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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="Pseudonym" data-source="post: 1434754" data-attributes="member: 4479"><p>Which is exactly why I bought it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p><span style="font-size: 10px">As far as usability for other campaigns, most of the prestige classes are easily portable to other worlds. The Hammer of Moradin would be suitable for any world with standard D&D dwarves in it. The Shaaryan Hunter would be excellent for any mounted nomadic culture.</span></p><p> </p><p><span style="font-size: 10px">Another easily portable mechanic are the initiate feats for several deities. It would require determining equivalences between the Realms deities and the deities of the campaign you want to plug these into, but it shouldn't be that hard.</span></p><p> </p><p><span style="font-size: 10px">These feats require a specific class level and patron, and give thematically appropriate abilities and add deity specific spells to the available spell list. For example, the Initiate of Lathander allows you to spontaneously cast any spell with the light descriptor in addition to the normal spontaneous cure spells.</span></p><p> </p><p><span style="font-size: 10px">The magic items given are easily portable as well, there are some specific items with a bit of Realms history given for each one. The general ones are nice and not too overwhelming.</span></p><p> </p><p><span style="font-size: 10px">I've only given it a quick skim in most sections. The areas I paid particular attention to were the very Realms specific things like the changes to the cosmology and the advanced timeline.</span></p><p> </p><p><span style="font-size: 10px">If you are a Realms fanboy go out and get it now. If you want to mine it for bits, then I'm sure a Share the Love deal will get going soon.</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Pseudonym, post: 1434754, member: 4479"] Which is exactly why I bought it. :D [size=2]As far as usability for other campaigns, most of the prestige classes are easily portable to other worlds. The Hammer of Moradin would be suitable for any world with standard D&D dwarves in it. The Shaaryan Hunter would be excellent for any mounted nomadic culture.[/size] [size=2]Another easily portable mechanic are the initiate feats for several deities. It would require determining equivalences between the Realms deities and the deities of the campaign you want to plug these into, but it shouldn't be that hard.[/size] [size=2]These feats require a specific class level and patron, and give thematically appropriate abilities and add deity specific spells to the available spell list. For example, the Initiate of Lathander allows you to spontaneously cast any spell with the light descriptor in addition to the normal spontaneous cure spells.[/size] [size=2]The magic items given are easily portable as well, there are some specific items with a bit of Realms history given for each one. The general ones are nice and not too overwhelming.[/size] [size=2]I've only given it a quick skim in most sections. The areas I paid particular attention to were the very Realms specific things like the changes to the cosmology and the advanced timeline.[/size] [size=2]If you are a Realms fanboy go out and get it now. If you want to mine it for bits, then I'm sure a Share the Love deal will get going soon. [/size] [/QUOTE]
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FR: Players Guide to Faerun is out what do you think?
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