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FR, GH, AU - character power levels
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1173823" data-attributes="member: 1165"><p>I agree it's no match for 3.0.</p><p></p><p></p><p></p><p>Well, those 1 or 2 spells per day that are guaranteed to succeed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Perhaps I shouldn't say it's overpowered, just not well balanced. It's one of those high-power/high-cost situations that took second edition psionics and broke dozens of campaigns over it's leathery brown back. (And I'm a psi-fan!)</p><p></p><p>I've seen this for magic, psionics, and occasionally for non-supernatural stuff as well, and each time it doesn't turn out well. Usually (for a player) you're weak most of the day, saving your energy for the BBEG, and all of a sudden the DM wants to kill your player!</p><p></p><p></p><p></p><p>PrC are a DM tool - you can use them for NPCs and still break them.</p><p></p><p></p><p></p><p>I wish I could explain Psychofeedback to you... the big advantage is that the spell is basically guaranteed to work.</p><p></p><p>Suppose I took Enchantment as my specialty and start using Dominate Monster all the time. Does the DC boost apply to the saves to break control as well? I can control him for 18 hours or so? I get a cohort for the day without using up XP? It's a good thing Dominate doesn't really last days anymore, or I could break that even worse.</p><p></p><p></p><p></p><p>Like I said, I think the 3.0 version was a lot munchier.</p><p></p><p></p><p></p><p>I don't think it does. The costs are weird, but can be managed.</p><p></p><p>I agree, the DM should cap or otherwise balance things - it's better than complaining. I just wish the DMs at WotC would try a little harder sometimes.</p><p></p><p></p><p></p><p>I think it's a high-cost/high-power situation that doesn't work well. Plus, if I could, I'd take both <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Good thing that's not possible.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1173823, member: 1165"] I agree it's no match for 3.0. Well, those 1 or 2 spells per day that are guaranteed to succeed :) Perhaps I shouldn't say it's overpowered, just not well balanced. It's one of those high-power/high-cost situations that took second edition psionics and broke dozens of campaigns over it's leathery brown back. (And I'm a psi-fan!) I've seen this for magic, psionics, and occasionally for non-supernatural stuff as well, and each time it doesn't turn out well. Usually (for a player) you're weak most of the day, saving your energy for the BBEG, and all of a sudden the DM wants to kill your player! PrC are a DM tool - you can use them for NPCs and still break them. I wish I could explain Psychofeedback to you... the big advantage is that the spell is basically guaranteed to work. Suppose I took Enchantment as my specialty and start using Dominate Monster all the time. Does the DC boost apply to the saves to break control as well? I can control him for 18 hours or so? I get a cohort for the day without using up XP? It's a good thing Dominate doesn't really last days anymore, or I could break that even worse. Like I said, I think the 3.0 version was a lot munchier. I don't think it does. The costs are weird, but can be managed. I agree, the DM should cap or otherwise balance things - it's better than complaining. I just wish the DMs at WotC would try a little harder sometimes. I think it's a high-cost/high-power situation that doesn't work well. Plus, if I could, I'd take both :D Good thing that's not possible. [/QUOTE]
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