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[FR] Heroes of the Vilhon Reach II (updated 3/6!)
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<blockquote data-quote="Broccli_Head" data-source="post: 1018" data-attributes="member: 105"><p><strong>Winter in Alaghon...</strong></p><p></p><p>From <em>8 Nightal, Year of Wild Magic (1372DR) </em> to <em>23 Alturiak, Year of Rogue Dragons (1373 DR)</em>, the heroes are involved in various solo activities. Here is an update and what they did while wintering in Alaghon. </p><p></p><p><strong>Aris Cloud-dancer: </strong> 3 fighter/3 ranger male air genasi (NG)</p><p>During the first three rides, Aris helps Benito craft armor that the Heroes subsequently sell to bolster their income. Then, he, Grim, and Ellysidell, take two tendays to travel in the midst of winter storms in the Sea of Fallen Stars. This includes their stay and the return trip. Their destination and what they do when they arrive is unknown save to them ( <em>and the DM, of course</em>). When they return, Aris sees the fruits of his initial lawsuit towards Alaghon for the unlawful dispossession of his inn. He is involved in court hearings and the repairing of the Great Axe. The repair of the original second floor along with the addition of a new wing begins. He also has an inordinate number of gardners helping to landscape (including some beach xeriscaping) the grounds of the inn. Forseeing a trip to Cormyr he also goes to register he and his company with consulate of Cormyr in Alaghon. He decides (without the consent of the rest of the group!) to call the group the <em>Company fo the Blue Wolf</em>. He also has magical improvements made to his armor and weapons. </p><p></p><p><strong>Benito Moltos: </strong> 6 cleric of Tyr/1 Holy Justice male human (LG)</p><p>Benito and Aris fill orders and make armor the first month or so of their winter. Then Benito begins the construction of various magic items. He and Nosr put their divine and arcane magicks together to make a dark blue<em> cape of flying</em>, gold and silver-plated <em>manacles of truth</em>, a golden <em>circlet of diplomacy</em>,and jet black <em>cloak of charisma</em> for Nosr (<em>DM note: there may have been more items, but these are the 'highlights'</em>). </p><p></p><p>He also discovers that the spirit of Brother Salazar is embued in <em>Mano de la Justicia</em> (Mano is an <em>intelligent, holy, keen longsword +2 </em> that can cast <em>cure critical wounds </em> and <em>order's wrath </em> each 1/day at 8th level). In deep conversations with Mano/Salazar, Benito discovers that his father is/was a ranger who turned to the worship of Malar. His name: Aronar Thaeglos. When he tells this to Aris, Aris smiles and promises to help find this individual. He explains that Benito's father is the same Malarite who sold him into slavery at Zhentil Keep. Suprisingly, Aris handles the news well reassuring Benito that the son is not responsible for the sins of the father. </p><p></p><p><strong>Grim of Chondalwood: </strong> 1 barbarian/6 rogue male ghostwise halfling (CG(N))</p><p>Grim goes with Aris on his secret journey. However, he comes back a fence-sitter and uncommitted to what Aris has tried to do. While the rest of the heroes were helping each other, Grim was helping himself to the over-adbundance of wealth in Alaghon, burgling a few choice items for himself to also make improvements on armor and weaponry. Fortunately, he was not caught. Ironically, he also needs a loan from Aris to complete his self-improvements. He resists Aris or any other party member in their attempts to bring him on line. </p><p></p><p><strong>Ellysidell of Chondalwood: </strong> 5 barbarian/2 fighter male wild elf (CG)</p><p>El', wholeheartedly supports the decisions that Aris makes and enjoys the secret journey. He acts as Aris's right hand man and sort of bodyguard during many of the excursions to and from the city. He also patrols the Inn and looks in upon the rest of the heroes ever-vigilant and making sure Thazar-de or his mage-crony does not seek revenge. The wild elf now has an impressive collection of big weapons: a masterwork greatsword, a mithral and magical dwarven waraxe, a masterwork greataxe with a darkwood handle, a mithral masterwork greataxe (hanging over the bar at the inn), and now a golden flaming falchion! (He still mourns the loss of that giant horn ) </p><p></p><p><strong>Nosr of Starmantle: </strong> 7 sorcerer half-elven male (CG(N))</p><p>Besides helping Benito with the creation of magical items, Nosr blows all his money. He buys lots of clothes (the lastest Vilhon and even some imported Waterdhavian fashions!) and sponsors several parties where he can show off his magic to impress the ladies. When Aris returns, he admonishes the teenager, and puts him on a strict allowance of 100gp/month. However, Nosr is allowed to keep all the finery he had purchased. Aris puts the sometimes unruly lad to work replenishing alchemical supplies. </p><p>==== </p><p>Other plot hooks that are in the works... </p><p></p><p><strong>Alberia Dorthansdotter</strong> has left the Temple of Justice to seclude herself at Castle Grimjaws. She has promised to Aris that she will return and travel with them to Cormyr in the spring. </p><p></p><p><strong>Aif/Kith </strong> has agreed to become a double-agent for the Temple of Tyr in Westgate against the NightMasks. </p><p></p><p><em> Leo, the groomsman </em> has recovered successfully from the yuan-ti poison. He has become a little sickly and has forgotten some skills, but at least he is not a tainted one. </p><p></p><p><em>Moradin's Prayers of the Faitful </em> is safely locked in a vault in the Temple of Justice. </p><p></p><p>The heroes here rumors--that are casually dismissed by the locals--of Hlondethan attacks against the lizardfolk city of Surkh. Is the city of snake-men (normal Alaghonians scoff at the thought!) trying to expand? </p><p></p><p>A huge storm hits shortly after the visit from the agent of the Enclave. As promised, the Zhent invasion never arrives. </p><p></p><p><em>Thazar-de </em> and <em> Mankalla </em> , his magic-using henchman, have not re-surfaced.</p></blockquote><p></p>
