Ao the Overkitty
First Post
Okay, I'm a bit stumped at the moment and am looking for ideas. My group arrived in Waterdeep last adventure to search out some followers of Talos and stop them from kicking up "A really cool storm" on Midsummer. Now, I've had some requests from them to do more stuff in Waterdeep, but I'm at a loss for plot ideas.
I try to intersperse the city adventures with the wilderness adventures, to give them a variety, since my city based adventures are primarily detective like and roleplaying based and my wilderness adventures are primarily hack-and-slash with some roleplaying.
So now I'm getting two conflicting requests (from the same player) for the next adventure. He's pretty much the spokesperson for the group and has a good feel for what everyone wants. Well.. he's requesting for more exploration of Waterdeep, but has told me flat out anything but a combat heavy adventure will not go over well.
I do have a couple of plotpoints I can use, but am having a real hard time stringing it together and making it original from the previous times.
1) The group has hits placed on them by both one sect of the Cult of the Dragon and (due to their actions regarding one of those attempts) one of the Wererat Theives guilds of Everlund that has some minor ties to the Order of the Black Blood. So, whenever their in a city, they tend to have people trying to collect the bounty.
2) They have one other group out after them, followers of "The Pie King" (yes, an Orc & Pie plot). They took out his best customers and his followers have just started showing up to try and deal with the party (this people so far have been the goblin ninjas from Son of a Portable Hole of Beer). They're no threat to the party, unless the Pie King sends something more experienced against them.
3) They just busted up on those followers of Talos's little party and have taken prisoner 3 of the members. One of the others (Sorcerer/Arcane Devotee of Talos) managed to get away (a rarity in my game, since the spokesman for the group is very good at stopping retreating badguys, ESPECIALLY mages) and will be looking for ways to take revenge upon them.
4) They have yet to anger anyone in Skullport yet, despite their brief visit there (another rarity, since they're goot at agrivating the bad guys). I know the Cleric of Shaundakul/Windwalker would like to try some slave rescue missions, but I already know what will happen if/when she carries it out. She, at least, tends to have some common sense, so I'm not sure she'll go through with it.
Those are the only other plot point I think might affect anything in Waterdeep. I'm really just at a loss for anything majorly combat oriented.
Does anyone have any ideas? Thanks.
oh, and if any of my players are reading this despite the warning in the subject line.... NAUGHTY!
I try to intersperse the city adventures with the wilderness adventures, to give them a variety, since my city based adventures are primarily detective like and roleplaying based and my wilderness adventures are primarily hack-and-slash with some roleplaying.
So now I'm getting two conflicting requests (from the same player) for the next adventure. He's pretty much the spokesperson for the group and has a good feel for what everyone wants. Well.. he's requesting for more exploration of Waterdeep, but has told me flat out anything but a combat heavy adventure will not go over well.
I do have a couple of plotpoints I can use, but am having a real hard time stringing it together and making it original from the previous times.
1) The group has hits placed on them by both one sect of the Cult of the Dragon and (due to their actions regarding one of those attempts) one of the Wererat Theives guilds of Everlund that has some minor ties to the Order of the Black Blood. So, whenever their in a city, they tend to have people trying to collect the bounty.
2) They have one other group out after them, followers of "The Pie King" (yes, an Orc & Pie plot). They took out his best customers and his followers have just started showing up to try and deal with the party (this people so far have been the goblin ninjas from Son of a Portable Hole of Beer). They're no threat to the party, unless the Pie King sends something more experienced against them.
3) They just busted up on those followers of Talos's little party and have taken prisoner 3 of the members. One of the others (Sorcerer/Arcane Devotee of Talos) managed to get away (a rarity in my game, since the spokesman for the group is very good at stopping retreating badguys, ESPECIALLY mages) and will be looking for ways to take revenge upon them.
4) They have yet to anger anyone in Skullport yet, despite their brief visit there (another rarity, since they're goot at agrivating the bad guys). I know the Cleric of Shaundakul/Windwalker would like to try some slave rescue missions, but I already know what will happen if/when she carries it out. She, at least, tends to have some common sense, so I'm not sure she'll go through with it.
Those are the only other plot point I think might affect anything in Waterdeep. I'm really just at a loss for anything majorly combat oriented.
Does anyone have any ideas? Thanks.
oh, and if any of my players are reading this despite the warning in the subject line.... NAUGHTY!