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FR: Players Guide to Faerun is out what do you think?
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<blockquote data-quote="reiella" data-source="post: 1447596" data-attributes="member: 160"><p>Well, that's not a good comparison either, as Dodge is an 'entry' feat, and generally regarded as 'Ok for being underpowered' because it leads into more powerful feat chains/Prestige Classes later on. Much in the same tone that the 'Save' Feats are often glossed over as Prestige Class Requirement bait.</p><p></p><p>Not that I necessarily agree with that perception, but it is one I understand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I personally perfer to see all Prestige Classes balanced against a core class or core class progression.</p><p></p><p>+4 to Initiative is a nice 20% boost for Rogue/sneak fighters combat ability and just great for tactical supremacy. It is a pretty good feat, but also one that I'm "passing up" with my monk, simply as +8 instead of +4, especially as I personally perfer to come in later with flanking support as the Flurry of Misses really benefits from that +2 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Oh, and Alzrius, a couple of those feats would be used EVERY battle as well. Including Luck of the Heroes, and gaining the Frightful Presence ability will practically always come up in combat. But by the same argument, +1 to AC will come up every combat, and most certainly more often than a +4 to Initiative would as well.</p><p></p><p>Will just concede that we have different experiences in regards to "types of feats people like taking". As a sidenote, if the +4 Init is so nice, I'd expect almost all Humans to be taking Improved Initiative and Blooded for their two first level feats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />, fear the +6 Initiative, might get nixed in 3.6 due to being too stackable and abusable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />.</p></blockquote><p></p>
[QUOTE="reiella, post: 1447596, member: 160"] Well, that's not a good comparison either, as Dodge is an 'entry' feat, and generally regarded as 'Ok for being underpowered' because it leads into more powerful feat chains/Prestige Classes later on. Much in the same tone that the 'Save' Feats are often glossed over as Prestige Class Requirement bait. Not that I necessarily agree with that perception, but it is one I understand :). I personally perfer to see all Prestige Classes balanced against a core class or core class progression. +4 to Initiative is a nice 20% boost for Rogue/sneak fighters combat ability and just great for tactical supremacy. It is a pretty good feat, but also one that I'm "passing up" with my monk, simply as +8 instead of +4, especially as I personally perfer to come in later with flanking support as the Flurry of Misses really benefits from that +2 :). Oh, and Alzrius, a couple of those feats would be used EVERY battle as well. Including Luck of the Heroes, and gaining the Frightful Presence ability will practically always come up in combat. But by the same argument, +1 to AC will come up every combat, and most certainly more often than a +4 to Initiative would as well. Will just concede that we have different experiences in regards to "types of feats people like taking". As a sidenote, if the +4 Init is so nice, I'd expect almost all Humans to be taking Improved Initiative and Blooded for their two first level feats :P, fear the +6 Initiative, might get nixed in 3.6 due to being too stackable and abusable :P. [/QUOTE]
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