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[FR] The Speaker in Dreams - Full
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<blockquote data-quote="Jeremy" data-source="post: 1589901" data-attributes="member: 4036"><p><strong><em><span style="font-size: 12px">Alternate Character: Rhistel Laelithar</span></em></strong></p><p> </p><p>NAME: Rhistel Laelithar</p><p>RACE: Wood Elf (Cormanthor/Elven Court)</p><p>TYPE: Medium Humanoid</p><p>LEVEL: 5</p><p>CLASS: Ranger</p><p>ALIGNMENT: Chaotic Good</p><p>DEITY: Solonor Thelandira</p><p>XP: 10,250</p><p>NEXT: 15,000</p><p> </p><p>STATS:</p><p> </p><p>STR 16 (+3) [14 base, +2 racial]</p><p>DEX 19 (+4) [16 base, +2 racial, +1 level]</p><p>CON 12 (+1) [14 base, -2 racial]</p><p>INT 10 (+0) [12 base, -2 racial]</p><p>WIS 12 (+1) [12 base]</p><p>CHA 10 (+0) [10 base]</p><p> </p><p>INIT: +4 (+4 Dex)</p><p>HD: 5d8+5</p><p>HP: 33</p><p>AC: 19 (+4 Dex, +4 Armor, +1 Buckler) [Touch 14, Flatfooted 15]</p><p>MOVE: 30</p><p> </p><p>SAVES:</p><p>Fortitude +6 (+4 Ranger, +1 Con, +1 Resistance)</p><p>Reflex +9 (+4 Ranger, +4 Dex, +1 Resistance)</p><p>Willpower +3 (+1 Ranger, +1 Wis, +1 Resistance)</p><p>Modifiers:</p><p>+2 vs enchantment</p><p>Immunity to Sleep</p><p> </p><p>ATTACK ROLLS:</p><p>BAB: +5</p><p>Melee: +8</p><p>Ranged: +9</p><p> </p><p>WEAPONS:</p><p>+1 Composite [+3] Longbow: +10 (1d8+4)</p><p>Light Hammer: +8 (1d4+3)</p><p>Sap: +8 (1d6+3)</p><p> </p><p>ARMOR</p><p>Mithral Chain Shirt</p><p>Masterwork Buckler</p><p> </p><p>FEATS:</p><p>-[Ranger - Track]</p><p>-Point Blank Shot</p><p>-[Combat Style: Archery - Rapid Shot]</p><p>-[Ranger - Endurance]</p><p>-Precise Shot</p><p> </p><p>RACIAL TRAITS:</p><p>*Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>*Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>*+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p> </p><p>CLASS FEATURES:</p><p>*Favored Enemy (Humanoids [Humans] +4, Aberrations +2) bonus to Bluff, Listen, Sense Motive, Spot, Survival, and weapon damage rolls</p><p>*Track</p><p>*Wild Empathy (+5)</p><p>*Combat Style (Archery)</p><p>*Endurance</p><p>*Animal Companion (Wolf - Luna)</p><p> </p><p>OTHER CLASS FEATURES</p><p>Spells per Day: 1/0/0/0</p><p>DC 11+Spell Level, Cast as a 2nd Level Druid</p><p> </p><p>Prepared:</p><p>1: Entangle (Wilderness) or Resist Elements (Urban)</p><p> </p><p>SKILLS:</p><p>Balance +4</p><p>Climb +3</p><p>Concentration +9 [8 ranks, +1 Con]</p><p>Hide +12 [8 ranks, +4 Dex]</p><p>Jump +3</p><p>Listen +11 [8 ranks, +1 Wis, +2 Racial]</p><p>Move Silently +12 [8 ranks, +4 Dex]</p><p>Search +2</p><p>Spot +11 [8 ranks, +1 Wis, +2 Racial]</p><p>Survival +9 [8 ranks, +1 Wis]</p><p>Swim +3</p><p>Use Rope +4</p><p>[Wild Empathy +5]</p><p> </p><p>LANGUAGES:</p><p>Chondathan, Espruar, Damarran</p><p> </p><p>EQUIPMENT (30.6 lbs, 8,998.5 gp):</p><p><em>+1 composite [+3] longbow</em> (2,700 gp)</p><p><em>efficient quiver</em> (1,800 gp)</p><p>-50 adamantine arrows (62.5 gp)</p><p>-50 cold iron arrows (5 gp)</p><p>-50 alchemical silver arrows (4.5 gp)</p><p>-50 arrows (2.5 gp)</p><p>mithral shirt (1,100 gp)</p><p><em>cloak of resistance +1</em> (1,000 gp)</p><p><em>wand of cure light wounds</em></p><p>potion belt [Forgotten Realms Campaign Setting] (1 gp)</p><p>-<em>potion of haste</em> (750 gp)</p><p>-<em>potion of cat's grace</em> x2 (600 gp)</p><p>-antitoxin vial (50 gp)</p><p>masterwork buckler (165 gp)</p><p>belt pouch (1 gp)</p><p>-holly and mistletoe (0 gp)</p><p>-bowyer/fletcher tools (5 gp)</p><p>sap (1 gp)</p><p>light hammer (1 gp)</p><p>traveller's outfit (free)</p><p> </p><p>Coins:</p><p>1 golden lions</p><p>5 silver falcons</p><p> </p><p>Description and Background:</p><p>Standing barely 5'1" tall and weighing less than 120 lbs, Rhistel Laelithar is not the most imposing of elves. But he is a trained Ranger of Bristar who has been aiding the Deepingdale militia for near a decade now. While most of his time has been spent apprehending to combating outlaws, brigands, and the occasional Zhentarim agent, the recent clearing out of a nest of ettercaps and their drider master has left a particularly bad taste in his mouth for aberrations of nature.