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[FR] Need advice - new type of undead for my campaign
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<blockquote data-quote="d12" data-source="post: 584945" data-attributes="member: 657"><p>In several months my players will finish RttToEE and move on to do what they've been wanting to do for some time now - go kill a bunch of Zhentarim. This is a side plot IMC that is about to evolve into the main story. A powerful merchant in Baldur's Gate had aquired an small force of very powerful undead created through the use of an artifact. He has used these undead to slowly take out rivals and increase his welath and power. he had become so influential that he recently revealed himself ot the entire city as a Zhentarim agent and a cleric of Bane and no one in authoirty could bat an eye.</p><p></p><p>So, here's the undead template along with a sample one. Its based heavily off the Animus template from the FGreyhawk mag but I changed a few things. Please let me know what you think and suggest chnages.</p><p></p><p><strong>Shadowbound</strong> </p><p></p><p>A Shadowbound is a special type of undead created through the use of an artifact of the church of Bane called the Amulet of D’Hazhil. Once per month the amulet can create a Shadowbound from a living worshipper of Bane. The Shadowbound will retain their mind plus all previous skills. They will also be totally loyal to their creator.</p><p></p><p><strong>Amulet of D’Hazhil</strong></p><p>This artifact can only be used by a cleric of Bane (or Xvim). It does 6d6 points of unholy damage to any other that touches it (though it can be handled safely through thick cloth or gauntlets). It confers a +5 divine bonus to armor class and saving throws. It can also be used as a pearl of power for spell levels 1-5 (once per day each level). Merinthas Velorin discovered the true power of the amulet when his first wife, Orva, lay dying. It can create undead Shadowbound. The ritual of creation requires a living worshipper of Bane (though they need not be willing) plus several rare alchemical ingredients worth no less than 10,000gp. Only one Shadowbound per month can be created (on the night of the new moon). Merinthas Velorin had managed to create 21 Shadowbound before the Amulet was stolen by his second wife, Rochelle.</p><p></p><p><strong>Shadowbound Template</strong></p><p>HD: increase to d12</p><p>SA: listed below (DC 10 + Charisma modifier)</p><p>Command Undead: A Shadowbound can command non-intelligent undead as a cleric of his or her level. No limit on number of times per day but can only command twice its HD at any one time.</p><p>Fear Touch: Invoke fear in a target by touch attack as if effected by a fear spell cast by a sorcerer of the Shadowbound’s level.</p><p>Greater command: Can use greater command a number of times per day equal to its Charisma modifier.</p><p>Hide in Plain Sight: The Shadowbound can hide in plain sight as long as a shadow is within 10 feet. This works exactly like a Shadowdancer’s ability (DMG pg 35).</p><p>Paralyzing Gaze: Will save or be paralyzed as long as the Shadowbound hold the gaze and concentrates.</p><p>Suggestion: Can use suggestion on any target held in the paralyzing gaze – this is the only action that does not break the concentration of holding the gaze.</p><p>SQ: Gains undead type. Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-influencing effects [charms, compulsions, phantasms, patterns and morale effects], critical hits and any effect with a constitution save. Darkvision 60 feet. Undead spellcasters use their charisma modifier on their concentration checks.</p><p>Damage reduction: 10/+1</p><p>Turn resistance: +4</p><p>Resistance: Cold and electricity resistance 20.</p><p>Fast healing: Heals five points of damage per round. If reduced to 0 hp it is helpless but continues to heal at its normal rate, recovering as soon as it reaches 10 hp. To destroy a Shadowbound, its body must be eradicated by fire or acid. Inflicting 10 points of fire or acid damage while it is at 0 hp destroys the body.</p><p>Abilities: Str +4, Dex +4, Cha +4</p><p>Skills: +4 racial bonus to Hide, Listen, Sense Motive and Spot checks</p><p>Feats: Gains Alertness, Improved Initiative and Lightning Reflexes.</p><p>CR: base creature +4</p><p> </p><p></p><p><strong>Shadowbound Assassin</strong> </p><p>Rog4/Ftr3/Asn1; Medium Undead ; HD 8d12; hp 69; Init +7; Spd 30; AC 18; BAB:+6/+1; Atk +9/+9/+4 (1d8+4/1d8+4, +1 Sword, two-bladed); AL LE; SV Fort ---, Ref +14, Will +5; </p><p>STR 16, DEX 20, CON --, INT 12, WIS 12, CHA 14.