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[FR] Heroes of the Vilhon Reach II (updated 3/6!)
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<blockquote data-quote="Broccli_Head" data-source="post: 988" data-attributes="member: 105"><p><strong>3 Nightal to 7 Nightal, 1372 Year of Wild Magic: <em>Homecoming </em></strong></p><p></p><p>For three days, the Heroes are able to keep watch in peace. Nothing untoward happens. Apparently, the Zhents do not send reinforcements. Nosr has been joined by a hawk companion and the hawk runs reconassaince flights. Grim, Aris, and Ellysidell also patrol the nearby woods in shifts while Benito "hold the fort". On the afternoon on the third day, Nosr's hawk reports that a large group of armed men approaches the farmhouse. While Aris, Grim and Ellysidell scramble for cover to prepare for an onslaught, Benito amidst Aris's protests, rides to greet the force. Nosr, shrugs his shoulders and goes with the cleric. </p><p></p><p>Tears stream down Benito's eyes as he rides to greet the contingent from the Temple of Justice. He spurs his horse forward as he sees the banner of Tyr--the scales and the hammer on a field of dark blue--flapping in the wind. The strike force is led by High Abbot Denton Crimsgard himself! Benito dismounts and bows to the abbot who does the same and bids the young cleric to rise. The rest of the heroes catch up and the collection of priests, paladins from Grimjaws, and loyal soldiers begins setting camp. Benito, overcome with emotion attempts to hug Denton. The high abbot allows it, but quickly pushes away to maintain convention. He thanks Benito and the heroes, tells of Alberia and Milo's success and their recovery. Leo is under the care of Gippeto and other healing specialists and may be doing well. He takes Benito aside and tells him that Brother Salazar, the priest of Ilmater perished. No foul play is suspected. When asked about the mobilization of Turmish troops, Denton grimaces and comments on the slowness of the bureaucracy and skepticism among the Assembly. Aif and the rest of the Night Masks are taken into custody by the clerics of Tyr. Benito begs for mercy for Aif and that he feels that he can be reformed. </p><p></p><p>After a war meeting and briefing with Denton, the decision is made to return to Alaghon with half of the force and the heroes. The remainder will begin to build fortifications and decide if salvage operations or dismantling operations will be in order. The return to Alaghon begins. Aris, in talking to some of the loyal soldiers of Tyr, discovers that they were involved in some light skirmishes en route with orcish and half-orcish Zhentarim. The journey back is also peaceful. The company sees many dead orcs near the ford at Morningstar Hollows, but no dead enemy. They learn that whomever helped Alberia and Milo escape the Zhents at the ford remains a mystery. Benito talks to the Holy Justices and asks about becoming one. </p><p></p><p>The next day they get to the capital. Alberia is suffering from depression and is not seeing visitors, but Aris passes on a note that he believes that her father is not dead based on what he remembered about generals from Cormyr and their rings. He tells her that there is hope. Leo is not a broodguard but is recovering from what looks like a severe skin disorder. Gippeto says he will recover fine. Gippeto also relates about Salazar and his death, keeping vigil over <em>Mano de la Justicia </em>as it was being imbued with magic. The sword is presented to Benito, but the cermony of investiture will wait. Mano feels a lot more powerful than Benito would have imagined. Since it is early, the heroes also decide to go to the Hall of Assembly--even though representatives of the temple have tried--to get Alaghon to prepare for a Zhentarim invasion. Milo joins the heroes, trying to interrupt their conversation and sense of urgency to tell what he knows about certain changes that occured whilst they were away. </p><p></p><p>"Milo, what is it!" demands Aris. </p><p></p><p>They stop in the middle of the street where Milo relates that Mourn is gone and the inn is owned by some merchant from Mulhorand named Thazar-de. And that the clientele has deteriorated significantly. Aris looks at him shocked and visibly angry, even clenching his fists, but for the moment shelves going to the inn. Zhentarim are presumably on their way to Alaghon. He and the rest of the company travel to the chaotic Hall of Assembly. The place is crowded and noisy until Benito yells that there is an invasion of Zhentarim approaching. A guard and a clerk shuffle them to a waiting room. A dwarf has joined the party, trailing them to the waiting room. </p><p></p><p>"Who are you?" asks Aris. The rest of the party looks at him menacingly. </p><p></p><p>"Ummm...I fought wit you at Ithal Pass. I am Eine Kline, scion of Deep Shanatar." </p><p></p><p>Aris honestly is unable to remember him, but after staring at him for a while, it clicks. He could have been there...maybe. The heroes are made to wait for several hours. They are irritated, all the while being watched by a palace guard. When an Assembly member finally shows up he is, as predicted, skeptical and not worried. Aris begins to argue, and after the official quickly motions and mutters a few words in draconic, Aris cannot move. The Heroes are taken aback with Ellysidell being the most vocal. Benito interrupts before the threat of being changed into a toad is made good on the barbarian. He talks amicably while frustrated and not satisfied when he gets a "I'll see what I can do..." from the official, apparently a wizard of some power. He leaves as does the guard. Aris is unheld and is seething. </p><p></p><p>Benito escorts him out as he curses under his breath how much he hates Alaghon. More fuel is added to the fire when he questions Milo more about the inn. Apparently, the merchant greased some wheels to get the inn under an abandoned property clause. The matter would be tied up in litigation for some time. Benito promises that the temple will get its lawyers on it, but Aris is impatient. </p><p></p><p>"WE ARE GOING TO THE INN!" </p><p></p><p>He leads the rest of the party south. The dwarf shrugs his shoulders and tags along.</p></blockquote><p></p>
