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<blockquote data-quote="Curugul" data-source="post: 1153102" data-attributes="member: 9447"><p>What class(s), builds, races, and prcs would be best in this campaign: Forgotten Realms, 3.5 rules, all WoTC material allowed, Modified 5d6 (very high stats), level 1. Any race, including high ECL ones allowed, used as normal. </p><p></p><p>The current characters are a Cleric (something of a passive support character), a Rogue (who's going for Assassin and Tefl Shadowlord), and a Ranger (bow user). Fighting is SERIOUSLY limited to skirmishing tactics, sniping, ambushes and the like. This party never, ever fights straight up unless absolutely forced into it (backed into a corner, ect). If I had to guess I'd say we'll fight more than our fair share of *other* adventuring groups throughout the campaign, as well as a higher-than-normal amount of humanoid foes. Magic will be high as well. Alignments are Neutral and Evils, so anything but a Paladin is fine (And the DM allows the Evil paladin core class's like the Antipaladin from Dragon mag 312 if that route was needed). </p><p></p><p>Wih that background: What would be a good balance to this party, for me to create as their fourth. I'm open to pretty much anything, as long as its strong and complements their strengths. Please include race/prc/build suggestions, but if you simply know a good spell/feat/combat style, please suggest that as well. Open to any and all suggestions for my character.</p><p></p><p>Thanks in advance,</p><p></p><p>Curugul</p><p></p><p>ps. Frank, if you have the time i'd love to hear your opinions on this.</p></blockquote><p></p>
[QUOTE="Curugul, post: 1153102, member: 9447"] What class(s), builds, races, and prcs would be best in this campaign: Forgotten Realms, 3.5 rules, all WoTC material allowed, Modified 5d6 (very high stats), level 1. Any race, including high ECL ones allowed, used as normal. The current characters are a Cleric (something of a passive support character), a Rogue (who's going for Assassin and Tefl Shadowlord), and a Ranger (bow user). Fighting is SERIOUSLY limited to skirmishing tactics, sniping, ambushes and the like. This party never, ever fights straight up unless absolutely forced into it (backed into a corner, ect). If I had to guess I'd say we'll fight more than our fair share of *other* adventuring groups throughout the campaign, as well as a higher-than-normal amount of humanoid foes. Magic will be high as well. Alignments are Neutral and Evils, so anything but a Paladin is fine (And the DM allows the Evil paladin core class's like the Antipaladin from Dragon mag 312 if that route was needed). Wih that background: What would be a good balance to this party, for me to create as their fourth. I'm open to pretty much anything, as long as its strong and complements their strengths. Please include race/prc/build suggestions, but if you simply know a good spell/feat/combat style, please suggest that as well. Open to any and all suggestions for my character. Thanks in advance, Curugul ps. Frank, if you have the time i'd love to hear your opinions on this. [/QUOTE]
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