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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="Felon" data-source="post: 1435410" data-attributes="member: 8158"><p>Don't get me wrong; I've designed as many "smackdown" characters as the next guy. But as you say, the game is about options. If these regional feats patently outclass other feats, then that makes some choices flat-out better than others. That limits options and leads to more homogenous character designs. This is why I say it is a big deal when designers start getting in that mode where the content of each new product is just a little more powerful than the content in previous products. A variety of choices should be available.</p><p></p><p></p><p></p><p>All I can infer from your posts is that you're of that school of thought that any feat that makes for a more offense-oriented character (like Cleave or Improved Trip) is inherently better than a defensive feat (like Luck of Heroes or Blooded), which in turn is inherently better than a feat that boosts skills. Perhaps you buy into that belief strongly enough that you regard it as a tautology, which is you don't bother to support it beyond "dude, you're off your rocker". The truth is, it's just one subjective outlook on how to play the game, albeit a very popular one. </p><p></p><p>Maybe in your campaign skill enhancing feats don't amount to much--I've certainly played in campaigns where they didn't--but I've also been in campaigns where Cleave was considered nigh-useless (because all anyone seems to fight are individual powerhouse monsters) and Improved Trip is unheard of (because the powerhouse monsters are too hard to trip). And within that subset of campaigns, there were some where characters constantly had to make saving throws and skill checks and got plenty of milieage out of save-and-skilll-enhancing feats.</p></blockquote><p></p>
[QUOTE="Felon, post: 1435410, member: 8158"] Don't get me wrong; I've designed as many "smackdown" characters as the next guy. But as you say, the game is about options. If these regional feats patently outclass other feats, then that makes some choices flat-out better than others. That limits options and leads to more homogenous character designs. This is why I say it is a big deal when designers start getting in that mode where the content of each new product is just a little more powerful than the content in previous products. A variety of choices should be available. All I can infer from your posts is that you're of that school of thought that any feat that makes for a more offense-oriented character (like Cleave or Improved Trip) is inherently better than a defensive feat (like Luck of Heroes or Blooded), which in turn is inherently better than a feat that boosts skills. Perhaps you buy into that belief strongly enough that you regard it as a tautology, which is you don't bother to support it beyond "dude, you're off your rocker". The truth is, it's just one subjective outlook on how to play the game, albeit a very popular one. Maybe in your campaign skill enhancing feats don't amount to much--I've certainly played in campaigns where they didn't--but I've also been in campaigns where Cleave was considered nigh-useless (because all anyone seems to fight are individual powerhouse monsters) and Improved Trip is unheard of (because the powerhouse monsters are too hard to trip). And within that subset of campaigns, there were some where characters constantly had to make saving throws and skill checks and got plenty of milieage out of save-and-skilll-enhancing feats. [/QUOTE]
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FR: Players Guide to Faerun is out what do you think?
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