[QUOTE="Broccli_Head, post: 988, member: 105"] [b]3 Nightal to 7 Nightal, 1372 Year of Wild Magic: [i]Homecoming [/i][/b] For three days, the Heroes are able to keep watch in peace. Nothing untoward happens. Apparently, the Zhents do not send reinforcements. Nosr has been joined by a hawk companion and the hawk runs reconassaince flights. Grim, Aris, and Ellysidell also patrol the nearby woods in shifts while Benito "hold the fort". On the afternoon on the third day, Nosr's hawk reports that a large group of armed men approaches the farmhouse. While Aris, Grim and Ellysidell scramble for cover to prepare for an onslaught, Benito amidst Aris's protests, rides to greet the force. Nosr, shrugs his shoulders and goes with the cleric. Tears stream down Benito's eyes as he rides to greet the contingent from the Temple of Justice. He spurs his horse forward as he sees the banner of Tyr--the scales and the hammer on a field of dark blue--flapping in the wind. The strike force is led by High Abbot Denton Crimsgard himself! Benito dismounts and bows to the abbot who does the same and bids the young cleric to rise. The rest of the heroes catch up and the collection of priests, paladins from Grimjaws, and loyal soldiers begins setting camp. Benito, overcome with emotion attempts to hug Denton. The high abbot allows it, but quickly pushes away to maintain convention. He thanks Benito and the heroes, tells of Alberia and Milo's success and their recovery. Leo is under the care of Gippeto and other healing specialists and may be doing well. He takes Benito aside and tells him that Brother Salazar, the priest of Ilmater perished. No foul play is suspected. When asked about the mobilization of Turmish troops, Denton grimaces and comments on the slowness of the bureaucracy and skepticism among the Assembly. Aif and the rest of the Night Masks are taken into custody by the clerics of Tyr. Benito begs for mercy for Aif and that he feels that he can be reformed. After a war meeting and briefing with Denton, the decision is made to return to Alaghon with half of the force and the heroes. The remainder will begin to build fortifications and decide if salvage operations or dismantling operations will be in order. The return to Alaghon begins. Aris, in talking to some of the loyal soldiers of Tyr, discovers that they were involved in some light skirmishes en route with orcish and half-orcish Zhentarim. The journey back is also peaceful. The company sees many dead orcs near the ford at Morningstar Hollows, but no dead enemy. They learn that whomever helped Alberia and Milo escape the Zhents at the ford remains a mystery. Benito talks to the Holy Justices and asks about becoming one. The next day they get to the capital. Alberia is suffering from depression and is not seeing visitors, but Aris passes on a note that he believes that her father is not dead based on what he remembered about generals from Cormyr and their rings. He tells her that there is hope. Leo is not a broodguard but is recovering from what looks like a severe skin disorder. Gippeto says he will recover fine. Gippeto also relates about Salazar and his death, keeping vigil over [i]Mano de la Justicia [/i]as it was being imbued with magic. The sword is presented to Benito, but the cermony of investiture will wait. Mano feels a lot more powerful than Benito would have imagined. Since it is early, the heroes also decide to go to the Hall of Assembly--even though representatives of the temple have tried--to get Alaghon to prepare for a Zhentarim invasion. Milo joins the heroes, trying to interrupt their conversation and sense of urgency to tell what he knows about certain changes that occured whilst they were away. "Milo, what is it!" demands Aris. They stop in the middle of the street where Milo relates that Mourn is gone and the inn is owned by some merchant from Mulhorand named Thazar-de. And that the clientele has deteriorated significantly. Aris looks at him shocked and visibly angry, even clenching his fists, but for the moment shelves going to the inn. Zhentarim are presumably on their way to Alaghon. He and the rest of the company travel to the chaotic Hall of Assembly. The place is crowded and noisy until Benito yells that there is an invasion of Zhentarim approaching. A guard and a clerk shuffle them to a waiting room. A dwarf has joined the party, trailing them to the waiting room. "Who are you?" asks Aris. The rest of the party looks at him menacingly. "Ummm...I fought wit you at Ithal Pass. I am Eine Kline, scion of Deep Shanatar." Aris honestly is unable to remember him, but after staring at him for a while, it clicks. He could have been there...maybe. The heroes are made to wait for several hours. They are irritated, all the while being watched by a palace guard. When an Assembly member finally shows up he is, as predicted, skeptical and not worried. Aris begins to argue, and after the official quickly motions and mutters a few words in draconic, Aris cannot move. The Heroes are taken aback with Ellysidell being the most vocal. Benito interrupts before the threat of being changed into a toad is made good on the barbarian. He talks amicably while frustrated and not satisfied when he gets a "I'll see what I can do..." from the official, apparently a wizard of some power. He leaves as does the guard. Aris is unheld and is seething. Benito escorts him out as he curses under his breath how much he hates Alaghon. More fuel is added to the fire when he questions Milo more about the inn. Apparently, the merchant greased some wheels to get the inn under an abandoned property clause. The matter would be tied up in litigation for some time. Benito promises that the temple will get its lawyers on it, but Aris is impatient. "WE ARE GOING TO THE INN!" He leads the rest of the party south. The dwarf shrugs his shoulders and tags along. [/QUOTE]
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[FR] Heroes of the Vilhon Reach II (updated 3/6!)
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