[QUOTE="Broccli_Head, post: 1018, member: 105"] [b]Winter in Alaghon...[/b] From [i]8 Nightal, Year of Wild Magic (1372DR) [/i] to [i]23 Alturiak, Year of Rogue Dragons (1373 DR)[/i], the heroes are involved in various solo activities. Here is an update and what they did while wintering in Alaghon. [b]Aris Cloud-dancer: [/b] 3 fighter/3 ranger male air genasi (NG) During the first three rides, Aris helps Benito craft armor that the Heroes subsequently sell to bolster their income. Then, he, Grim, and Ellysidell, take two tendays to travel in the midst of winter storms in the Sea of Fallen Stars. This includes their stay and the return trip. Their destination and what they do when they arrive is unknown save to them ( [i]and the DM, of course[/i]). When they return, Aris sees the fruits of his initial lawsuit towards Alaghon for the unlawful dispossession of his inn. He is involved in court hearings and the repairing of the Great Axe. The repair of the original second floor along with the addition of a new wing begins. He also has an inordinate number of gardners helping to landscape (including some beach xeriscaping) the grounds of the inn. Forseeing a trip to Cormyr he also goes to register he and his company with consulate of Cormyr in Alaghon. He decides (without the consent of the rest of the group!) to call the group the [i]Company fo the Blue Wolf[/i]. He also has magical improvements made to his armor and weapons. [b]Benito Moltos: [/b] 6 cleric of Tyr/1 Holy Justice male human (LG) Benito and Aris fill orders and make armor the first month or so of their winter. Then Benito begins the construction of various magic items. He and Nosr put their divine and arcane magicks together to make a dark blue[i] cape of flying[/i], gold and silver-plated [i]manacles of truth[/i], a golden [i]circlet of diplomacy[/i],and jet black [i]cloak of charisma[/i] for Nosr ([i]DM note: there may have been more items, but these are the 'highlights'[/i]). He also discovers that the spirit of Brother Salazar is embued in [i]Mano de la Justicia[/i] (Mano is an [i]intelligent, holy, keen longsword +2 [/i] that can cast [i]cure critical wounds [/i] and [i]order's wrath [/i] each 1/day at 8th level). In deep conversations with Mano/Salazar, Benito discovers that his father is/was a ranger who turned to the worship of Malar. His name: Aronar Thaeglos. When he tells this to Aris, Aris smiles and promises to help find this individual. He explains that Benito's father is the same Malarite who sold him into slavery at Zhentil Keep. Suprisingly, Aris handles the news well reassuring Benito that the son is not responsible for the sins of the father. [b]Grim of Chondalwood: [/b] 1 barbarian/6 rogue male ghostwise halfling (CG(N)) Grim goes with Aris on his secret journey. However, he comes back a fence-sitter and uncommitted to what Aris has tried to do. While the rest of the heroes were helping each other, Grim was helping himself to the over-adbundance of wealth in Alaghon, burgling a few choice items for himself to also make improvements on armor and weaponry. Fortunately, he was not caught. Ironically, he also needs a loan from Aris to complete his self-improvements. He resists Aris or any other party member in their attempts to bring him on line. [b]Ellysidell of Chondalwood: [/b] 5 barbarian/2 fighter male wild elf (CG) El', wholeheartedly supports the decisions that Aris makes and enjoys the secret journey. He acts as Aris's right hand man and sort of bodyguard during many of the excursions to and from the city. He also patrols the Inn and looks in upon the rest of the heroes ever-vigilant and making sure Thazar-de or his mage-crony does not seek revenge. The wild elf now has an impressive collection of big weapons: a masterwork greatsword, a mithral and magical dwarven waraxe, a masterwork greataxe with a darkwood handle, a mithral masterwork greataxe (hanging over the bar at the inn), and now a golden flaming falchion! (He still mourns the loss of that giant horn ) [b]Nosr of Starmantle: [/b] 7 sorcerer half-elven male (CG(N)) Besides helping Benito with the creation of magical items, Nosr blows all his money. He buys lots of clothes (the lastest Vilhon and even some imported Waterdhavian fashions!) and sponsors several parties where he can show off his magic to impress the ladies. When Aris returns, he admonishes the teenager, and puts him on a strict allowance of 100gp/month. However, Nosr is allowed to keep all the finery he had purchased. Aris puts the sometimes unruly lad to work replenishing alchemical supplies. ==== Other plot hooks that are in the works... [b]Alberia Dorthansdotter[/b] has left the Temple of Justice to seclude herself at Castle Grimjaws. She has promised to Aris that she will return and travel with them to Cormyr in the spring. [b]Aif/Kith [/b] has agreed to become a double-agent for the Temple of Tyr in Westgate against the NightMasks. [i] Leo, the groomsman [/i] has recovered successfully from the yuan-ti poison. He has become a little sickly and has forgotten some skills, but at least he is not a tainted one. [i]Moradin's Prayers of the Faitful [/i] is safely locked in a vault in the Temple of Justice. The heroes here rumors--that are casually dismissed by the locals--of Hlondethan attacks against the lizardfolk city of Surkh. Is the city of snake-men (normal Alaghonians scoff at the thought!) trying to expand? A huge storm hits shortly after the visit from the agent of the Enclave. As promised, the Zhent invasion never arrives. [i]Thazar-de [/i] and [i] Mankalla [/i] , his magic-using henchman, have not re-surfaced. [/QUOTE]
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