</p><p>Possessions: +1 Two-bladed sword, +2 Leather, Ring of Protection +1.</p><p>Skills: Bluff+7, Climb+14, Disable Device+4, Disguise+6, Escape Artist+7, Hide+19, Jump+8, Listen +7, Move Silently+14, Search+8, Sense Motive+10, Spot+9, Swim+4, Tumble+16. </p><p>Feats: Ambidexterity, Blind-Fight, Exotic Weapon Proficiency: Two-bladed sword, Iron Will, Two-Weapon Fighting, Weapon Focus: Two-bladed sword, Alertness, Improved Initiative and Lightning Reflexes.</p><p>Spells Known (Asn --/1): ; 1st - Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb.</p><p>Spells Prepared (Asn --/1): ; 1st - Obscuring Mist.</p><p></p><p>SA: listed below (DC 12)</p><p>Command Undead: A Shadowbound can command non-intelligent undead as a cleric of his or her level. No limit on number of times per day but can only command twice its HD at any one time.</p><p>Fear Touch: (Will save DC 16) Invoke fear in a target by touch attack as if effected by a fear spell cast by a sorcerer of the Shadowbound’s level.</p><p>Greater command: (DC 12) Can use greater command a number of times per day equal to its Charisma modifier.</p><p>Hide in Plain Sight: The Shadowbound can hide in plain sight as long as a shadow is within 10 feet. This works exactly like a Shadowdancer’s ability (DMG pg 35).</p><p>Paralyzing Gaze: (DC 12) Will save or be paralyzed as long as the Shadowbound hold the gaze and concentrates.</p><p>Suggestion: (DC 12) Can use suggestion on any target held in the paralyzing gaze – this is the only action that does not break the concentration of holding the gaze.</p><p>SQ: Gains undead type. Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-influencing effects [charms, compulsions, phantasms, patterns and morale effects], critical hits and any effect with a constitution save. Darkvision 60 feet. Undead spellcasters use their charisma modifier on their concentration checks.</p><p>Damage reduction: 10/+1</p><p>Turn resistance: +4</p><p>Resistance: Cold and electricity resistance 20.</p><p>Fast healing: Heals five points of damage per round. If reduced to 0 hp it is helpless but continues to heal at its normal rate, recovering as soon as it reaches 10 hp. To destroy a Shadowbound, its body must be eradicated by fire or acid. Inflicting 10 points of fire or acid damage while it is at 0 hp destroys the body.</p><p>CR: 12</p></blockquote><p></p>
[QUOTE="d12, post: 584945, member: 657"] In several months my players will finish RttToEE and move on to do what they've been wanting to do for some time now - go kill a bunch of Zhentarim. This is a side plot IMC that is about to evolve into the main story. A powerful merchant in Baldur's Gate had aquired an small force of very powerful undead created through the use of an artifact. He has used these undead to slowly take out rivals and increase his welath and power. he had become so influential that he recently revealed himself ot the entire city as a Zhentarim agent and a cleric of Bane and no one in authoirty could bat an eye. So, here's the undead template along with a sample one. Its based heavily off the Animus template from the FGreyhawk mag but I changed a few things. Please let me know what you think and suggest chnages. [B]Shadowbound[/B] A Shadowbound is a special type of undead created through the use of an artifact of the church of Bane called the Amulet of D’Hazhil. Once per month the amulet can create a Shadowbound from a living worshipper of Bane. The Shadowbound will retain their mind plus all previous skills. They will also be totally loyal to their creator. [B]Amulet of D’Hazhil[/B] This artifact can only be used by a cleric of Bane (or Xvim). It does 6d6 points of unholy damage to any other that touches it (though it can be handled safely through thick cloth or gauntlets). It confers a +5 divine bonus to armor class and saving throws. It can also be used as a pearl of power for spell levels 1-5 (once per day each level). Merinthas Velorin discovered the true power of the amulet when his first wife, Orva, lay dying. It can create undead Shadowbound. The ritual of creation requires a living worshipper of Bane (though they need not be willing) plus several rare alchemical ingredients worth no less than 10,000gp. Only one Shadowbound per month can be created (on the night of the new moon). Merinthas Velorin had managed to create 21 Shadowbound before the Amulet was stolen by his second