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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="jasamcarl" data-source="post: 1435260" data-attributes="member: 1251"><p>Wow. If you honestly can't see why the +2/+2 s and martial weapon proficiencies are weak, then i fear pressing this point, because I doubt you will get it, but oh well....SUCH FEATS HAVE ALMOST NO IMPACT ON THE ABILITY OF A CHARACTER TO CONTRIBUTE TO THEIR PARTY'S EXPECTED DAMAGE PER ROUND OR TO HELP THEM AVOID SUCH DAMAGE. There. You see, the thing is, the only 'balance' in this game is related to combat (and rightfully so). A wizard with martial weapons proficiency who actually trys to use it will in almost all cases weaken its party, because a lack of hps, armor proficiency, bab, bonus feats or combat enhancing class abilities, would make it a poor fighter regardless of whether or not it could wield a polearm or longsword. And the OPPURTUNITY COST of not using its spells only seals the deal.</p><p></p><p>So, regardless of how you interpret the designer's use of the term 'better' or their intentions in general, many of the feats are not unbalanced relative to something like power attack. If anything, unlike crap skill feats, most players will actualy see them as balanced choices as oppossed to their choices of the first link in the chain. The fact that they can only be taken at first level means that they impose this time cost, pushing the character's utility curve up to higher levels.</p><p></p><p>You have an notion of balance which in some cases is too broad and others too narrow. I especially love the inability to distinguish between 'flavor' feats and those that are actually relevant. So my conclusion is that for the most party on the actual merits as oppossed to your interpretation of designers intent, these feats are not particularly special..nope. And if what the designers meant by more powerful was in respect to +2/+2s and the like (i.e. feats not used as prereqs), then this is both perfectly in keeping with what they stated AND its not unbalancing.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1435260, member: 1251"] Wow. If you honestly can't see why the +2/+2 s and martial weapon proficiencies are weak, then i fear pressing this point, because I doubt you will get it, but oh well....SUCH FEATS HAVE ALMOST NO IMPACT ON THE ABILITY OF A CHARACTER TO CONTRIBUTE TO THEIR PARTY'S EXPECTED DAMAGE PER ROUND OR TO HELP THEM AVOID SUCH DAMAGE. There. You see, the thing is, the only 'balance' in this game is related to combat (and rightfully so). A wizard with martial weapons proficiency who actually trys to use it will in almost all cases weaken its party, because a lack of hps, armor proficiency, bab, bonus feats or combat enhancing class abilities, would make it a poor fighter regardless of whether or not it could wield a polearm or longsword. And the OPPURTUNITY COST of not using its spells only seals the deal. So, regardless of how you interpret the designer's use of the term 'better' or their intentions in general, many of the feats are not unbalanced relative to something like power attack. If anything, unlike crap skill feats, most players will actualy see them as balanced choices as oppossed to their choices of the first link in the chain. The fact that they can only be taken at first level means that they impose this time cost, pushing the character's utility curve up to higher levels. You have an notion of balance which in some cases is too broad and others too narrow. I especially love the inability to distinguish between 'flavor' feats and those that are actually relevant. So my conclusion is that for the most party on the actual merits as oppossed to your interpretation of designers intent, these feats are not particularly special..nope. And if what the designers meant by more powerful was in respect to +2/+2s and the like (i.e. feats not used as prereqs), then this is both perfectly in keeping with what they stated AND its not unbalancing. [/QUOTE]
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FR: Players Guide to Faerun is out what do you think?
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