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[FR] Silver Marches RG
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<blockquote data-quote="mackenson" data-source="post: 1168534" data-attributes="member: 12370"><p>Sorry for the delay in getting my PC posted. Work has been nuts. In the interests of time, I'm going to go ahead and post a simple statblock for now, and I will come back and edit the post (prob. this evening) into the proper character sheet format.</p><p></p><p>Quinn Elendar; Human Ari1/Ftr1: CR 1; ECL 2; Size M; HD 2; hp 17; Init +3; Spd 30 ft; AC 15, touch 13, FF 12; BAB +1; Atk: +2 melee (1d3 + 1, Unarmed), +4 melee (1d6 + 1/crit 18-20, Rapier), +2 melee (1d4 + 1/crit 19-20, Dagger), +4 ranged (1d6/crit x3, Shortbow); AL NG; SV Fort +1, Ref +3, Will +3; Str 12, Dex 16, Con 8, Int 12, Wis 12, Cha 14.</p><p>Languages spoken: Common, Elven</p><p>Skills and Feats: Bluff +6, Diplomacy +6, Gather Information +5, Survival +3, Knowledge (History) +4, Knowledge (Nobility) +4, Ride +8, Sense Motive +4, Swim +2; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse.</p><p>Possessions: 65 gp, -20 cp, Rapier (20 gp, 2 lb), Dagger (2 gp, 1 lb), Shortbow (30 gp, 2 lb), Leather (10 gp, 15 lb), Traveler's outfit (1 gp, 5 lb), Signet ring (5 gp, 0 lb), Bedroll (.1 gp, 5 lb), Flask (empty) (.03 gp, 1.5 lb), Flint and steel (1 gp, 0 lb), Small steel mirror (10 gp, .5 lb), Belt pouch (empty) (1 gp, .5 lb), 3 Trail rations (per day) (.5 gp, 1 lb), Sewing needle (.5 gp, 0 lb), 2 Soap (per lb.) (.5 gp, 1 lb), Waterskin (1 gp, 4 lb), Whetstone (.02 gp, 1 lb), Light warhorse (150 gp, 0 lb), Arrows (20) (1 gp, 3 lb).</p><p></p><p>Quinn is the son of a deposed baron. His father was killed by political rivals, aided by his scheming step-mother. He fled his home to avoid being killed himself, but vowed he would return some day, reclaim his birthright, and gain vengeance against those who plotted against and murdered his father. He spent his first few years in exile with the former commander of the baron's guard, who helped him improve his skills in swordplay and reinforced the concepts of nobility and chivalry. When the commander died of sickness, he decided to see what adventures the world held for him, knowing that he was not yet ready to face his rivals.</p><p></p><p>Quinn wears worn leather armor and well-traveled clothing, but he nevertheless has the air of a noble and a fierce pride. He considers himself a guardian of the people, inspired by his father's service to those within his lands. He believes that it is the responsibility of the nobility to protect and provide for their those who live within their holdings, and he has little respect or patience for those who simply fill their coffers with the toil of the common man. Similiarly, he thinks that most laws were created simply to protect those in power, and he does not trust authority.</p><p></p><p>Quinn is tall and fairly thin, with a grace that belies his apparent gawkiness. He uses his wit and diplomacy to avoid conflict when possible, but he believs that violence is sometimes unavoidable and that some men are deserving of nothing more than a quick death. In combat, he uses quickness and precision to harry his oponents rather than raw strength.</p><p></p><p>---</p><p></p><p>Let me know if this looks okay. If you want to roll for the final attributes I can include those in the character sheet.</p></blockquote><p></p>
[QUOTE="mackenson, post: 1168534, member: 12370"] Sorry for the delay in getting my PC posted. Work has been nuts. In the interests of time, I'm going to go ahead and post a simple statblock for now, and I will come back and edit the post (prob. this evening) into the proper character sheet format. Quinn Elendar; Human Ari1/Ftr1: CR 1; ECL 2; Size M; HD 2; hp 17; Init +3; Spd 30 ft; AC 15, touch 13, FF 12; BAB +1; Atk: +2 melee (1d3 + 1, Unarmed), +4 melee (1d6 + 1/crit 18-20, Rapier), +2 melee (1d4 + 1/crit 19-20, Dagger), +4 ranged (1d6/crit x3, Shortbow); AL NG; SV Fort +1, Ref +3, Will +3; Str 12, Dex 16, Con 8, Int 12, Wis 12, Cha 14. Languages spoken: Common, Elven Skills and Feats: Bluff +6, Diplomacy +6, Gather Information +5, Survival +3, Knowledge (History) +4, Knowledge (Nobility) +4, Ride +8, Sense Motive +4, Swim +2; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse. Possessions: 65 gp, -20 cp, Rapier (20 gp, 2 lb), Dagger (2 gp, 1 lb), Shortbow (30 gp, 2 lb), Leather (10 gp, 15 lb), Traveler's outfit (1 gp, 5 lb), Signet ring (5 gp, 0 lb), Bedroll (.1 gp, 5 lb), Flask (empty) (.03 gp, 1.5 lb), Flint and steel (1 gp, 0 lb), Small steel mirror (10 gp, .5 lb), Belt pouch (empty) (1 gp, .5 lb), 3 Trail rations (per day) (.5 gp, 1 lb), Sewing needle (.5 gp, 0 lb), 2 Soap (per lb.) (.5 gp, 1 lb), Waterskin (1 gp, 4 lb), Whetstone (.02 gp, 1 lb), Light warhorse (150 gp, 0 lb), Arrows (20) (1 gp, 3 lb). Quinn is the son of a deposed baron. His father was killed by political rivals, aided by his scheming step-mother. He fled his home to avoid being killed himself, but vowed he would return some day, reclaim his birthright, and gain vengeance against those who plotted against and murdered his father. He spent his first few years in exile with the former commander of the baron's guard, who helped him improve his skills in swordplay and reinforced the concepts of nobility and chivalry. When the commander died of sickness, he decided to see what adventures the world held for him, knowing that he was not yet ready to face his rivals. Quinn wears worn leather armor and well-traveled clothing, but he nevertheless has the air of a noble and a fierce pride. He considers himself a guardian of the people, inspired by his father's service to those within his lands. He believes that it is the responsibility of the nobility to protect and provide for their those who live within their holdings, and he has little respect or patience for those who simply fill their coffers with the toil of the common man. Similiarly, he thinks that most laws were created simply to protect those in power, and he does not trust authority. Quinn is tall and fairly thin, with a grace that belies his apparent gawkiness. He uses his wit and diplomacy to avoid conflict when possible, but he believs that violence is sometimes unavoidable and that some men are deserving of nothing more than a quick death. In combat, he uses quickness and precision to harry his oponents rather than raw strength. --- Let me know if this looks okay. If you want to roll for the final attributes I can include those in the character sheet. [/QUOTE]
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