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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="I'm A Banana" data-source="post: 1435328" data-attributes="member: 2067"><p><strong>U</strong></p><p></p><p>Use the feats and have fun with 'em. I get their reasoning, and I can accept it, it's just a kind of annoying example of FR simply being 'better' than the core rules......which is something I thought was mostly in the past....so it's a bit of a booo........</p><p></p><p></p><p></p><p>Well, if that's the only measure, why not just give everyone except those with good hp and BAB proficiency in every weapon, since it's just going to weaken the party anyway if they actually use those powers? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No, they don't, because a character could take, say, Scribe Scroll at first level and have the exact same effect regardless of the time scale. The cost of EVERY feat is 'you can't get other feats.' Simply dictating a level at which they are to be chosen doesn't increase the COST, it just puts limits on the feat's versatility.</p><p></p><p></p><p></p><p>Well, I look at it this way. I"m a first level wizard from place who wants to wield a longsword. I can take one of two feats, one of which is Martial Weapon Proficiency, and one of which is the regional feat that gives me all Martial Weapons.......hmmmmmm..............</p><p></p><p>Or, I'm a first level anything from place who wants to boost my saves. I can take one of two feats, either a +2 save feat, or +1 all saves and AC feat.......hm..............</p><p></p><p>Or even, I'm a first level anything who wants to be quick....I can take one of two feats, Improved Initiative, or a regional feat that gives me +1 to all saves and AC........well, I can always take Improved Init. later......hmmm......</p><p></p><p>See, this "regional feats are more powerful" thing makes players want to choose them, which links them to the world. Helpful. But the benefit to Whirlwind Attack is the same if I get it now, or if I get it in three levels because of my regional feat....that benefit doesn't significantly decrease at higher levels. The regional feats, baring exceptional circumstances, are 'no brainer' feats....you'd be a fool NOT to take it. They seem to have been designed specifically that way.....it makes someone from one region significantly different from someone from another, and makes sure that difference is reflected in the party. </p><p></p><p>But if I'm a wizard from place who wants to wield a longsword, what would ever be my incentive to pick up Martial Weapon Proficiency? I would say that any one feat that makes any other feats seem like bad choices in the circumstances in which they would be chosen is 'overpowered.' The +2/+2 feats aren't overpowered in this respect (+10% on two different rolls is certainly a significant advantage when you use those rolls a lot), Improved Initiative isn't overpowered in this respect (+20% to one roll is a big bonus, if you want to avoid being flat-footed), Skill Focus isn't overpowered in this respect (+15% to one roll is a bit weak, but not enough to make it not worthwhile).</p><p></p><p>The regional feats in the book shouldn't stand up against cleave or improved trip any more than they have to stand up to whirlwind attack....they should have to stand up to feats without prerequisites, which they are obviously more powerful than.</p><p></p><p>If that's cool with you, go, have fun. But I think that's bad design-fu.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1435328, member: 2067"] [b]U[/b] Use the feats and have fun with 'em. I get their reasoning, and I can accept it, it's just a kind of annoying example of FR simply being 'better' than the core rules......which is something I thought was mostly in the past....so it's a bit of a booo........ Well, if that's the only measure, why not just give everyone except those with good hp and BAB proficiency in every weapon, since it's just going to weaken the party anyway if they actually use those powers? :) No, they don't, because a character could take, say, Scribe Scroll at first level and have the exact same effect regardless of the time scale. The cost of EVERY feat is 'you can't get other feats.' Simply dictating a level at which they are to be chosen doesn't increase the COST, it just puts limits on the feat's versatility. Well, I look at it this way. I"m a first level wizard from place who wants to wield a longsword. I can take one of two feats, one of which is Martial Weapon Proficiency, and one of which is the regional feat that gives me all Martial Weapons.......hmmmmmm.............. Or, I'm a first level anything from place who wants to boost my saves. I can take one of two feats, either a +2 save feat, or +1 all saves and AC feat.......hm.............. Or even, I'm a first level anything who wants to be quick....I can take one of two feats, Improved Initiative, or a regional feat that gives me +1 to all saves and AC........well, I can always take Improved Init. later......hmmm...... See, this "regional feats are more powerful" thing makes players want to choose them, which links them to the world. Helpful. But the benefit to Whirlwind Attack is the same if I get it now, or if I get it in three levels because of my regional feat....that benefit doesn't significantly decrease at higher levels. The regional feats, baring exceptional circumstances, are 'no brainer' feats....you'd be a fool NOT to take it. They seem to have been designed specifically that way.....it makes someone from one region significantly different from someone from another, and makes sure that difference is reflected in the party. But if I'm a wizard from place who wants to wield a longsword, what would ever be my incentive to pick up Martial Weapon Proficiency? I would say that any one feat that makes any other feats seem like bad choices in the circumstances in which they would be chosen is 'overpowered.' The +2/+2 feats aren't overpowered in this respect (+10% on two different rolls is certainly a significant advantage when you use those rolls a lot), Improved Initiative isn't overpowered in this respect (+20% to one roll is a big bonus, if you want to avoid being flat-footed), Skill Focus isn't overpowered in this respect (+15% to one roll is a bit weak, but not enough to make it not worthwhile). The regional feats in the book shouldn't stand up against cleave or improved trip any more than they have to stand up to whirlwind attack....they should have to stand up to feats without prerequisites, which they are obviously more powerful than. If that's cool with you, go, have fun. But I think that's bad design-fu. [/QUOTE]
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