Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
FR - Murann and it's Ogre Mages [major updates, 8/25]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 3029539" data-attributes="member: 1757"><p>So, some more thoughts:</p><p></p><p>1) Starting in Hlondeth: Well, you certainly could build a link between the yuan-ti and the Sothillisians. Perhaps the yuan-ti are supplying scalykind mounts and strange substances (osssra oils, poisons, etc.) to the ogre mages' forces. The PCs might get into a fight with the serpentfolk and blunder into a portal connecting the City of Serpents with Murann.</p><p></p><p>2) War mounts: I'm a big fan of the mivilorn (MM3). If you use a serpentfolk-ogre mage connection, dinosaurs with the ti-khana template seem like a good option. Amn is warm enough to allow for them, and who doesn't like dinos? However, if you want something that can work into high levels, the mount really needs to be a flyer. An advanced foulwing or wyvern makes a tough but clumsy mount; for something a bit deadlier, an abyssal drake could work.</p><p></p><p>3) Building the two creatures: Warlock is a nice idea. Binder is also an option to emphasize the fiendish patronage aspect of things; Cyrvisnea could take some levels of that. </p><p></p><p>4) Selune/Shar/Bane/Cyric/Obould/Waterdeep/etc.: I'd be leery of incorporating too many wild cards into this campaign. Dealing with the Sothillisian Empire will be complicated enough without throwing in all these different factors. The plain fact is that Waterdeep doesn't have the resources to commit to a campaign in the South, and Silverymoon has its own troubles (would the other cities of the Silver Marches consent to a drastic weakening of the Marches' defense forces?) Throwing some Sharrans into the campaign could be interesting, but I'd recommend dropping them directly into the crusading force, unless you are planning on continuing the campaign up into Waterdeep. </p><p></p><p>Some thoughts, though:</p><p></p><p>a) Waterdeep has good reasons to stay out of this. Even if the Selunites in Waterdeep were incensed by the loss of a temple, it'd make more sense to just send some zealous crusaders and funds down to the Selunite force. IMHO, the Lords of Waterdeep are just too adverse to Amn and friendly to Tethyr to want to help out Amn in this matter.</p><p></p><p>b) The Knights of the Shield and Shadow Thieves *are* likely to want to get in on this action, though. Maybe they can be the basis on which the connection to Waterdeep and the North is established.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3029539, member: 1757"] So, some more thoughts: 1) Starting in Hlondeth: Well, you certainly could build a link between the yuan-ti and the Sothillisians. Perhaps the yuan-ti are supplying scalykind mounts and strange substances (osssra oils, poisons, etc.) to the ogre mages' forces. The PCs might get into a fight with the serpentfolk and blunder into a portal connecting the City of Serpents with Murann. 2) War mounts: I'm a big fan of the mivilorn (MM3). If you use a serpentfolk-ogre mage connection, dinosaurs with the ti-khana template seem like a good option. Amn is warm enough to allow for them, and who doesn't like dinos? However, if you want something that can work into high levels, the mount really needs to be a flyer. An advanced foulwing or wyvern makes a tough but clumsy mount; for something a bit deadlier, an abyssal drake could work. 3) Building the two creatures: Warlock is a nice idea. Binder is also an option to emphasize the fiendish patronage aspect of things; Cyrvisnea could take some levels of that. 4) Selune/Shar/Bane/Cyric/Obould/Waterdeep/etc.: I'd be leery of incorporating too many wild cards into this campaign. Dealing with the Sothillisian Empire will be complicated enough without throwing in all these different factors. The plain fact is that Waterdeep doesn't have the resources to commit to a campaign in the South, and Silverymoon has its own troubles (would the other cities of the Silver Marches consent to a drastic weakening of the Marches' defense forces?) Throwing some Sharrans into the campaign could be interesting, but I'd recommend dropping them directly into the crusading force, unless you are planning on continuing the campaign up into Waterdeep. Some thoughts, though: a) Waterdeep has good reasons to stay out of this. Even if the Selunites in Waterdeep were incensed by the loss of a temple, it'd make more sense to just send some zealous crusaders and funds down to the Selunite force. IMHO, the Lords of Waterdeep are just too adverse to Amn and friendly to Tethyr to want to help out Amn in this matter. b) The Knights of the Shield and Shadow Thieves *are* likely to want to get in on this action, though. Maybe they can be the basis on which the connection to Waterdeep and the North is established. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
FR - Murann and it's Ogre Mages [major updates, 8/25]
Top