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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="reiella" data-source="post: 1436695" data-attributes="member: 160"><p>They no longer can specialist benefits if they weren't a specialist before. Regardless of their prior specialist state, they must choose another restricted school.</p><p></p><p>They get 1,4,7,and 10 bonus metamagic feats.</p><p></p><p>2nd, By making a DC 18 + [3xadjusted spell-level] spellcraft check, they can apply a metamagic feat to a spell being cast by a willing allied spellcaster. Limited to 3 + Int Modifier uses per day.</p><p></p><p>3rd, They can do the same later to an existing magical effect, not necessary for 'willing allied spellcaster' then of course. (For instance, extend duration of a wall of force, or maximize damage dealt by cloudkill).</p><p></p><p>5th, they can apply metamagic feats to spell trigger items, using up an additional number of charges equal to the spell level adjustment. It has to be from an item that uses charges however (not like a strand of prayer beads).</p><p></p><p>6th, Seize Concentration, steal control over an ongoing spell effect that requires concentration, opposed caster level check if other spellcaster isn't willing. Divine Spellcasters get a +2 bonus to check. If incantatrix concentration lapses, the original spellcaster may make a dc 15 + spell level caster level check to reclaim the spell. All level variables remain the same as the original spellcaster.</p><p></p><p>At 7th (and again at 9th), they get one instant metamagic. It does not use a higher-level spell slot (the wording would allow you to theoretically maximize Meteor Swarm, if you had the spell, without any needing 10+th level spell slots at all).</p><p></p><p>At 8th, they can 'snatch' control over a persistant spell/effect created by another spellcaster (that does not necessarily require concentration, such as Bull's Strength). Same opposed check. All level variables remain the same as the original spellcaster.</p><p></p><p>At 10th, they get Improved metamagic. Applying to all metamagic feats. The result also appropiately lowers the DC for the Cooperative Metamagic and Metamagic effect (as the effective spell level is one lower).</p></blockquote><p></p>
[QUOTE="reiella, post: 1436695, member: 160"] They no longer can specialist benefits if they weren't a specialist before. Regardless of their prior specialist state, they must choose another restricted school. They get 1,4,7,and 10 bonus metamagic feats. 2nd, By making a DC 18 + [3xadjusted spell-level] spellcraft check, they can apply a metamagic feat to a spell being cast by a willing allied spellcaster. Limited to 3 + Int Modifier uses per day. 3rd, They can do the same later to an existing magical effect, not necessary for 'willing allied spellcaster' then of course. (For instance, extend duration of a wall of force, or maximize damage dealt by cloudkill). 5th, they can apply metamagic feats to spell trigger items, using up an additional number of charges equal to the spell level adjustment. It has to be from an item that uses charges however (not like a strand of prayer beads). 6th, Seize Concentration, steal control over an ongoing spell effect that requires concentration, opposed caster level check if other spellcaster isn't willing. Divine Spellcasters get a +2 bonus to check. If incantatrix concentration lapses, the original spellcaster may make a dc 15 + spell level caster level check to reclaim the spell. All level variables remain the same as the original spellcaster. At 7th (and again at 9th), they get one instant metamagic. It does not use a higher-level spell slot (the wording would allow you to theoretically maximize Meteor Swarm, if you had the spell, without any needing 10+th level spell slots at all). At 8th, they can 'snatch' control over a persistant spell/effect created by another spellcaster (that does not necessarily require concentration, such as Bull's Strength). Same opposed check. All level variables remain the same as the original spellcaster. At 10th, they get Improved metamagic. Applying to all metamagic feats. The result also appropiately lowers the DC for the Cooperative Metamagic and Metamagic effect (as the effective spell level is one lower). [/QUOTE]
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FR: Players Guide to Faerun is out what do you think?
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