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FR gods, too many?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1138455" data-attributes="member: 871"><p>In a word: Yes!</p><p></p><p>To expand on that word:</p><p></p><p>IMHO, FR is the best example of a bad practice in D&D--an immense amount of detail & variety in human cultures (while lumping all varieties of humans under 1 stat set), while underdeveloping the various demihuman cultures (though all of their various/major cultures are depicted via different stat sets--drow elves, gray elves, high elves, wood elves, wild elves, etc.). One of the elements of this is providing a plethora of different culturally-based human pantheons, yet having only 1 or 2 pantheons for each demihuman race.</p><p></p><p>IMHO, I think the existence of the multiple pantheons is more or less for accomodating players. Want to be a pseudo-Egyptian like cleric? Here's the Mulhorandi pantheon to pick from! Want to be a LN cleric of war, but not follow the CN god Tempus? Here's the Red Knight!</p><p></p><p>I have to agree that there is a huge amount of redundancy, and that some areas really do need to be covered. However, I also think that areas could be trimmed as well by reducing the number of deities who basically have the same pantheons. I also think that the pantheons need to be less D&D-centric--there should be gods of fertility, harvest, love, & other major aspects of life, and less deities of character classes, character races, or other game-mechanic-related faiths, if you will.</p><p></p><p>Simply put, I think that there should basically be 1 deity per portfolio. I think that clerics, druids, & other PC "priest" classes should cover the major/dominant deities, while the adept NPC class could cover tightly-focused aspect deities/demi-deities/spirits (like gods of particularly-aligned PC classes, specific locales/nations, etc.), worshipping outsiders (like angels & daemons), as well as "fallen" deities who've lost most of their faithful (Moander, for example). These deities (whose existence is fact in the setting) may have different names, titles, &/or appearances to faithful from different cultures (for example, Tempus could be known as Anhur by the Mulhorandi & Clangeddin by the dwarves).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1138455, member: 871"] In a word: Yes! To expand on that word: IMHO, FR is the best example of a bad practice in D&D--an immense amount of detail & variety in human cultures (while lumping all varieties of humans under 1 stat set), while underdeveloping the various demihuman cultures (though all of their various/major cultures are depicted via different stat sets--drow elves, gray elves, high elves, wood elves, wild elves, etc.). One of the elements of this is providing a plethora of different culturally-based human pantheons, yet having only 1 or 2 pantheons for each demihuman race. IMHO, I think the existence of the multiple pantheons is more or less for accomodating players. Want to be a pseudo-Egyptian like cleric? Here's the Mulhorandi pantheon to pick from! Want to be a LN cleric of war, but not follow the CN god Tempus? Here's the Red Knight! I have to agree that there is a huge amount of redundancy, and that some areas really do need to be covered. However, I also think that areas could be trimmed as well by reducing the number of deities who basically have the same pantheons. I also think that the pantheons need to be less D&D-centric--there should be gods of fertility, harvest, love, & other major aspects of life, and less deities of character classes, character races, or other game-mechanic-related faiths, if you will. Simply put, I think that there should basically be 1 deity per portfolio. I think that clerics, druids, & other PC "priest" classes should cover the major/dominant deities, while the adept NPC class could cover tightly-focused aspect deities/demi-deities/spirits (like gods of particularly-aligned PC classes, specific locales/nations, etc.), worshipping outsiders (like angels & daemons), as well as "fallen" deities who've lost most of their faithful (Moander, for example). These deities (whose existence is fact in the setting) may have different names, titles, &/or appearances to faithful from different cultures (for example, Tempus could be known as Anhur by the Mulhorandi & Clangeddin by the dwarves). [/QUOTE]
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