</p><p> </p><p>While most of the Rangers of Bristar are Moon Elves, Rhistel is a more bronze skinned Wood Elf with coppery-red hair and dark green eyes. He travels with a lively brown wolf that he befriended and named Luna after the eventful night he met her. He wears the distinctive blue cloak of a Ranger and carries with him a stout Daleland's longbow, but other than that he generally lives off the land and travels pretty light. He is a fine shot and a strong ally in a fight.</p><p> </p><p>While largely a native of the Dalelands, he is currently in the area visiting some old friends.</p><p> </p><p><span style="font-size: 12px"><strong><em>Luna</em></strong></span></p><p>Medium Animal</p><p> </p><p><strong>Hit Dice</strong>: 2d8+4 (13 hp)</p><p><strong>Initiative</strong>: +2</p><p><strong>Speed</strong>: 50 ft. (10 squares)</p><p><strong>Armor Class</strong>: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p><strong>Base Attack/Grapple</strong>: +1/+2</p><p><strong>Attack</strong>: Bite +3 melee (1d6+1)</p><p><strong>Full Attack</strong>: Bite +3 melee (1d6+1)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Trip</p><p><strong>Special Qualities</strong>: Low-light vision, scent, link, share spells, bonus trick</p><p><strong>Saves</strong>: Fort +5, Ref +5, Will +1</p><p><strong>Abilities</strong>: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>Skills</strong>: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*</p><p><strong>Feats</strong>: Track [Bonus], Weapon Focus (bite)</p><p><strong>Environment</strong>: Temperate forests</p><p><strong>Organization</strong>: Solitary, pair, or pack (7–16)</p><p><strong>Challenge Rating</strong>: 1</p><p><strong>Advancement</strong>: 3 HD (Medium); 4–6 HD (Large)</p><p><strong>Level Adjustment</strong>: — </p><p>Wolves are pack hunters known for their persistence and cunning.</p><p> </p><p><strong><span style="font-size: 10px">Combat</span></strong></p><p> </p><p>A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.</p><p> </p><p><strong>Trip (Ex)</strong>: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. </p><p> </p><p><strong>Skills</strong>: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p><p> </p><p><strong>Bonus Trick: </strong>Guard</p></blockquote><p></p>
[QUOTE="Jeremy, post: 1589901, member: 4036"] [b][i][size=3]Alternate Character: Rhistel Laelithar[/size][/i][/b] NAME: Rhistel Laelithar RACE: Wood Elf (Cormanthor/Elven Court) TYPE: Medium Humanoid LEVEL: 5 CLASS: Ranger ALIGNMENT: Chaotic Good DEITY: Solonor Thelandira XP: 10,250 NEXT: 15,000 STATS: STR 16 (+3) [14 base, +2 racial] DEX 19 (+4) [16 base, +2 racial, +1 level] CON 12 (+1) [14 base, -2 racial] INT 10 (+0) [12 base, -2 racial] WIS 12 (+1) [12 base] CHA 10 (+0) [10 base] INIT: +4 (+4 Dex) HD: 5d8+5 HP: 33 AC: 19 (+4 Dex, +4 Armor, +1 Buckler) [Touch 14, Flatfooted 15] MOVE: 30 SAVES: Fortitude +6 (+4 Ranger, +1 Con, +1 Resistance) Reflex +9 (+4 Ranger, +4 Dex, +1 Resistance) Willpower +3 (+1 Ranger, +1 Wis, +1 Resistance) Modifiers: +2 vs enchantment Immunity to Sleep ATTACK ROLLS: BAB: +5 Melee: +8 Ranged: +9 WEAPONS: +1 Composite [+3] Longbow: +10 (1d8+4) Light Hammer: +8 (1d4+3) Sap: +8 (1d6+3) ARMOR Mithral Chain Shirt Masterwork Buckler FEATS: -[Ranger - Track] -Point Blank Shot -[Combat Style: Archery - Rapid Shot] -[Ranger - Endurance] -Precise Shot RACIAL TRAITS: *Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. *Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. *+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. CLASS