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[FR] More Archmage High Arcana?
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<blockquote data-quote="Mordane76" data-source="post: 546953" data-attributes="member: 7172"><p>I was toying with the idea of High Arcana for each school...</p><p></p><p><strong>Mastery of Abjuration:</strong></p><p>"Spells you cast from the Abjuration school receive a +4 to their DC when resisting dispel checks, and have their durations by 1/2."</p><p></p><p><strong>Mastery of Necromancy:</strong></p><p>"Damaing spells you cast from Necromancy school have half their damage considered to be raw magical energy, not negative energy, and hence are only partially resistible via Negative Energy Protection and other protections against this form of damage. Spells that would kill instantly instead of simply damage have their DCs increase by +4 due to this change in nature of the energy used. Spells that animate the dead are 1.5 as effective."</p><p></p><p><strong>Mastery of Conjuration:</strong></p><p>"Damaging conjuration spells are considered to be Empowered. Summoning spells have their durations increased by 1.5 times, and the summoner can summon 1 additional creature of the type he has chosen. Spells that create objects/structures last 1.5 times as long."</p><p></p><p></p><p>Just a taste of what I had running around in my head. No playtesting on these, either. I just think there aren't a lot of high arcana, and I've been toying with expanding the Archmage into a 10 level PrC so that it can continue expanding into Epic Levels, but I just haven't been able to figure out something useful to space between the High Arcana.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 546953, member: 7172"] I was toying with the idea of High Arcana for each school... [b]Mastery of Abjuration:[/b] "Spells you cast from the Abjuration school receive a +4 to their DC when resisting dispel checks, and have their durations by 1/2." [b]Mastery of Necromancy:[/b] "Damaing spells you cast from Necromancy school have half their damage considered to be raw magical energy, not negative energy, and hence are only partially resistible via Negative Energy Protection and other protections against this form of damage. Spells that would kill instantly instead of simply damage have their DCs increase by +4 due to this change in nature of the energy used. Spells that animate the dead are 1.5 as effective." [b]Mastery of Conjuration:[/b] "Damaging conjuration spells are considered to be Empowered. Summoning spells have their durations increased by 1.5 times, and the summoner can summon 1 additional creature of the type he has chosen. Spells that create objects/structures last 1.5 times as long." Just a taste of what I had running around in my head. No playtesting on these, either. I just think there aren't a lot of high arcana, and I've been toying with expanding the Archmage into a 10 level PrC so that it can continue expanding into Epic Levels, but I just haven't been able to figure out something useful to space between the High Arcana. [/QUOTE]
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[FR] More Archmage High Arcana?
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