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[FR] Waterdeep adventures (My players stay out)
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<blockquote data-quote="Raflar" data-source="post: 969249" data-attributes="member: 1514"><p>I have held many adventures in Waterdeep. Probably more than any single area in the Realms (or elswhere)</p><p></p><p>That being said, I like the idea of the were-rats tie in. I once ran an adventure where some of the city watch started to harrass the PCs for no reason. Always the same group of watch. Arresting them on false charges, always taking the 'other guys side' in any confrontation, and they always seemed to be the first ones on the scene no matter where in the city the PCs were.</p><p></p><p>This particular group of the city watch were all members of a were-rat thieves guild and were using there influence as the watch to gain entry to restricted areas. They started to target the PCs to dirty their name so that they could frame them for a 'big job'.</p><p></p><p>The adventure continued with the frustrated PCs following the watch and discovering their true nature. LOTS of fighting in the sewers and even a spurt into undermountain where the Guild's hideout was located.</p><p></p><p>If you went with this storyline, you could tie it in with the were-rats in the North..</p><p></p><p>****************************</p><p></p><p>If you want more hack-n-slash style adventures, there are plenty of opportunities. There's Undermountain and Skullport of course, and Dungeon of the Crypt located under the City of the Dead. </p><p></p><p>Also don't rule out the possiblity of gladiator games in the Field of Triumph. Not to mention that NPCs can challenge someone to combat (with a Magister present to enforce the laws) in any of the open courts or in 'the Field'.</p><p></p><p>I could probably go on and on.. if you want more ideas you can check out my Waterdeep Website (plug plug)</p><p></p><p><a href="http://www.raflar.com/waterdeep/index.html" target="_blank">http://www.raflar.com/waterdeep/index.html</a></p><p></p><p>Good Luck and Good Gaming.</p></blockquote><p></p>
[QUOTE="Raflar, post: 969249, member: 1514"] I have held many adventures in Waterdeep. Probably more than any single area in the Realms (or elswhere) That being said, I like the idea of the were-rats tie in. I once ran an adventure where some of the city watch started to harrass the PCs for no reason. Always the same group of watch. Arresting them on false charges, always taking the 'other guys side' in any confrontation, and they always seemed to be the first ones on the scene no matter where in the city the PCs were. This particular group of the city watch were all members of a were-rat thieves guild and were using there influence as the watch to gain entry to restricted areas. They started to target the PCs to dirty their name so that they could frame them for a 'big job'. The adventure continued with the frustrated PCs following the watch and discovering their true nature. LOTS of fighting in the sewers and even a spurt into undermountain where the Guild's hideout was located. If you went with this storyline, you could tie it in with the were-rats in the North.. **************************** If you want more hack-n-slash style adventures, there are plenty of opportunities. There's Undermountain and Skullport of course, and Dungeon of the Crypt located under the City of the Dead. Also don't rule out the possiblity of gladiator games in the Field of Triumph. Not to mention that NPCs can challenge someone to combat (with a Magister present to enforce the laws) in any of the open courts or in 'the Field'. I could probably go on and on.. if you want more ideas you can check out my Waterdeep Website (plug plug) [url]http://www.raflar.com/waterdeep/index.html[/url] Good Luck and Good Gaming. [/QUOTE]
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[FR] Waterdeep adventures (My players stay out)
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