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[FR] Waterdeep adventures (My players stay out)
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<blockquote data-quote="Ao the Overkitty" data-source="post: 969383" data-attributes="member: 9758"><p>Yeah, it came about from one of those things you don't plan for. I had two Wererat guilds stationed in Everlund (one Assassin's guild and one "generic" guild. The "generic" guild was holding one of their friends captive and wanted to extort some items out of the party, while the assassin's guild had been hired by the new Wearer of Purprle for a cult of the dragon sect, who wanted to get rid these annoying adventurers that killed some of his sect and got their former Wearer of Purple imprisoned (currently serving time in the prison of Everlund).</p><p></p><p>The group ended up attacking and almost killing the envoy of the generic guild (who just happened to be the illusionist leader of the guild, who likes to take on the "interesting" jobs himself). Luckily, he was able to teleport away. As for the assassin's guild, they managed to find one of their hideouts and raid the place with a little help from the church of Torm. Needless to say, both guilds are now out for blood.</p><p></p><p></p><p></p><p>Ooooh. me like. Sounds like something I could definately use.</p><p></p><p>****************************</p><p></p><p></p><p>Hmm... Getting them back to Skullport should be easy enough, but I think they want to specifically "play" in Waterdeep. What is this Dungeon of the Crypt you speak of?</p><p></p><p>Lots of great ideas. Thanks. I'll definately have to spend some time going over your website. Thanks.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 969383, member: 9758"] Yeah, it came about from one of those things you don't plan for. I had two Wererat guilds stationed in Everlund (one Assassin's guild and one "generic" guild. The "generic" guild was holding one of their friends captive and wanted to extort some items out of the party, while the assassin's guild had been hired by the new Wearer of Purprle for a cult of the dragon sect, who wanted to get rid these annoying adventurers that killed some of his sect and got their former Wearer of Purple imprisoned (currently serving time in the prison of Everlund). The group ended up attacking and almost killing the envoy of the generic guild (who just happened to be the illusionist leader of the guild, who likes to take on the "interesting" jobs himself). Luckily, he was able to teleport away. As for the assassin's guild, they managed to find one of their hideouts and raid the place with a little help from the church of Torm. Needless to say, both guilds are now out for blood. Ooooh. me like. Sounds like something I could definately use. **************************** Hmm... Getting them back to Skullport should be easy enough, but I think they want to specifically "play" in Waterdeep. What is this Dungeon of the Crypt you speak of? Lots of great ideas. Thanks. I'll definately have to spend some time going over your website. Thanks. [/QUOTE]
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[FR] Waterdeep adventures (My players stay out)
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