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*Pathfinder & Starfinder
FR Update at WotC-Year of the Ageless One
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<blockquote data-quote="Orius" data-source="post: 3990632" data-attributes="member: 8863"><p>I still say it doesn't sound too bad. The popular areas haven't changed, and I think I see a pattern here for typical Realms campaigns:</p><p></p><p>1-10: You start off in the North/Sword Coast/Cormyr with low level adventures. It's pretty much like the FR have always been.</p><p></p><p>11-20: With more experience under your belt, you can tackle the areas of the Realms that have been affected by the Spellplague. These are probably dangerous areas, but the challenges I'd imagine are probably intended for paragon level adventures. One thing to remember about the FR is that they go all the way back to 1e rules, so adventures past level 10 are going to be harder to set up, since the setting as originally written was set up with the 1e rules. I'm guessing the Spellplague gives them an excuse to put in adventuring areas more suitable for paragon level players that didn't exist before.</p><p></p><p>21-30: Probably involves the planes or something. Dunno.</p><p></p><p>I also agree that they should probably reign in some of the writers, particularly the freelancers. Whoever's running the creative side of the Realms should take both games and novels into account, have some people like Baker or whoever's in charge at WotC, Greenwood, Salvatore, and Cunninham come up with a big overall plot line, and then make sure the other authors don't go around futzing too much with the setting canon. Of course, some plot lines will get resolved, but maybe set things up like adventures where the PCs can accomplish similar goals to things happening in the novels (kind of like the old DL when it was first created).</p></blockquote><p></p>
[QUOTE="Orius, post: 3990632, member: 8863"] I still say it doesn't sound too bad. The popular areas haven't changed, and I think I see a pattern here for typical Realms campaigns: 1-10: You start off in the North/Sword Coast/Cormyr with low level adventures. It's pretty much like the FR have always been. 11-20: With more experience under your belt, you can tackle the areas of the Realms that have been affected by the Spellplague. These are probably dangerous areas, but the challenges I'd imagine are probably intended for paragon level adventures. One thing to remember about the FR is that they go all the way back to 1e rules, so adventures past level 10 are going to be harder to set up, since the setting as originally written was set up with the 1e rules. I'm guessing the Spellplague gives them an excuse to put in adventuring areas more suitable for paragon level players that didn't exist before. 21-30: Probably involves the planes or something. Dunno. I also agree that they should probably reign in some of the writers, particularly the freelancers. Whoever's running the creative side of the Realms should take both games and novels into account, have some people like Baker or whoever's in charge at WotC, Greenwood, Salvatore, and Cunninham come up with a big overall plot line, and then make sure the other authors don't go around futzing too much with the setting canon. Of course, some plot lines will get resolved, but maybe set things up like adventures where the PCs can accomplish similar goals to things happening in the novels (kind of like the old DL when it was first created). [/QUOTE]
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FR Update at WotC-Year of the Ageless One
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