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FR - Murann and it's Ogre Mages [major updates, 8/25]
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<blockquote data-quote="ruleslawyer" data-source="post: 3027810" data-attributes="member: 1757"><p>I cannot recommend Power of Faerun enough, even if you didn't need the Sy... er, Sothillisian Empire stuff. It's one of my favorite 3e FR books (right behind Serpent Kingdoms, and ahead of Lost Empires of Faerun largely because LEoF rehashes a lot of old content whereas PoF's stuff is all basically brand new).</p><p>It's not that much, to be honest. Sadly, the Sothillisian Empire section is actually one of the weaker portions of PoF, IMHO.</p><p></p><p>In brief:</p><p></p><p>After conquering Murann in midsummer of 1371 DR, Sothillis's armies seized its gold-laden ships and turned its Alchemists' Guild to making alchemical weapons and potions for the army. They failed to find the city's potent armory, however. Although Amn's armies failed to make headway against the ogre mages' forces (largely due to indecision and strife in the Council of Six), the church of Selune lent Amn its help due to the Selunites' goal of reclaiming their temple in Murann. In spring 1372, the Selunites retook Imnescar (but not Murann), and the campaign dragged on. </p><p>In 1373, the great blue wyrm Sharpfangs emerged in a raging assault (more on this in Dragons of Faerun, of course) and shattered the Twin Towers of the Eternal Eclipse. The commander of the Selunite forces took advantage of the Cyricists' confusion to reopen the pass through the Small Teeth and retake Trademeet and assist the Amnian army to retake Esmeltaran, which was now cut off from the ogre mages' supply lines. </p><p>As of the beginning of 1374, trade has resumed along the Trade Way (since caravans don't need to detour around the Small Teeth), and Amn's armies hold Esmeltaran, Imnescar, and Trademeet. Tethyr and the elves hold the northern edge of the Wealdath, refusing to aid Amn unless the Council of Six recognizes the right of Riatavin and Trailstone to secede to Tethyr. The Sothillisians control the western Small Teeth, Murann, and the western Swordbelt (the name for the plains between the Small Teeth and Wealdath west of the Trade Way). The empire's forces are, however, quite well entrenched.</p><p></p><p>While I do like Mearls's redesign of the ogre mage, Sothillis is actually a pretty well-built monstrous NPC for his CR; a nice mix of melee and magic capabilities well-suited to a battlefield leadership position. I'm not sure if I can post the stat block here.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3027810, member: 1757"] I cannot recommend Power of Faerun enough, even if you didn't need the Sy... er, Sothillisian Empire stuff. It's one of my favorite 3e FR books (right behind Serpent Kingdoms, and ahead of Lost Empires of Faerun largely because LEoF rehashes a lot of old content whereas PoF's stuff is all basically brand new). It's not that much, to be honest. Sadly, the Sothillisian Empire section is actually one of the weaker portions of PoF, IMHO. In brief: After conquering Murann in midsummer of 1371 DR, Sothillis's armies seized its gold-laden ships and turned its Alchemists' Guild to making alchemical weapons and potions for the army. They failed to find the city's potent armory, however. Although Amn's armies failed to make headway against the ogre mages' forces (largely due to indecision and strife in the Council of Six), the church of Selune lent Amn its help due to the Selunites' goal of reclaiming their temple in Murann. In spring 1372, the Selunites retook Imnescar (but not Murann), and the campaign dragged on. In 1373, the great blue wyrm Sharpfangs emerged in a raging assault (more on this in Dragons of Faerun, of course) and shattered the Twin Towers of the Eternal Eclipse. The commander of the Selunite forces took advantage of the Cyricists' confusion to reopen the pass through the Small Teeth and retake Trademeet and assist the Amnian army to retake Esmeltaran, which was now cut off from the ogre mages' supply lines. As of the beginning of 1374, trade has resumed along the Trade Way (since caravans don't need to detour around the Small Teeth), and Amn's armies hold Esmeltaran, Imnescar, and Trademeet. Tethyr and the elves hold the northern edge of the Wealdath, refusing to aid Amn unless the Council of Six recognizes the right of Riatavin and Trailstone to secede to Tethyr. The Sothillisians control the western Small Teeth, Murann, and the western Swordbelt (the name for the plains between the Small Teeth and Wealdath west of the Trade Way). The empire's forces are, however, quite well entrenched. While I do like Mearls's redesign of the ogre mage, Sothillis is actually a pretty well-built monstrous NPC for his CR; a nice mix of melee and magic capabilities well-suited to a battlefield leadership position. I'm not sure if I can post the stat block here. [/QUOTE]
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