-attributes="member: 2067"><p>It varies depending upon what you want in your campaign.</p><p></p><p>Since most of my campaigns are VERY epic in scale and tend to be inspired from videogames, I rarely have a problem with some 'ultimate' combo that trumps others. </p><p>Though I do like to make all choices equally as valid...</p><p></p><p>For most campaigns, that's not really acceptable.</p><p></p><p>FR is a smidgen over the line of what the Core Rules generally allow. Not game-shatteringly....nothing in FR will make the game unplayable...but it's enough to make things 'easy choices' or 'no-brainers'. </p><p></p><p>AU is more significantly over the line, but it assumes you won't be using the Core Rules anyway. AU is close to the realm of game-shatteringly, in a few cases. But if played with at it's own level, it's perfectly fine. It would make your halfling rogue a bit irked to see a quickling faen akashic with two feats at first level, though....the halfling rogue is just WEAKER by comparison.</p><p></p><p>But in FR, that halfling rogue may just have an extra +2/+2, or other minor something, that the GH halfling rogue doesn't.</p><p></p><p>Which is why I allow in things on only a case-by-case basis. Still, I'm generous. I always think that no matter how good the PC's roll and how great their combos are, I can challenge them...it's just about thinking bigger and tougher than them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1171223, member: 2067"] It varies depending upon what you want in your campaign. Since most of my campaigns are VERY epic in scale and tend to be inspired from videogames, I rarely have a problem with some 'ultimate' combo that trumps others. Though I do like to make all choices equally as valid... For most campaigns, that's not really acceptable. FR is a smidgen over the line of what the Core Rules generally allow. Not game-shatteringly....nothing in FR will make the game unplayable...but it's enough to make things 'easy choices' or 'no-brainers'. AU is more significantly over the line, but it assumes you won't be using the Core Rules anyway. AU is close to the realm of game-shatteringly, in a few cases. But if played with at it's own level, it's perfectly fine. It would make your halfling rogue a bit irked to see a quickling faen akashic with two feats at first level, though....the halfling rogue is just WEAKER by comparison. But in FR, that halfling rogue may just have an extra +2/+2, or other minor something, that the GH halfling rogue doesn't. Which is why I allow in things on only a case-by-case basis. Still, I'm generous. I always think that no matter how good the PC's roll and how great their combos are, I can challenge them...it's just about thinking bigger and tougher than them. :) [/QUOTE]
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