wife, Rochelle. [B]Shadowbound Template[/B] HD: increase to d12 SA: listed below (DC 10 + Charisma modifier) Command Undead: A Shadowbound can command non-intelligent undead as a cleric of his or her level. No limit on number of times per day but can only command twice its HD at any one time. Fear Touch: Invoke fear in a target by touch attack as if effected by a fear spell cast by a sorcerer of the Shadowbound’s level. Greater command: Can use greater command a number of times per day equal to its Charisma modifier. Hide in Plain Sight: The Shadowbound can hide in plain sight as long as a shadow is within 10 feet. This works exactly like a Shadowdancer’s ability (DMG pg 35). Paralyzing Gaze: Will save or be paralyzed as long as the Shadowbound hold the gaze and concentrates. Suggestion: Can use suggestion on any target held in the paralyzing gaze – this is the only action that does not break the concentration of holding the gaze. SQ: Gains undead type. Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-influencing effects [charms, compulsions, phantasms, patterns and morale effects], critical hits and any effect with a constitution save. Darkvision 60 feet. Undead spellcasters use their charisma modifier on their concentration checks. Damage reduction: 10/+1 Turn resistance: +4 Resistance: Cold and electricity resistance 20. Fast healing: Heals five points of damage per round. If reduced to 0 hp it is helpless but continues to heal at its normal rate, recovering as soon as it reaches 10 hp. To destroy a Shadowbound, its body must be eradicated by fire or acid. Inflicting 10 points of fire or acid damage while it is at 0 hp destroys the body. Abilities: Str +4, Dex +4, Cha +4 Skills: +4 racial bonus to Hide, Listen, Sense Motive and Spot checks Feats: Gains Alertness, Improved Initiative and Lightning Reflexes. CR: base creature +4 [B]Shadowbound Assassin[/B] Rog4/Ftr3/Asn1; Medium Undead ; HD 8d12; hp 69; Init +7; Spd 30; AC 18; BAB:+6/+1; Atk +9/+9/+4 (1d8+4/1d8+4, +1 Sword, two-bladed); AL LE; SV Fort ---, Ref +14, Will +5; STR 16, DEX 20, CON --, INT 12, WIS 12, CHA 14. Possessions: +1 Two-bladed sword, +2 Leather, Ring of Protection +1. Skills: Bluff+7, Climb+14, Disable Device+4, Disguise+6, Escape Artist+7, Hide+19, Jump+8, Listen +7, Move Silently+14, Search+8, Sense Motive+10, Spot+9, Swim+4, Tumble+16. Feats: Ambidexterity, Blind-Fight, Exotic Weapon Proficiency: Two-bladed sword, Iron Will, Two-Weapon Fighting, Weapon Focus: Two-bladed sword, Alertness, Improved Initiative and Lightning Reflexes. Spells Known (Asn --/1): ; 1st - Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb. Spells Prepared (Asn --/1): ; 1st - Obscuring Mist. SA: listed below (DC 12) Command Undead: A Shadowbound can command non-intelligent undead as a cleric of his or her level. No limit on number of times per day but can only command twice its HD at any one time. Fear Touch: (Will save DC 16) Invoke fear in a target by touch attack as if effected by a fear spell cast by a sorcerer of the Shadowbound’s level. Greater command: (DC 12) Can use greater command a number of times per day equal to its Charisma modifier. Hide in Plain Sight: The Shadowbound can hide in plain sight as long as a shadow is within 10 feet. This works exactly like a Shadowdancer’s ability (DMG pg 35). Paralyzing Gaze: (DC 12) Will save or be paralyzed as long as the Shadowbound hold the gaze and concentrates. Suggestion: (DC 12) Can use suggestion on any target held in the paralyzing gaze – this is the only action that does not break the concentration of holding the gaze. SQ: Gains undead type. Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-influencing effects [charms, compulsions, phantasms, patterns and morale effects], critical hits and any effect with a constitution save. Darkvision 60 feet. Undead spellcasters use their charisma modifier on their concentration checks. Damage reduction: 10/+1 Turn resistance: +4 Resistance: Cold and electricity resistance 20. Fast healing: Heals five points of damage per round. If reduced to 0 hp it is helpless but continues to heal at its normal rate, recovering as soon as it reaches 10 hp. To destroy a Shadowbound, its body must be eradicated by fire or acid. Inflicting 10 points of fire or acid damage while it is at 0 hp destroys the body. CR: 12 [/QUOTE]
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[FR] Need advice - new type of undead for my campaign
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