FEATURES: *Favored Enemy (Humanoids [Humans] +4, Aberrations +2) bonus to Bluff, Listen, Sense Motive, Spot, Survival, and weapon damage rolls *Track *Wild Empathy (+5) *Combat Style (Archery) *Endurance *Animal Companion (Wolf - Luna) OTHER CLASS FEATURES Spells per Day: 1/0/0/0 DC 11+Spell Level, Cast as a 2nd Level Druid Prepared: 1: Entangle (Wilderness) or Resist Elements (Urban) SKILLS: Balance +4 Climb +3 Concentration +9 [8 ranks, +1 Con] Hide +12 [8 ranks, +4 Dex] Jump +3 Listen +11 [8 ranks, +1 Wis, +2 Racial] Move Silently +12 [8 ranks, +4 Dex] Search +2 Spot +11 [8 ranks, +1 Wis, +2 Racial] Survival +9 [8 ranks, +1 Wis] Swim +3 Use Rope +4 [Wild Empathy +5] LANGUAGES: Chondathan, Espruar, Damarran EQUIPMENT (30.6 lbs, 8,998.5 gp): [i]+1 composite [+3] longbow[/i] (2,700 gp) [i]efficient quiver[/i] (1,800 gp) -50 adamantine arrows (62.5 gp) -50 cold iron arrows (5 gp) -50 alchemical silver arrows (4.5 gp) -50 arrows (2.5 gp) mithral shirt (1,100 gp) [i]cloak of resistance +1[/i] (1,000 gp) [i]wand of cure light wounds[/i] potion belt [Forgotten Realms Campaign Setting] (1 gp) -[i]potion of haste[/i] (750 gp) -[i]potion of cat's grace[/i] x2 (600 gp) -antitoxin vial (50 gp) masterwork buckler (165 gp) belt pouch (1 gp) -holly and mistletoe (0 gp) -bowyer/fletcher tools (5 gp) sap (1 gp) light hammer (1 gp) traveller's outfit (free) Coins: 1 golden lions 5 silver falcons Description and Background: Standing barely 5'1" tall and weighing less than 120 lbs, Rhistel Laelithar is not the most imposing of elves. But he is a trained Ranger of Bristar who has been aiding the Deepingdale militia for near a decade now. While most of his time has been spent apprehending to combating outlaws, brigands, and the occasional Zhentarim agent, the recent clearing out of a nest of ettercaps and their drider master has left a particularly bad taste in his mouth for aberrations of nature. While most of the Rangers of Bristar are Moon Elves, Rhistel is a more bronze skinned Wood Elf with coppery-red hair and dark green eyes. He travels with a lively brown wolf that he befriended and named Luna after the eventful night he met her. He wears the distinctive blue cloak of a Ranger and carries with him a stout Daleland's longbow, but other than that he generally lives off the land and travels pretty light. He is a fine shot and a strong ally in a fight. While largely a native of the Dalelands, he is currently in the area visiting some old friends. [size=3][b][i]Luna[/i][/b][/size] Medium Animal [b]Hit Dice[/b]: 2d8+4 (13 hp) [b]Initiative[/b]: +2 [b]Speed[/b]: 50 ft. (10 squares) [b]Armor Class[/b]: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 [b]Base Attack/Grapple[/b]: +1/+2 [b]Attack[/b]: Bite +3 melee (1d6+1) [b]Full Attack[/b]: Bite +3 melee (1d6+1) [b]Space/Reach[/b]: 5 ft./5 ft. [b]Special Attacks[/b]: Trip [b]Special Qualities[/b]: Low-light vision, scent, link, share spells, bonus trick [b]Saves[/b]: Fort +5, Ref +5, Will +1 [b]Abilities[/b]: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 [b]Skills[/b]: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* [b]Feats[/b]: Track [Bonus], Weapon Focus (bite) [b]Environment[/b]: Temperate forests [b]Organization[/b]: Solitary, pair, or pack (7–16) [b]Challenge Rating[/b]: 1 [b]Advancement[/b]: 3 HD (Medium); 4–6 HD (Large) [b]Level Adjustment[/b]: — Wolves are pack hunters known for their persistence and cunning. [b][size=2]Combat[/size][/b] A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. [b]Trip (Ex)[/b]: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [b]Skills[/b]: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [b]Bonus Trick: [/b]Guard [/QUOTE]
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