Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[FR] Waterdeep adventures (My players stay out)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ao the Overkitty" data-source="post: 969111" data-attributes="member: 9758"><p>Okay, I'm a bit stumped at the moment and am looking for ideas. My group arrived in Waterdeep last adventure to search out some followers of Talos and stop them from kicking up "A really cool storm" on Midsummer. Now, I've had some requests from them to do more stuff in Waterdeep, but I'm at a loss for plot ideas.</p><p></p><p>I try to intersperse the city adventures with the wilderness adventures, to give them a variety, since my city based adventures are primarily detective like and roleplaying based and my wilderness adventures are primarily hack-and-slash with some roleplaying.</p><p></p><p>So now I'm getting two conflicting requests (from the same player) for the next adventure. He's pretty much the spokesperson for the group and has a good feel for what everyone wants. Well.. he's requesting for more exploration of Waterdeep, but has told me flat out anything but a combat heavy adventure will not go over well.</p><p></p><p>I do have a couple of plotpoints I can use, but am having a real hard time stringing it together and making it original from the previous times.</p><p></p><p>1) The group has hits placed on them by both one sect of the Cult of the Dragon and (due to their actions regarding one of those attempts) one of the Wererat Theives guilds of Everlund that has some minor ties to the Order of the Black Blood. So, whenever their in a city, they tend to have people trying to collect the bounty.</p><p></p><p>2) They have one other group out after them, followers of "The Pie King" (yes, an Orc & Pie plot). They took out his best customers and his followers have just started showing up to try and deal with the party (this people so far have been the goblin ninjas from Son of a Portable Hole of Beer). They're no threat to the party, unless the Pie King sends something more experienced against them.</p><p></p><p>3) They just busted up on those followers of Talos's little party and have taken prisoner 3 of the members. One of the others (Sorcerer/Arcane Devotee of Talos) managed to get away (a rarity in my game, since the spokesman for the group is very good at stopping retreating badguys, ESPECIALLY mages) and will be looking for ways to take revenge upon them.</p><p></p><p>4) They have yet to anger anyone in Skullport yet, despite their brief visit there (another rarity, since they're goot at agrivating the bad guys). I know the Cleric of Shaundakul/Windwalker would like to try some slave rescue missions, but I already know what will happen if/when she carries it out. She, at least, tends to have some common sense, so I'm not sure she'll go through with it.</p><p></p><p>Those are the only other plot point I think might affect anything in Waterdeep. I'm really just at a loss for anything majorly combat oriented. </p><p></p><p>Does anyone have any ideas? Thanks.</p><p></p><p>oh, and if any of my players are reading this despite the warning in the subject line.... NAUGHTY!</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 969111, member: 9758"] Okay, I'm a bit stumped at the moment and am looking for ideas. My group arrived in Waterdeep last adventure to search out some followers of Talos and stop them from kicking up "A really cool storm" on Midsummer. Now, I've had some requests from them to do more stuff in Waterdeep, but I'm at a loss for plot ideas. I try to intersperse the city adventures with the wilderness adventures, to give them a variety, since my city based adventures are primarily detective like and roleplaying based and my wilderness adventures are primarily hack-and-slash with some roleplaying. So now I'm getting two conflicting requests (from the same player) for the next adventure. He's pretty much the spokesperson for the group and has a good feel for what everyone wants. Well.. he's requesting for more exploration of Waterdeep, but has told me flat out anything but a combat heavy adventure will not go over well. I do have a couple of plotpoints I can use, but am having a real hard time stringing it together and making it original from the previous times. 1) The group has hits placed on them by both one sect of the Cult of the Dragon and (due to their actions regarding one of those attempts) one of the Wererat Theives guilds of Everlund that has some minor ties to the Order of the Black Blood. So, whenever their in a city, they tend to have people trying to collect the bounty. 2) They have one other group out after them, followers of "The Pie King" (yes, an Orc & Pie plot). They took out his best customers and his followers have just started showing up to try and deal with the party (this people so far have been the goblin ninjas from Son of a Portable Hole of Beer). They're no threat to the party, unless the Pie King sends something more experienced against them. 3) They just busted up on those followers of Talos's little party and have taken prisoner 3 of the members. One of the others (Sorcerer/Arcane Devotee of Talos) managed to get away (a rarity in my game, since the spokesman for the group is very good at stopping retreating badguys, ESPECIALLY mages) and will be looking for ways to take revenge upon them. 4) They have yet to anger anyone in Skullport yet, despite their brief visit there (another rarity, since they're goot at agrivating the bad guys). I know the Cleric of Shaundakul/Windwalker would like to try some slave rescue missions, but I already know what will happen if/when she carries it out. She, at least, tends to have some common sense, so I'm not sure she'll go through with it. Those are the only other plot point I think might affect anything in Waterdeep. I'm really just at a loss for anything majorly combat oriented. Does anyone have any ideas? Thanks. oh, and if any of my players are reading this despite the warning in the subject line.... NAUGHTY! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[FR] Waterdeep adventures (My players stay out)
Top