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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="jasamcarl" data-source="post: 1436228" data-attributes="member: 1251"><p>I won't even address skill balance, because that SHOULD be obvious. But yes, attack related abilities are almost always preferable to defense attributes, because offensive ability does a double duty; it both dishes out damage and prevents you from taking damage in a shorter (and thus more resource light) period of time. And, as one goes up in level, offensive abilities tend to rise exponenetially and defensive (hps, ac, saves) in a more linear fashion. For fighters this is because circumstantial offensive abilities tend to stack. For mages, its just because of the way spells scale. As to feats, its almost always better to go with one that helps offense, because you'll get greater returns.</p><p></p><p>And yes, it is possible for a dm to skew encounters to inordinatly reward defensive abilites. Even then, the constant offense feats that do come into use (weapon focus/specialization, spell focus, metamagicetc) would provide greater returns. And even with the circumstantial ones, they have the inherent benefit of being within the the means of the player to activate (exception being cleave and combat reflexes) as oppossed to he dm (with saves and skills, the latter more arbitrarily), which is a benefit because their effects are graditated, no binary. Besides which, I think you are underestimating Improved Trip.</p><p></p><p>So your point is taken, though I their are inherent combat benefits for offense, which might be mitigated by dms, but not removed.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1436228, member: 1251"] I won't even address skill balance, because that SHOULD be obvious. But yes, attack related abilities are almost always preferable to defense attributes, because offensive ability does a double duty; it both dishes out damage and prevents you from taking damage in a shorter (and thus more resource light) period of time. And, as one goes up in level, offensive abilities tend to rise exponenetially and defensive (hps, ac, saves) in a more linear fashion. For fighters this is because circumstantial offensive abilities tend to stack. For mages, its just because of the way spells scale. As to feats, its almost always better to go with one that helps offense, because you'll get greater returns. And yes, it is possible for a dm to skew encounters to inordinatly reward defensive abilites. Even then, the constant offense feats that do come into use (weapon focus/specialization, spell focus, metamagicetc) would provide greater returns. And even with the circumstantial ones, they have the inherent benefit of being within the the means of the player to activate (exception being cleave and combat reflexes) as oppossed to he dm (with saves and skills, the latter more arbitrarily), which is a benefit because their effects are graditated, no binary. Besides which, I think you are underestimating Improved Trip. So your point is taken, though I their are inherent combat benefits for offense, which might be mitigated by dms, but not removed. [/QUOTE]
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