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*Pathfinder & Starfinder
[FR] Spellfire Adept PrC
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<blockquote data-quote="kuroshidaku" data-source="post: 997803" data-attributes="member: 11730"><p>Ok, i had no intention to start up a flame war <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> !</p><p></p><p>i think i'll change it to every other level for caster progression. The reason for the spell level requirement was just so it needs a high level to use, ie you need control over your spells to let them charge you, but it could easily be changed to know(arcane) 10 ranks or spellcraft 10 ranks. concentration should definately be a needed skill, probably at 8 ranks. There's no class skills cause i never got round to it, but the wielder class skills would work. </p><p></p><p>The reason i created this class was because i've got a sorceror player with the spellfire feat, and he saw no advantage to take the wielder feat cause it doesn't improve casting. The idea of the adept was to let them focus on their spellcasting, then interweave their spellcasting powers.</p><p></p><p>The charge spell feature spell levels were just guestimates. If in playing these prove problematic i may change them. You can only charge spellfire up to your maximum fire levels (i assumed this was obuous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ). </p><p></p><p>Do you think the charge spell feature is overpowered?</p><p></p><p>Maybe if the charged levels only last a duration of 1 hour/spellfire adept level? this would limit this capability a fair bit, as you'd be forced to make the decision of spells over spellfire.</p><p></p><p>This class is not based on any books/characters. it's just a method of providing my players with what they want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kuroshidaku, post: 997803, member: 11730"] Ok, i had no intention to start up a flame war :eek: :) ! i think i'll change it to every other level for caster progression. The reason for the spell level requirement was just so it needs a high level to use, ie you need control over your spells to let them charge you, but it could easily be changed to know(arcane) 10 ranks or spellcraft 10 ranks. concentration should definately be a needed skill, probably at 8 ranks. There's no class skills cause i never got round to it, but the wielder class skills would work. The reason i created this class was because i've got a sorceror player with the spellfire feat, and he saw no advantage to take the wielder feat cause it doesn't improve casting. The idea of the adept was to let them focus on their spellcasting, then interweave their spellcasting powers. The charge spell feature spell levels were just guestimates. If in playing these prove problematic i may change them. You can only charge spellfire up to your maximum fire levels (i assumed this was obuous :rolleyes: ). Do you think the charge spell feature is overpowered? Maybe if the charged levels only last a duration of 1 hour/spellfire adept level? this would limit this capability a fair bit, as you'd be forced to make the decision of spells over spellfire. This class is not based on any books/characters. it's just a method of providing my players with what they want :) [/QUOTE]
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[FR] Spellfire Adept PrC
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